mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 22:56:24 +00:00
Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/Creature/Creature.cpp # src/server/game/Entities/Creature/Creature.h # src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
This commit is contained in:
@@ -186,6 +186,7 @@ public:
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static ChatCommandTable npcCommandTable =
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{
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{ "info", HandleNpcInfoCommand, SEC_GAMEMASTER, Console::No },
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{ "guid", HandleNpcGuidCommand, SEC_GAMEMASTER, Console::No },
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{ "near", HandleNpcNearCommand, SEC_GAMEMASTER, Console::No },
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{ "move", HandleNpcMoveCommand, SEC_GAMEMASTER, Console::No },
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{ "playemote", HandleNpcPlayEmoteCommand, SEC_GAMEMASTER, Console::No },
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@@ -652,6 +653,36 @@ public:
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return true;
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}
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static bool HandleNpcGuidCommand(ChatHandler* handler)
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{
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Creature* target = handler->getSelectedCreature();
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if (!target)
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{
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handler->SendSysMessage(LANG_SELECT_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 faction = target->GetFaction();
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uint32 npcflags = target->GetNpcFlags();
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uint32 displayid = target->GetDisplayId();
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uint32 nativeid = target->GetNativeDisplayId();
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uint32 entry = target->GetEntry();
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uint32 id1 = 0;
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uint32 id2 = 0;
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uint32 id3 = 0;
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if (CreatureData const* cData = target->GetCreatureData())
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{
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id1 = cData->id1;
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id2 = cData->id2;
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id3 = cData->id3;
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}
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handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), entry, id1, id2, id3, displayid, nativeid, faction, npcflags);
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return true;
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}
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static bool HandleNpcNearCommand(ChatHandler* handler, Optional<float> dist)
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{
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@@ -122,7 +122,7 @@ public:
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events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
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events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_TRANSFORM, 30000, 0, PHASE_ONE);
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Talk(SAY_AGGRO);
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// Sets up list of Panther spawners to cast on
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@@ -249,7 +249,7 @@ public:
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case EVENT_VANISH_2:
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DoCastSelf(SPELL_VANISH);
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DoCastSelf(SPELL_SUPER_INVIS);
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events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_VISIBLE, urand(41000, 47000), 0, PHASE_ONE);
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break;
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case EVENT_VISIBLE:
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me->SetReactState(REACT_AGGRESSIVE);
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@@ -259,7 +259,7 @@ public:
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me->RemoveAura(SPELL_SUPER_INVIS);
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me->RemoveAura(SPELL_VANISH);
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events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(30000, 40000), 0, PHASE_TWO);
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events.SetPhase(PHASE_TWO);
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me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, true); // hack
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break;
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@@ -276,7 +276,7 @@ public:
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me->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, 35.0f, false); // hack
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_TRANSFORM, 30000, 0, PHASE_ONE);
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events.SetPhase(PHASE_ONE);
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break;
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}
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@@ -68,6 +68,9 @@ struct boss_jindo : public BossAI
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events.ScheduleEvent(EVENT_TELEPORT, 5000);
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Talk(SAY_AGGRO);
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
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_scheduler.CancelAll();
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}
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void JustSummoned(Creature* summon) override
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@@ -76,14 +79,15 @@ struct boss_jindo : public BossAI
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switch (summon->GetEntry())
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{
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case NPC_BRAIN_WASH_TOTEM:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
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{
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summon->CastSpell(target, summon->m_spells[0], true);
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}
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break;
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default:
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break;
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case NPC_BRAIN_WASH_TOTEM:
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summon->SetReactState(REACT_PASSIVE);
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, me->GetThreatMgr().getThreatList().size() > 1 ? 1 : 0))
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{
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summon->CastSpell(target, summon->m_spells[0], true);
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}
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break;
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default:
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break;
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}
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}
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@@ -91,20 +95,22 @@ struct boss_jindo : public BossAI
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{
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if (_EnterEvadeMode(evadeReason))
