From 6ae8ffa8e6124af8b86dd341046bfd9f6425762a Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sat, 28 Jan 2023 20:44:07 +0100 Subject: [PATCH] fix(Scripts/GruulsLair): Fixed assigning loot mode to High King Maulgar. (#14781) --- .../scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp index 6ca63ec30..3db36c381 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp @@ -112,12 +112,15 @@ public: { Talk(SAY_OGRE_DEATH); if (actionId == MAX_ADD_NUMBER) - me->SetLootMode(1); + { + me->AddLootMode(1); + } } else if (actionId == MAX_ADD_NUMBER) { + me->AddLootMode(1); me->loot.clear(); - me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, 1, me); + me->loot.FillLoot(me->GetCreatureTemplate()->lootid, LootTemplates_Creature, me->GetLootRecipient(), false, false, me->GetLootMode(), me); me->SetDynamicFlag(UNIT_DYNFLAG_LOOTABLE); _JustDied(); }