Revert "fix(Core/Spells): Ignite and Revitalize should not prelong co… (#14513)

Revert "fix(Core/Spells): Ignite and Revitalize should not prelong combat. (#13812)"

This reverts commit 96fa9c5c7b.
This commit is contained in:
Gultask
2023-01-05 23:14:56 -03:00
committed by GitHub
parent 0ccd9309be
commit 6b4ef50e7a
7 changed files with 16 additions and 28 deletions

View File

@@ -701,7 +701,7 @@ class spell_mage_ignite : public AuraScript
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
@@ -711,7 +711,7 @@ class spell_mage_ignite : public AuraScript
int32 amount = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), pct) / igniteDot->GetMaxTicks());
// Xinef: implement ignite bug
eventInfo.GetProcTarget()->CastDelayedSpellWithPeriodicAmount(eventInfo.GetActor(), SPELL_MAGE_IGNITE, SPELL_AURA_PERIODIC_DAMAGE, amount, aurEff);
eventInfo.GetProcTarget()->CastDelayedSpellWithPeriodicAmount(eventInfo.GetActor(), SPELL_MAGE_IGNITE, SPELL_AURA_PERIODIC_DAMAGE, amount);
//GetTarget()->CastCustomSpell(SPELL_MAGE_IGNITE, SPELLVALUE_BASE_POINT0, amount, eventInfo.GetProcTarget(), true, nullptr, aurEff);
}