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{
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me->AddUnitState(UNIT_STATE_EVADE);
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Reset();
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCE);
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me->m_Events.AddEventAtOffset([&]()
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_scheduler.Schedule(4s, [this](TaskContext /*context*/)
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{
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
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me->AddUnitState(UNIT_STATE_EVADE);
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me->GetMotionMaster()->MoveTargetedHome();
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}, 4s);
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});
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}
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}
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void UpdateAI(uint32 diff) override
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{
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_scheduler.Update(diff);
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if (!UpdateVictim())
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return;
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@@ -153,6 +159,9 @@ struct boss_jindo : public BossAI
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return true;
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}
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private:
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TaskScheduler _scheduler;
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};
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//Healing Ward
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@@ -282,11 +291,23 @@ class spell_delusions_of_jindo : public SpellScript
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}
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};
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struct npc_brain_wash_totem : public ScriptedAI
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{
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npc_brain_wash_totem(Creature* creature) : ScriptedAI(creature)
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{
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}
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void EnterEvadeMode(EvadeReason /*evadeReason*/) override
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{
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}
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};
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void AddSC_boss_jindo()
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{
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RegisterZulGurubCreatureAI(boss_jindo);
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RegisterZulGurubCreatureAI(npc_healing_ward);
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RegisterZulGurubCreatureAI(npc_shade_of_jindo);
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RegisterZulGurubCreatureAI(npc_brain_wash_totem);
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RegisterSpellScript(spell_random_aggro);
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RegisterSpellScript(spell_delusions_of_jindo);
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}
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@@ -286,7 +286,7 @@ public:
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if (_chargeTarget.first == hatedUnit->GetGUID())
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{
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// Do not count DOTs/HOTs
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if (!threatSpell || !threatSpell->HasAttribute(SPELL_ATTR0_CU_NO_INITIAL_THREAT))
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if (!(threatSpell && (threatSpell->HasAura(SPELL_AURA_DAMAGE_SHIELD) || threatSpell->HasAttribute(SPELL_ATTR0_CU_NO_INITIAL_THREAT))))
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{
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_chargeTarget.second += threat;
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}
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@@ -313,6 +313,12 @@ public:
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}
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}
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bool OnTeleportUnreacheablePlayer(Player* player) override
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{
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DoCast(player, SPELL_SUMMON_PLAYER, true);
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return true;
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}
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void DoMeleeAttackIfReady(bool ignoreCasting)
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{
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if (!ignoreCasting && me->HasUnitState(UNIT_STATE_CASTING))
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@@ -91,8 +91,6 @@ public:
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default:
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break;
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}
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InstanceScript::OnCreatureCreate(creature);
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}
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void OnGameObjectCreate(GameObject* go) override
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@@ -25,7 +25,6 @@ enum Spells
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SPELL_STINGER_SPRAY = 25749,
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SPELL_POISON_STINGER = 25748,
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SPELL_PARALYZE = 25725,
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SPELL_TRASH = 3391,
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SPELL_FRENZY = 8269,
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SPELL_LASH = 25852,
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SPELL_FEED = 25721
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@@ -38,8 +37,7 @@ enum Events
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EVENT_SUMMON_SWARMER = 3,
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EVENT_SWARMER_ATTACK = 4,
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EVENT_PARALYZE = 5,
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EVENT_LASH = 6,
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EVENT_TRASH = 7
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EVENT_LASH = 6
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};
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enum Emotes
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@@ -77,9 +75,7 @@ public:
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struct boss_ayamissAI : public BossAI
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{
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boss_ayamissAI(Creature* creature) : BossAI(creature, DATA_AYAMISS)
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{
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}
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boss_ayamissAI(Creature* creature) : BossAI(creature, DATA_AYAMISS) {}
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void Reset() override
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{
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@@ -101,7 +97,9 @@ public:
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break;
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case NPC_HORNET:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
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{
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who->AI()->AttackStart(target);
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}
