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Revert "fix(Core/Spells): Ignite and Revitalize should not prelong co… (#14513)
Revert "fix(Core/Spells): Ignite and Revitalize should not prelong combat. (#13812)"
This reverts commit 96fa9c5c7b.
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@@ -2221,7 +2221,7 @@ public:
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uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const;
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float CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const;
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void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, AuraEffect const* aurEff, uint8 effectIndex = 0);
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void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex = 0);
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void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType = SPELL_BLOCK_TYPE_ALL);
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void ApplySpellDispelImmunity(SpellInfo const* spellProto, DispelType type, bool apply);
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