Revert "fix(Core/Spells): Ignite and Revitalize should not prelong co… (#14513)

Revert "fix(Core/Spells): Ignite and Revitalize should not prelong combat. (#13812)"

This reverts commit 96fa9c5c7b.
This commit is contained in:
Gultask
2023-01-05 23:14:56 -03:00
committed by GitHub
parent 0ccd9309be
commit 6b4ef50e7a
7 changed files with 16 additions and 28 deletions

View File

@@ -2221,7 +2221,7 @@ public:
uint32 GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const;
float CalculateDefaultCoefficient(SpellInfo const* spellInfo, DamageEffectType damagetype) const;
void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, AuraEffect const* aurEff, uint8 effectIndex = 0);
void CastDelayedSpellWithPeriodicAmount(Unit* caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex = 0);
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType = SPELL_BLOCK_TYPE_ALL);
void ApplySpellDispelImmunity(SpellInfo const* spellProto, DispelType type, bool apply);