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break;
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}
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}
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@@ -116,7 +114,7 @@ public:
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me->AddUnitState(UNIT_STATE_ROOT);
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break;
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case POINT_GROUND:
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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break;
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}
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}
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@@ -131,55 +129,51 @@ public:
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void EnterCombat(Unit* attacker) override
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{
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BossAI::EnterCombat(attacker);
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events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(20000, 30000));
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events.ScheduleEvent(EVENT_POISON_STINGER, 5000);
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
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events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
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events.ScheduleEvent(EVENT_PARALYZE, 15000);
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me->SetCanFly(true);
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me->SetDisableGravity(true);
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me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
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}
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void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
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{
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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{
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_phase = PHASE_GROUND;
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SetCombatMovement(true);
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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Position VictimPos = me->GetVictim()->GetPosition();
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me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
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events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
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events.CancelEvent(EVENT_POISON_STINGER);
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DoResetThreat();
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}
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if (!_enraged && me->GetHealthPct() < 20.0f)
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{
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DoCastSelf(SPELL_FRENZY);
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Talk(EMOTE_FRENZY);
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_enraged = true;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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{
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_phase = PHASE_GROUND;
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SetCombatMovement(true);
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me->SetCanFly(false);
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Position VictimPos = me->GetVictim()->GetPosition();
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me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
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DoResetThreat();
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events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
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events.ScheduleEvent(EVENT_TRASH, urand(3000, 6000));
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events.CancelEvent(EVENT_POISON_STINGER);
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}
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else
|
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{
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DoMeleeAttackIfReady();
|
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}
|
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|
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if (!_enraged && me->GetHealthPct() < 20.0f)
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{
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DoCast(me, SPELL_FRENZY);
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Talk(EMOTE_FRENZY);
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_enraged = true;
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}
|
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|
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while (uint32 eventId = events.ExecuteEvent())
|
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{
|
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switch (eventId)
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{
|
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case EVENT_STINGER_SPRAY:
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DoCast(me, SPELL_STINGER_SPRAY);
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DoCastSelf(SPELL_STINGER_SPRAY);
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events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(15000, 20000));
|
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break;
|
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case EVENT_POISON_STINGER:
|
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@@ -198,30 +192,32 @@ public:
|
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break;
|
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case EVENT_SWARMER_ATTACK:
|
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for (ObjectGuid const& guid : _swarmers)
|
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{
|
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if (Creature* swarmer = me->GetMap()->GetCreature(guid))
|
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{
|
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if (Unit* target = SelectTarget(SelectTargetMethod::Random))
|
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{
|
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swarmer->AI()->AttackStart(target);
|
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|
||||
}
|
||||
}
|
||||
}
|
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_swarmers.clear();
|
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events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
|
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break;
|
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case EVENT_SUMMON_SWARMER:
|
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{
|
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Position Pos = me->GetRandomPoint(SwarmerPos, 80.0f);
|
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me->SummonCreature(NPC_SWARMER, Pos);
|
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me->SummonCreature(NPC_SWARMER, Pos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
|
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events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
|
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break;
|
||||
}
|
||||
case EVENT_TRASH:
|
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DoCastVictim(SPELL_TRASH);
|
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events.ScheduleEvent(EVENT_TRASH, urand(5000, 7000));
|
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break;
|
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case EVENT_LASH:
|
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DoCastVictim(SPELL_LASH);
|
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events.ScheduleEvent(EVENT_LASH, urand(8000, 15000));
|
||||
break;
|
||||
}
|
||||
}
|
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DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
GuidList _swarmers;
|
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@@ -250,9 +246,15 @@ public:
|
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void MovementInform(uint32 type, uint32 id) override
|
||||
{
|
||||
if (type == POINT_MOTION_TYPE)
|
||||
{
|
||||
if (id == POINT_PARALYZE)
|
||||
{
|
||||
if (Player* target = ObjectAccessor::GetPlayer(*me, _instance->GetGuidData(DATA_PARALYZED)))
|
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DoCast(target, SPELL_FEED); // Omnomnom
|
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{
|
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DoCast(target, SPELL_FEED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "TaskScheduler.h"
|
||||
#include "ruins_of_ahnqiraj.h"
|
||||
|
||||
enum Emotes
|
||||
@@ -36,7 +37,8 @@ enum Spells
|
||||
SPELL_SUMMON_HATCHLING = 1881,
|
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SPELL_EXPLODE = 19593,
|
||||
SPELL_EXPLODE_2 = 5255,
|
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SPELL_BURU_EGG_TRIGGER = 26646
|
||||
SPELL_BURU_EGG_TRIGGER = 26646,
|
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SPELL_CREATURE_SPECIAL = 7155, // from sniffs
|
||||
};
|
||||
|
||||
enum Events
|
||||
@@ -45,7 +47,7 @@ enum Events
|
||||
EVENT_GATHERING_SPEED = 2,
|
||||
EVENT_FULL_SPEED = 3,
|
||||
EVENT_CREEPING_PLAGUE = 4,
|
||||
EVENT_RESPAWN_EGG = 5
|
||||
EVENT_RESPAWN_EGG = 5,
|
||||
};
|
||||
|
||||
enum Phases
|
||||
@@ -54,228 +56,229 @@ enum Phases
|
||||
PHASE_TRANSFORM = 1
|
||||
};
|
||||
|
||||
enum Actions
|
||||
struct boss_buru : public BossAI
|
||||
{
|
||||
ACTION_EXPLODE = 0
|
||||
};
|
||||
boss_buru(Creature* creature) : BossAI(creature, DATA_BURU) {}
|
||||
|
||||
class boss_buru : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_buru() : CreatureScript("boss_buru") { }
|
||||
|
||||
struct boss_buruAI : public BossAI
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
boss_buruAI(Creature* creature) : BossAI(creature, DATA_BURU)
|
||||
BossAI::EnterEvadeMode(why);
|
||||
|
||||
DoCastSelf(SPELL_FULL_SPEED, true);
|
||||
|
||||
ManipulateEggs(true);
|
||||
_eggs.clear();
|
||||
}
|
||||
|
||||
void ManipulateEggs(bool respawn)
|
||||
{
|
||||
std::list<Creature*> eggs;
|
||||
me->GetCreaturesWithEntryInRange(eggs, 150.0f, NPC_BURU_EGG);
|
||||
for (Creature* egg : eggs)
|
||||
respawn ? egg->Respawn() : Unit::Kill(me, egg);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(EMOTE_TARGET, who);
|
||||
DoCastSelf(SPELL_THORNS);
|
||||
ManipulateEggs(true);
|
||||
me->RemoveAurasDueToSpell(SPELL_FULL_SPEED);
|
||||
events.ScheduleEvent(EVENT_DISMEMBER, 5s);
|
||||
events.ScheduleEvent(EVENT_GATHERING_SPEED, 9s);
|
||||
events.ScheduleEvent(EVENT_FULL_SPEED, 60s);
|
||||
_phase = PHASE_EGG;
|
||||
}
|
||||
|
||||
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
|
||||
{
|
||||
if (spell->Id == SPELL_CREATURE_SPECIAL)
|
||||
ChaseNewVictim();
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (InstanceScript* pInstance = me->GetInstanceScript())
|
||||
{
|
||||
pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_CREEPING_PLAGUE);
|
||||
}
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
ChaseNewVictim();
|
||||
}
|
||||
|
||||
void ChaseNewVictim()
|
||||
{
|
||||
if (_phase != PHASE_EGG)
|
||||
return;
|
||||
|
||||
me->RemoveAurasDueToSpell(SPELL_FULL_SPEED);
|
||||
me->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED);
|
||||
events.ScheduleEvent(EVENT_GATHERING_SPEED, 9s);
|
||||
events.ScheduleEvent(EVENT_FULL_SPEED, 60s);
|
||||
if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 0.f, true))
|
||||
{
|
||||
DoResetThreat();
|
||||
AttackStart(victim);
|
||||
me->AddThreat(victim, 1000000.f);
|
||||
Talk(EMOTE_TARGET, victim);
|
||||
}
|
||||
}
|
||||
|
||||
void SetGUID(ObjectGuid const guid, int32 /*type*/) override
|
||||
{
|
||||
_eggs.push_back(guid);
|
||||
events.ScheduleEvent(EVENT_RESPAWN_EGG, 120s);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (attacker->GetEntry() != NPC_BURU_EGG && _phase == PHASE_EGG)
|
||||
{
|
||||
damage = damage * 0.01f; // 99% dmg resist
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
if (me->HealthBelowPctDamaged(20, damage) && _phase == PHASE_EGG)
|
||||
{
|
||||
BossAI::EnterEvadeMode(why);
|
||||
|
||||
for (ObjectGuid const& guid : Eggs)
|
||||
if (Creature* egg = me->GetMap()->GetCreature(guid))
|
||||
egg->Respawn();
|
||||
|
||||
Eggs.clear();
|
||||
DoCastSelf(SPELL_FULL_SPEED, true);
|
||||
ManipulateEggs(false);
|
||||
me->RemoveAurasDueToSpell(SPELL_THORNS);
|
||||
events.Reset();
|
||||
_phase = PHASE_TRANSFORM;
|
||||
DoResetThreat();
|
||||
events.ScheduleEvent(EVENT_CREEPING_PLAGUE, 2s);
|
||||
DoCastSelf(SPELL_BURU_TRANSFORM);
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
_EnterCombat();
|
||||
Talk(EMOTE_TARGET, who);
|
||||
DoCast(me, SPELL_THORNS);
|
||||
|
||||
events.ScheduleEvent(EVENT_DISMEMBER, 5000);
|
||||
events.ScheduleEvent(EVENT_GATHERING_SPEED, 9000);
|
||||
events.ScheduleEvent(EVENT_FULL_SPEED, 60000);
|
||||
|
||||
_phase = PHASE_EGG;
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_EXPLODE)
|
||||
if (_phase == PHASE_EGG)
|
||||
Unit::DealDamage(me, me, 45000);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* victim) override
|
||||
{
|
||||
if (victim->GetTypeId() == TYPEID_PLAYER)
|
||||
ChaseNewVictim();
|
||||
}
|
||||
|
||||
void ChaseNewVictim()
|
||||
{
|
||||
if (_phase != PHASE_EGG)
|
||||
return;
|
||||
|
||||
me->RemoveAurasDueToSpell(SPELL_FULL_SPEED);
|
||||
me->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED);
|
||||
events.ScheduleEvent(EVENT_GATHERING_SPEED, 9000);
|
||||
events.ScheduleEvent(EVENT_FULL_SPEED, 60000);
|
||||
|
||||
if (Unit* victim = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
switch (eventId)
|
||||
{
|
||||
DoResetThreat();
|
||||
AttackStart(victim);
|
||||
Talk(EMOTE_TARGET, victim);
|
||||
case EVENT_DISMEMBER:
|
||||
DoCastVictim(SPELL_DISMEMBER);
|
||||
events.ScheduleEvent(EVENT_DISMEMBER, 5s);
|
||||
break;
|
||||
case EVENT_GATHERING_SPEED:
|
||||
DoCastSelf(SPELL_GATHERING_SPEED);
|
||||
events.ScheduleEvent(EVENT_GATHERING_SPEED, 9s);
|
||||
break;
|
||||
case EVENT_FULL_SPEED:
|
||||
DoCastSelf(SPELL_FULL_SPEED);
|
||||
break;
|
||||
case EVENT_CREEPING_PLAGUE:
|
||||
DoCastAOE(SPELL_CREEPING_PLAGUE);
|
||||
events.ScheduleEvent(EVENT_CREEPING_PLAGUE, 6s);
|
||||
break;
|
||||
case EVENT_RESPAWN_EGG:
|
||||
if (Creature* egg = me->GetMap()->GetCreature(*_eggs.begin()))
|
||||
egg->Respawn();
|
||||
|
||||
_eggs.pop_front();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ManageRespawn(ObjectGuid EggGUID)
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint8 _phase;
|
||||
GuidList _eggs;
|
||||
};
|
||||
|
||||
struct npc_buru_egg : public ScriptedAI
|
||||
{
|
||||
npc_buru_egg(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_instance = me->GetInstanceScript();
|
||||
SetCombatMovement(false);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* attacker) override
|
||||
{
|
||||
if (Creature* buru = _instance->GetCreature(DATA_BURU))
|
||||
{
|
||||
ChaseNewVictim();
|
||||
Eggs.push_back(EggGUID);
|
||||
events.ScheduleEvent(EVENT_RESPAWN_EGG, 100000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
if (!buru->IsInCombat())
|
||||
{
|
||||
switch (eventId)
|
||||
buru->AI()->AttackStart(attacker);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* who) override
|
||||
{
|
||||
if (who->GetEntry() == NPC_HATCHLING)
|
||||
{
|
||||
if (Creature* buru = _instance->GetCreature(DATA_BURU))
|
||||
{
|
||||
if (Unit* target = buru->AI()->SelectTarget(SelectTargetMethod::Random))
|
||||
{
|
||||
case EVENT_DISMEMBER:
|
||||
DoCastVictim(SPELL_DISMEMBER);
|
||||
events.ScheduleEvent(EVENT_DISMEMBER, 5000);
|
||||
break;
|
||||
case EVENT_GATHERING_SPEED:
|
||||
DoCast(me, SPELL_GATHERING_SPEED);
|
||||
events.ScheduleEvent(EVENT_GATHERING_SPEED, 9000);
|
||||
break;
|
||||
case EVENT_FULL_SPEED:
|
||||
DoCast(me, SPELL_FULL_SPEED);
|
||||
break;
|
||||
case EVENT_CREEPING_PLAGUE:
|
||||
DoCast(me, SPELL_CREEPING_PLAGUE);
|
||||
events.ScheduleEvent(EVENT_CREEPING_PLAGUE, 6000);
|
||||
break;
|
||||
case EVENT_RESPAWN_EGG:
|
||||
if (Creature* egg = me->GetMap()->GetCreature(*Eggs.begin()))
|
||||
{
|
||||
egg->Respawn();
|
||||
Eggs.pop_front();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
who->AI()->AttackStart(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (me->GetHealthPct() < 20.0f && _phase == PHASE_EGG)
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
DoCastSelf(SPELL_SUMMON_HATCHLING, true);
|
||||
if (killer->GetEntry() != NPC_BURU)
|
||||
{
|
||||
if (Creature* buru = _instance->GetCreature(DATA_BURU))
|
||||
{
|
||||
DoCast(me, SPELL_BURU_TRANSFORM); // Enrage
|
||||
DoCast(me, SPELL_FULL_SPEED, true);
|
||||
me->RemoveAurasDueToSpell(SPELL_THORNS);
|
||||
_phase = PHASE_TRANSFORM;
|
||||
DoCastSelf(SPELL_EXPLODE);
|
||||
DoCastSelf(SPELL_BURU_EGG_TRIGGER, true);
|
||||
buru->CastSpell(buru, SPELL_CREATURE_SPECIAL, true);
|
||||
if (buru->GetAI())
|
||||
buru->AI()->SetGUID(me->GetGUID());
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint8 _phase;
|
||||
GuidList Eggs;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetRuinsOfAhnQirajAI<boss_buruAI>(creature);
|
||||
}
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
};
|
||||
|
||||
class npc_buru_egg : public CreatureScript
|
||||
class spell_egg_explosion : public SpellScript
|
||||
{
|
||||
public:
|
||||
npc_buru_egg() : CreatureScript("npc_buru_egg") { }
|
||||
PrepareSpellScript(spell_egg_explosion);
|
||||
|
||||
struct npc_buru_eggAI : public ScriptedAI
|
||||
void HandleDummyHitTarget(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
npc_buru_eggAI(Creature* creature) : ScriptedAI(creature)
|
||||
if (Unit* target = GetHitUnit())
|
||||
{
|
||||
_instance = me->GetInstanceScript();
|
||||
SetCombatMovement(false);
|
||||
int32 damage = 0;
|
||||
if (target->IsPlayer())
|
||||
damage = -16 * GetCaster()->GetDistance(target) + 500;
|
||||
else if (target->GetEntry() == NPC_BURU && target->HasAura(SPELL_THORNS))
|
||||
damage = target->GetMaxHealth() * 7.f / 100;
|
||||
|
||||
GetCaster()->CastCustomSpell(target, SPELL_EXPLODE_2, &damage, nullptr, nullptr, true);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* attacker) override
|
||||
{
|
||||
if (Creature* buru = me->GetMap()->GetCreature(_instance->GetGuidData(DATA_BURU)))
|
||||
if (!buru->IsInCombat())
|
||||
buru->AI()->AttackStart(attacker);
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* who) override
|
||||
{
|
||||
if (who->GetEntry() == NPC_HATCHLING)
|
||||
if (Creature* buru = me->GetMap()->GetCreature(_instance->GetGuidData(DATA_BURU)))
|
||||
if (Unit* target = buru->AI()->SelectTarget(SelectTargetMethod::Random))
|
||||
who->AI()->AttackStart(target);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
DoCastAOE(SPELL_EXPLODE, true);
|
||||
DoCastAOE(SPELL_EXPLODE_2, true); // Unknown purpose
|
||||
DoCast(me, SPELL_SUMMON_HATCHLING, true);
|
||||
|
||||
if (Creature* buru = me->GetMap()->GetCreature(_instance->GetGuidData(DATA_BURU)))
|
||||
if (boss_buru::boss_buruAI* buruAI = dynamic_cast<boss_buru::boss_buruAI*>(buru->AI()))
|
||||
buruAI->ManageRespawn(me->GetGUID());
|
||||
}
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetRuinsOfAhnQirajAI<npc_buru_eggAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_egg_explosion : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_egg_explosion() : SpellScriptLoader("spell_egg_explosion") { }
|
||||
|
||||
class spell_egg_explosion_SpellScript : public SpellScript
|
||||
void Register() override
|
||||
{
|
||||
PrepareSpellScript(spell_egg_explosion_SpellScript);
|
||||
|
||||
void HandleAfterCast()
|
||||
{
|
||||
if (Creature* buru = GetCaster()->FindNearestCreature(NPC_BURU, 5.f))
|
||||
buru->AI()->DoAction(ACTION_EXPLODE);
|
||||
}
|
||||
|
||||
void HandleDummyHitTarget(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* target = GetHitUnit())
|
||||
Unit::DealDamage(GetCaster(), target, -16 * GetCaster()->GetDistance(target) + 500);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterCast += SpellCastFn(spell_egg_explosion_SpellScript::HandleAfterCast);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_egg_explosion_SpellScript::HandleDummyHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_egg_explosion_SpellScript();
|
||||
OnEffectHitTarget += SpellEffectFn(spell_egg_explosion::HandleDummyHitTarget, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_buru()
|
||||
{
|
||||
new boss_buru();
|
||||
new npc_buru_egg();
|
||||
new spell_egg_explosion();
|
||||
RegisterRuinsOfAhnQirajCreatureAI(boss_buru);
|
||||
RegisterRuinsOfAhnQirajCreatureAI(npc_buru_egg);
|
||||
RegisterSpellScript(spell_egg_explosion);
|
||||
}
|
||||
|
||||
@@ -16,121 +16,134 @@
|
||||
*/
|
||||
|
||||
#include "CreatureTextMgr.h"
|
||||
#include "GameObjectAI.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "TaskScheduler.h"
|
||||
#include "ruins_of_ahnqiraj.h"
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MORTALWOUND = 25646,
|
||||
SPELL_SANDTRAP = 25648,
|
||||
SPELL_MORTAL_WOUND = 25646,
|
||||
SPELL_SAND_TRAP = 25648,
|
||||
SPELL_ENRAGE = 26527,
|
||||
SPELL_SUMMON_PLAYER = 26446,
|
||||
SPELL_TRASH = 3391, // Should perhaps be triggered by an aura? Couldn't find any though
|
||||
SPELL_WIDE_SLASH = 25814
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_MORTAL_WOUND = 1,
|
||||
EVENT_SANDTRAP = 2,
|
||||
EVENT_TRASH = 3,
|
||||
EVENT_WIDE_SLASH = 4
|
||||
EVENT_SAND_TRAP = 2,
|
||||
EVENT_WIDE_SLASH = 3
|
||||
};
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_KURINAXX_DEATH = 5, // Yelled by Ossirian the Unscarred
|
||||
SAY_KURINNAXX_DEATH = 5 // Yell by 'Ossirian the Unscarred'
|
||||
};
|
||||
|
||||
class boss_kurinnaxx : public CreatureScript
|
||||
struct boss_kurinnaxx : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_kurinnaxx() : CreatureScript("boss_kurinnaxx") { }
|
||||
boss_kurinnaxx(Creature* creature) : BossAI(creature, DATA_KURINNAXX) {}
|
||||
|
||||
struct boss_kurinnaxxAI : public BossAI
|
||||
void Reset() override
|
||||
{
|
||||
boss_kurinnaxxAI(Creature* creature) : BossAI(creature, DATA_KURINNAXX)
|
||||
{
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
_enraged = false;
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
|
||||
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000, 15000));
|
||||
events.ScheduleEvent(EVENT_TRASH, 1000);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (!_enraged && HealthBelowPct(30))
|
||||
{
|
||||
DoCast(me, SPELL_ENRAGE);
|
||||
_enraged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
if (Creature* Ossirian = me->GetMap()->GetCreature(instance->GetGuidData(DATA_OSSIRIAN)))
|
||||
sCreatureTextMgr->SendChat(Ossirian, SAY_KURINAXX_DEATH, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_ZONE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_MORTAL_WOUND:
|
||||
DoCastVictim(SPELL_MORTALWOUND);
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8000);
|
||||
break;
|
||||
case EVENT_SANDTRAP:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
|
||||
target->CastSpell(target, SPELL_SANDTRAP, true);
|
||||
else if (Unit* victim = me->GetVictim())
|
||||
victim->CastSpell(victim, SPELL_SANDTRAP, true);
|
||||
events.ScheduleEvent(EVENT_SANDTRAP, urand(5000, 15000));
|
||||
break;
|
||||
case EVENT_WIDE_SLASH:
|
||||
DoCast(me, SPELL_WIDE_SLASH);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
|
||||
break;
|
||||
case EVENT_TRASH:
|
||||
DoCast(me, SPELL_TRASH);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 16000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool _enraged;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetRuinsOfAhnQirajAI<boss_kurinnaxxAI>(creature);
|
||||
BossAI::Reset();
|
||||
_enraged = false;
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8s, 10s);
|
||||
events.ScheduleEvent(EVENT_SAND_TRAP, 5s, 15s);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 10s, 15s);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (!_enraged && HealthBelowPct(30))
|
||||
{
|
||||
DoCastSelf(SPELL_ENRAGE);
|
||||
_enraged = true;
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
if (killer)
|
||||
killer->GetMap()->LoadGrid(-9502.80f, 2042.65f); // Ossirian grid
|
||||
|
||||
if (Creature* ossirian = instance->GetCreature(DATA_OSSIRIAN))
|
||||
{
|
||||
ossirian->setActive(true);
|
||||
if (ossirian->GetAI())
|
||||
ossirian->AI()->Talk(SAY_KURINNAXX_DEATH);
|
||||
}
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_MORTAL_WOUND:
|
||||
DoCastVictim(SPELL_MORTAL_WOUND);
|
||||
events.ScheduleEvent(EVENT_MORTAL_WOUND, 8s, 10s);
|
||||
break;
|
||||
case EVENT_SAND_TRAP:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.f, true))
|
||||
{
|
||||
target->CastSpell(target, SPELL_SAND_TRAP, true, nullptr, nullptr, me->GetGUID());
|
||||
}
|
||||
events.ScheduleEvent(EVENT_SAND_TRAP, 5s, 15s);
|
||||
break;
|
||||
case EVENT_WIDE_SLASH:
|
||||
DoCastSelf(SPELL_WIDE_SLASH);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 12s, 15s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool _enraged;
|
||||
};
|
||||
|
||||
struct go_sand_trap : public GameObjectAI
|
||||
{
|
||||
go_sand_trap(GameObject* go) : GameObjectAI(go) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_scheduler.Schedule(5s, [this](TaskContext /*context*/)
|
||||
{
|
||||
if (InstanceScript* instance = me->GetInstanceScript())
|
||||
if (Creature* kurinnaxx = instance->GetCreature(DATA_KURINNAXX))
|
||||
me->Use(kurinnaxx);
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 const diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
protected:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
void AddSC_boss_kurinnaxx()
|
||||
{
|
||||
new boss_kurinnaxx();
|
||||
RegisterRuinsOfAhnQirajCreatureAI(boss_kurinnaxx);
|
||||
RegisterGameObjectAI(go_sand_trap);
|
||||
}
|
||||
|
||||
@@ -15,173 +15,180 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "ruins_of_ahnqiraj.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
EMOTE_AGGRO = 0,
|
||||
EMOTE_MANA_FULL = 1
|
||||
EMOTE_AGGRO = 0,
|
||||
EMOTE_MANA_FULL = 1,
|
||||
EMOTE_STONE_PHASE = 2
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_TRAMPLE = 15550,
|
||||
SPELL_DRAIN_MANA_SERVERSIDE = 25676,
|
||||
SPELL_DRAIN_MANA = 25671,
|
||||
SPELL_ARCANE_ERUPTION = 25672,
|
||||
SPELL_SUMMON_MANA_FIENDS = 25684,
|
||||
SPELL_SUMMON_MANA_FIEND_1 = 25681, // TARGET_DEST_CASTER_FRONT
|
||||
SPELL_SUMMON_MANA_FIEND_2 = 25682, // TARGET_DEST_CASTER_LEFT
|
||||
SPELL_SUMMON_MANA_FIEND_3 = 25683, // TARGET_DEST_CASTER_RIGHT
|
||||
SPELL_ENERGIZE = 25685
|
||||
SPELL_ENERGIZE = 25685,
|
||||
|
||||
SPELL_LARGE_OBSIDIAN_CHUNK = 27630 // Server-side
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_TRAMPLE = 1,
|
||||
EVENT_DRAIN_MANA = 2,
|
||||
EVENT_STONE_PHASE = 3,
|
||||
EVENT_STONE_PHASE_END = 4,
|
||||
EVENT_WIDE_SLASH = 5,
|
||||
EVENT_SPELL_TRAMPLE = 1,
|
||||
EVENT_SPELL_DRAIN_MANA = 2,
|
||||
EVENT_STONE_PHASE = 3,
|
||||
EVENT_STONE_PHASE_END = 4
|
||||
};
|
||||
|
||||
enum Actions
|
||||
struct boss_moam : public BossAI
|
||||
{
|
||||
ACTION_STONE_PHASE_START = 1,
|
||||
ACTION_STONE_PHASE_END = 2,
|
||||
};
|
||||
boss_moam(Creature* creature) : BossAI(creature, DATA_MOAM) {}
|
||||
|
||||
class boss_moam : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_moam() : CreatureScript("boss_moam") { }
|
||||
|
||||
struct boss_moamAI : public BossAI
|
||||
void Reset() override
|
||||
{
|
||||
boss_moamAI(Creature* creature) : BossAI(creature, DATA_MOAM)
|
||||
{
|
||||
}
|
||||
_Reset();
|
||||
me->SetPower(POWER_MANA, 0);
|
||||
me->SetRegeneratingPower(false);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
me->SetPower(POWER_MANA, 0);
|
||||
_isStonePhase = false;
|
||||
events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
|
||||
//events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
|
||||
}
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
Talk(EMOTE_AGGRO);
|
||||
events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
|
||||
events.ScheduleEvent(EVENT_SPELL_TRAMPLE, 9000);
|
||||
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, 3000);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_JustDied();
|
||||
DoCastAOE(SPELL_LARGE_OBSIDIAN_CHUNK, true);
|
||||
}
|
||||
|
||||
void SummonedCreatureDies(Creature* /*creature*/, Unit* /*killer*/) override
|
||||
{
|
||||
if (!summons.IsAnyCreatureAlive() && me->HasAura(SPELL_ENERGIZE))
|
||||
{
|
||||
if (!_isStonePhase && HealthBelowPct(45))
|
||||
events.RescheduleEvent(EVENT_STONE_PHASE_END, 1s);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
if (me->GetPower(POWER_MANA) == me->GetMaxPower(POWER_MANA))
|
||||
{
|
||||
if (me->HasAura(SPELL_ENERGIZE))
|
||||
{
|
||||
_isStonePhase = true;
|
||||
DoAction(ACTION_STONE_PHASE_START);
|
||||
me->RemoveAurasDueToSpell(SPELL_ENERGIZE);
|
||||
events.RescheduleEvent(EVENT_STONE_PHASE_END, 1s);
|
||||
}
|
||||
|
||||
Talk(EMOTE_MANA_FULL);
|
||||
DoCastAOE(SPELL_ARCANE_ERUPTION);
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (action)
|
||||
switch (eventId)
|
||||
{
|
||||
case ACTION_STONE_PHASE_END:
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_ENERGIZE);
|
||||
events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
|
||||
_isStonePhase = false;
|
||||
break;
|
||||
}
|
||||
case ACTION_STONE_PHASE_START:
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_MANA_FIEND_1);
|
||||
DoCast(me, SPELL_SUMMON_MANA_FIEND_2);
|
||||
DoCast(me, SPELL_SUMMON_MANA_FIEND_3);
|
||||
DoCast(me, SPELL_ENERGIZE);
|
||||
events.ScheduleEvent(EVENT_STONE_PHASE_END, 90000);
|
||||
break;
|
||||
}
|
||||
case EVENT_STONE_PHASE:
|
||||
Talk(EMOTE_STONE_PHASE);
|
||||
DoCastAOE(SPELL_SUMMON_MANA_FIENDS);
|
||||
DoCastSelf(SPELL_ENERGIZE);
|
||||
events.CancelEvent(EVENT_SPELL_DRAIN_MANA);
|
||||
events.ScheduleEvent(EVENT_STONE_PHASE_END, 90000);
|
||||
break;
|
||||
case EVENT_STONE_PHASE_END:
|
||||
me->RemoveAurasDueToSpell(SPELL_ENERGIZE);
|
||||
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, urand(2000, 6000));
|
||||
events.ScheduleEvent(EVENT_STONE_PHASE, 90000);
|
||||
break;
|
||||
case EVENT_SPELL_DRAIN_MANA:
|
||||
DoCastAOE(SPELL_DRAIN_MANA_SERVERSIDE);
|
||||
events.ScheduleEvent(EVENT_SPELL_DRAIN_MANA, urand(2000, 6000));
|
||||
break;
|
||||
case EVENT_SPELL_TRAMPLE:
|
||||
DoCastAOE(SPELL_TRAMPLE);
|
||||
events.ScheduleEvent(EVENT_SPELL_TRAMPLE, 15000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
events.Update(diff);
|
||||
// 25676 - Drain Mana (server-side)
|
||||
class spell_moam_mana_drain_filter : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_moam_mana_drain_filter);
|
||||
|
||||
if (me->GetPower(POWER_MANA) == me->GetMaxPower(POWER_MANA))
|
||||
{
|
||||
if (_isStonePhase)
|
||||
DoAction(ACTION_STONE_PHASE_END);
|
||||
DoCastAOE(SPELL_ARCANE_ERUPTION);
|
||||
me->SetPower(POWER_MANA, 0);
|
||||
}
|
||||
|
||||
if (_isStonePhase)
|
||||
{
|
||||
if (events.ExecuteEvent() == EVENT_STONE_PHASE_END)
|
||||
DoAction(ACTION_STONE_PHASE_END);
|
||||
return;
|
||||
}
|
||||
|
||||
// Messing up mana-drain channel
|
||||
//if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
// return;
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_STONE_PHASE:
|
||||
DoAction(ACTION_STONE_PHASE_START);
|
||||
break;
|
||||
case EVENT_DRAIN_MANA:
|
||||
{
|
||||
std::list<Unit*> targetList;
|
||||
{
|
||||
const std::list<HostileReference*>& threatlist = me->GetThreatMgr().getThreatList();
|
||||
for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
|
||||
if ((*itr)->getTarget()->GetTypeId() == TYPEID_PLAYER && (*itr)->getTarget()->getPowerType() == POWER_MANA)
|
||||
targetList.push_back((*itr)->getTarget());
|
||||
}
|
||||
|
||||
Acore::Containers::RandomResize(targetList, 5);
|
||||
|
||||
for (std::list<Unit*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr)
|
||||
DoCast(*itr, SPELL_DRAIN_MANA);
|
||||
|
||||
events.ScheduleEvent(EVENT_DRAIN_MANA, urand(5000, 15000));
|
||||
break;
|
||||
}/*
|
||||
case EVENT_WIDE_SLASH:
|
||||
DoCast(me, SPELL_WIDE_SLASH);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 11000);
|
||||
break;
|
||||
case EVENT_TRASH:
|
||||
DoCast(me, SPELL_TRASH);
|
||||
events.ScheduleEvent(EVENT_WIDE_SLASH, 16000);
|
||||
break;*/
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
bool _isStonePhase;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
return GetRuinsOfAhnQirajAI<boss_moamAI>(creature);
|
||||
targets.remove_if([&](WorldObject* target) -> bool
|
||||
{
|
||||
return !target->IsPlayer() || target->ToPlayer()->getPowerType() != POWER_MANA;
|
||||
});
|
||||
}
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
caster->CastSpell(GetHitUnit(), SPELL_DRAIN_MANA, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_moam_mana_drain_filter::FilterTargets, EFFECT_ALL, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
OnEffectHitTarget += SpellEffectFn(spell_moam_mana_drain_filter::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
// 25684 - Summon Mana Fiends (server-side)
|
||||
class spell_moam_summon_mana_fiends : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_moam_summon_mana_fiends);
|
||||
|
||||
void HandleScript(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
const uint32 spellIds[3] = { SPELL_SUMMON_MANA_FIEND_1, SPELL_SUMMON_MANA_FIEND_2, SPELL_SUMMON_MANA_FIEND_3 };
|
||||
|
||||
for (uint32 spellId : spellIds)
|
||||
{
|
||||
GetCaster()->CastSpell((Unit*)nullptr, spellId, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_moam_summon_mana_fiends::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_moam()
|
||||
{
|
||||
new boss_moam();
|
||||
RegisterRuinsOfAhnQirajCreatureAI(boss_moam);
|
||||
RegisterSpellScript(spell_moam_mana_drain_filter);
|
||||
RegisterSpellScript(spell_moam_summon_mana_fiends);
|
||||
}
|
||||
|
||||
@@ -22,255 +22,248 @@
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellInfo.h"
|
||||
#include "ruins_of_ahnqiraj.h"
|
||||
#include "TaskScheduler.h"
|
||||
|
||||
enum Texts
|
||||
{
|
||||
SAY_SUPREME = 0,
|
||||
SAY_INTRO = 1,
|
||||
SAY_AGGRO = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4
|
||||
SAY_SUPREME = 0,
|
||||
SAY_INTRO = 1,
|
||||
SAY_AGGRO = 2,
|
||||
SAY_SLAY = 3,
|
||||
SAY_DEATH = 4
|
||||
};
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_SILENCE = 25195,
|
||||
SPELL_CYCLONE = 25189,
|
||||
SPELL_STOMP = 25188,
|
||||
SPELL_SUPREME = 25176,
|
||||
SPELL_SUMMON = 20477,
|
||||
SPELL_SAND_STORM = 25160,
|
||||
SPELL_SUMMON_CRYSTAL = 25192
|
||||
SPELL_CURSE_OF_TONGUES = 25195,
|
||||
SPELL_ENVELOPING_WINDS = 25189,
|
||||
SPELL_WAR_STOMP = 25188,
|
||||
SPELL_STRENGHT_OF_OSSIRIAN = 25176,
|
||||
SPELL_SAND_STORM = 25160,
|
||||
SPELL_SUMMON_CRYSTAL = 25192
|
||||
};
|
||||
|
||||
enum Actions
|
||||
{
|
||||
ACTION_TRIGGER_WEAKNESS = 1
|
||||
ACTION_TRIGGER_WEAKNESS = 1
|
||||
};
|
||||
|
||||
enum Events
|
||||
{
|
||||
EVENT_SILENCE = 1,
|
||||
EVENT_CYCLONE = 2,
|
||||
EVENT_STOMP = 3
|
||||
EVENT_SILENCE = 1,
|
||||
EVENT_CYCLONE = 2,
|
||||
EVENT_STOMP = 3
|
||||
};
|
||||
|
||||
uint8 const NUM_CRYSTALS = 9;
|
||||
|
||||
// You spin me right round, baby
|
||||
// right round like a record, baby
|
||||
// right round round round
|
||||
Position CrystalCoordinates[NUM_CRYSTALS] =
|
||||
{
|
||||
{ -9394.230469f, 1951.808594f, 85.97733f, 0.0f },
|
||||
{ -9394.230469f, 1951.808594f, 85.97733f, 0.0f },
|
||||
{ -9357.931641f, 1930.596802f, 85.556198f, 0.0f },
|
||||
{ -9383.113281f, 2011.042725f, 85.556389f, 0.0f },
|
||||
{ -9243.36f, 1979.04f, 85.556f, 0.0f },
|
||||
{ -9281.68f, 1886.66f, 85.5558f, 0.0f },
|
||||
{ -9241.8f, 1806.39f, 85.5557f, 0.0f },
|
||||
{ -9366.78f, 1781.76f, 85.5561f, 0.0f },
|
||||
{ -9430.37f, 1786.86f, 85.557f, 0.0f },
|
||||
{ -9406.73f, 1863.13f, 85.5558f, 0.0f }
|
||||
{ -9243.36f, 1979.04f, 85.556f, 0.0f },
|
||||
{ -9281.68f, 1886.66f, 85.5558f, 0.0f },
|
||||
{ -9241.8f, 1806.39f, 85.5557f, 0.0f },
|
||||
{ -9366.78f, 1781.76f, 85.5561f, 0.0f },
|
||||
{ -9430.37f, 1786.86f, 85.557f, 0.0f },
|
||||
{ -9406.73f, 1863.13f, 85.5558f, 0.0f }
|
||||
};
|
||||
|
||||
float RoomRadius = 165.0f;
|
||||
uint8 const NUM_TORNADOS = 5; /// @todo This number is completly random!
|
||||
float roomRadius = 165.0f;
|
||||
uint8 const NUM_TORNADOS = 2;
|
||||
uint8 const NUM_WEAKNESS = 5;
|
||||
uint32 const SpellWeakness[NUM_WEAKNESS] = { 25177, 25178, 25180, 25181, 25183 };
|
||||
uint32 const spellWeakness[NUM_WEAKNESS] = { 25177, 25178, 25180, 25181, 25183 };
|
||||
Position const RoomCenter = { -9343.041992f, 1923.278198f, 85.555984f, 0.0 };
|
||||
|
||||
class boss_ossirian : public CreatureScript
|
||||
struct boss_ossirian : public BossAI
|
||||
{
|
||||
public:
|
||||
boss_ossirian() : CreatureScript("boss_ossirian") { }
|
||||
|
||||
struct boss_ossirianAI : public BossAI
|
||||
boss_ossirian(Creature* creature) : BossAI(creature, DATA_OSSIRIAN)
|
||||
{
|
||||
boss_ossirianAI(Creature* creature) : BossAI(creature, DATA_OSSIRIAN)
|
||||
{
|
||||
SaidIntro = false;
|
||||
}
|
||||
|
||||
ObjectGuid TriggerGUID;
|
||||
ObjectGuid CrystalGUID;
|
||||
uint8 CrystalIterator;
|
||||
bool SaidIntro;
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
CrystalIterator = 0;
|
||||
TriggerGUID.Clear();
|
||||
CrystalGUID.Clear();
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
for (uint8 i = 0; i < NUM_WEAKNESS; ++i)
|
||||
{
|
||||
if (spell->Id == SpellWeakness[i])
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_SUPREME);
|
||||
((TempSummon*)caster)->UnSummon();
|
||||
SpawnNextCrystal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_TRIGGER_WEAKNESS)
|
||||
if (Creature* Trigger = me->GetMap()->GetCreature(TriggerGUID))
|
||||
if (!Trigger->HasUnitState(UNIT_STATE_CASTING))
|
||||
Trigger->CastSpell(Trigger, SpellWeakness[urand(0, 4)], false);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_SILENCE, 30000);
|
||||
events.ScheduleEvent(EVENT_CYCLONE, 20000);
|
||||
events.ScheduleEvent(EVENT_STOMP, 30000);
|
||||
|
||||
DoCast(me, SPELL_SUPREME);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
Map* map = me->GetMap();
|
||||
if (!map->IsDungeon())
|
||||
return;
|
||||
|
||||
WorldPackets::Misc::Weather weather(WEATHER_STATE_HEAVY_SANDSTORM, 1.0f);
|
||||
map->SendToPlayers(weather.Write());
|
||||
|
||||
for (uint8 i = 0; i < NUM_TORNADOS; ++i)
|
||||
{
|
||||
Position Point = me->GetRandomPoint(RoomCenter, RoomRadius);
|
||||
if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
|
||||
Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
|
||||
}
|
||||
|
||||
SpawnNextCrystal();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
Cleanup();
|
||||
summons.DespawnAll();
|
||||
BossAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
Cleanup();
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void Cleanup()
|
||||
{
|
||||
if (GameObject* Crystal = me->GetMap()->GetGameObject(CrystalGUID))
|
||||
Crystal->Use(me);
|
||||
}
|
||||
|
||||
void SpawnNextCrystal()
|
||||
{
|
||||
if (CrystalIterator == NUM_CRYSTALS)
|
||||
CrystalIterator = 0;
|
||||
|
||||
if (Creature* Trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[CrystalIterator]))
|
||||
{
|
||||
TriggerGUID = Trigger->GetGUID();
|
||||
if (GameObject* Crystal = Trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
|
||||
CrystalCoordinates[CrystalIterator].GetPositionX(),
|
||||
CrystalCoordinates[CrystalIterator].GetPositionY(),
|
||||
CrystalCoordinates[CrystalIterator].GetPositionZ(),
|
||||
0, 0, 0, 0, 0, uint32(-1)))
|
||||
{
|
||||
CrystalGUID = Crystal->GetGUID();
|
||||
++CrystalIterator;
|
||||
Crystal->SetOwnerGUID(ObjectGuid::Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (!SaidIntro)
|
||||
{
|
||||
Talk(SAY_INTRO);
|
||||
SaidIntro = true;
|
||||
}
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
// No kiting!
|
||||
if (me->GetDistance(me->GetVictim()) > 60.00f && me->GetDistance(me->GetVictim()) < 120.00f)
|
||||
DoCastVictim(SPELL_SUMMON);
|
||||
|
||||
bool ApplySupreme = true;
|
||||
|
||||
if (me->HasAura(SPELL_SUPREME))
|
||||
ApplySupreme = false;
|
||||
else
|
||||
{
|
||||
for (uint8 i = 0; i < NUM_WEAKNESS; ++i)
|
||||
{
|
||||
if (me->HasAura(SpellWeakness[i]))
|
||||
{
|
||||
ApplySupreme = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ApplySupreme)
|
||||
{
|
||||
DoCast(me, SPELL_SUPREME);
|
||||
Talk(SAY_SUPREME);
|
||||
}
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SILENCE:
|
||||
DoCast(me, SPELL_SILENCE);
|
||||
events.ScheduleEvent(EVENT_SILENCE, urand(20000, 30000));
|
||||
break;
|
||||
case EVENT_CYCLONE:
|
||||
DoCastVictim(SPELL_CYCLONE);
|
||||
events.ScheduleEvent(EVENT_CYCLONE, 20000);
|
||||
break;
|
||||
case EVENT_STOMP:
|
||||
DoCast(me, SPELL_STOMP);
|
||||
events.ScheduleEvent(EVENT_STOMP, 30000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetRuinsOfAhnQirajAI<boss_ossirianAI>(creature);
|
||||
_saidIntro = false;
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
BossAI::Reset();
|
||||
_crystalIterator = 0;
|
||||
_triggerGUID.Clear();
|
||||
_crystalGUID.Clear();
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell) override
|
||||
{
|
||||
for (uint8 weakness : spellWeakness)
|
||||
{
|
||||
if (spell->Id == weakness)
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_STRENGHT_OF_OSSIRIAN);
|
||||
((TempSummon*)caster)->UnSummon();
|
||||
SpawnNextCrystal();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_TRIGGER_WEAKNESS)
|
||||
{
|
||||
if (Creature* trigger = me->GetMap()->GetCreature(_triggerGUID))
|
||||
{
|
||||
if (!trigger->HasUnitState(UNIT_STATE_CASTING))
|
||||
{
|
||||
trigger->CastSpell(trigger, spellWeakness[urand(0, 4)], false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* who) override
|
||||
{
|
||||
BossAI::EnterCombat(who);
|
||||
events.Reset();
|
||||
events.ScheduleEvent(EVENT_SILENCE, 30s);
|
||||
events.ScheduleEvent(EVENT_CYCLONE, 20s);
|
||||
events.ScheduleEvent(EVENT_STOMP, 30s);
|
||||
DoCastSelf(SPELL_STRENGHT_OF_OSSIRIAN);
|
||||
Talk(SAY_AGGRO);
|
||||
|
||||
Map* map = me->GetMap();
|
||||
if (!map->IsDungeon())
|
||||
return;
|
||||
|
||||
WorldPackets::Misc::Weather weather(WEATHER_STATE_HEAVY_SANDSTORM, 1.0f);
|
||||
map->SendToPlayers(weather.Write());
|
||||
for (uint8 i = 0; i < NUM_TORNADOS; ++i)
|
||||
{
|
||||
Position Point = me->GetRandomPoint(RoomCenter, roomRadius);
|
||||
if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
|
||||
{
|
||||
Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
|
||||
}
|
||||
}
|
||||
SpawnNextCrystal();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* /*victim*/) override
|
||||
{
|
||||
Talk(SAY_SLAY);
|
||||
}
|
||||
|
||||
void EnterEvadeMode(EvadeReason why) override
|
||||
{
|
||||
Cleanup();
|
||||
summons.DespawnAll();
|
||||
BossAI::EnterEvadeMode(why);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
Cleanup();
|
||||
BossAI::JustDied(killer);
|
||||
}
|
||||
|
||||
void Cleanup()
|
||||
{
|
||||
if (GameObject* crystal = me->GetMap()->GetGameObject(_crystalGUID))
|
||||
{
|
||||
crystal->Use(me);
|
||||
}
|
||||
|
||||
std::list<Creature*> vortexes;
|
||||
me->GetCreaturesWithEntryInRange(vortexes, 200.f, NPC_SAND_VORTEX);
|
||||
for (Creature* vortex : vortexes)
|
||||
vortex->DespawnOrUnsummon();
|
||||
}
|
||||
|
||||
void SpawnNextCrystal()
|
||||
{
|
||||
if (_crystalIterator == NUM_CRYSTALS)
|
||||
_crystalIterator = 0;
|
||||
|
||||
if (Creature* trigger = me->GetMap()->SummonCreature(NPC_OSSIRIAN_TRIGGER, CrystalCoordinates[_crystalIterator]))
|
||||
{
|
||||
_triggerGUID = trigger->GetGUID();
|
||||
if (GameObject* crystal = trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
|
||||
CrystalCoordinates[_crystalIterator].GetPositionX(),
|
||||
CrystalCoordinates[_crystalIterator].GetPositionY(),
|
||||
CrystalCoordinates[_crystalIterator].GetPositionZ(),
|
||||
0, 0, 0, 0, 0, uint32(-1)))
|
||||
{
|
||||
_crystalGUID = crystal->GetGUID();
|
||||
++_crystalIterator;
|
||||
crystal->SetOwnerGUID(ObjectGuid::Empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
|
||||
{
|
||||
if (!_saidIntro)
|
||||
{
|
||||
Talk(SAY_INTRO);
|
||||
_saidIntro = true;
|
||||
}
|
||||
BossAI::MoveInLineOfSight(who);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
bool applySupreme = true;
|
||||
if (me->HasAura(SPELL_STRENGHT_OF_OSSIRIAN))
|
||||
{
|
||||
applySupreme = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint8 weakness : spellWeakness)
|
||||
{
|
||||
if (me->HasAura(weakness))
|
||||
{
|
||||
applySupreme = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (applySupreme)
|
||||
{
|
||||
DoCastSelf(SPELL_STRENGHT_OF_OSSIRIAN);
|
||||
Talk(SAY_SUPREME);
|
||||
}
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_SILENCE:
|
||||
DoCastAOE(SPELL_CURSE_OF_TONGUES);
|
||||
events.ScheduleEvent(EVENT_SILENCE, 20s, 30s);
|
||||
break;
|
||||
case EVENT_CYCLONE:
|
||||
DoCastVictim(SPELL_ENVELOPING_WINDS);
|
||||
events.ScheduleEvent(EVENT_CYCLONE, 20s);
|
||||
break;
|
||||
case EVENT_STOMP:
|
||||
DoCastAOE(SPELL_WAR_STOMP);
|
||||
events.ScheduleEvent(EVENT_STOMP, 30s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
protected:
|
||||
ObjectGuid _triggerGUID;
|
||||
ObjectGuid _crystalGUID;
|
||||
uint8 _crystalIterator;
|
||||
bool _saidIntro;
|
||||
};
|
||||
|
||||
class go_ossirian_crystal : public GameObjectScript
|
||||
@@ -280,21 +273,99 @@ public:
|
||||
|
||||
bool OnGossipHello(Player* player, GameObject* /*go*/) override
|
||||
{
|
||||
InstanceScript* Instance = player->GetInstanceScript();
|
||||
if (!Instance)
|
||||
InstanceScript* instance = player->GetInstanceScript();
|
||||
if (!instance)
|
||||
return false;
|
||||
|
||||
Creature* Ossirian = player->FindNearestCreature(NPC_OSSIRIAN, 30.0f);
|
||||
if (!Ossirian || Instance->GetBossState(DATA_OSSIRIAN) != IN_PROGRESS)
|
||||
Creature* ossirian = instance->GetCreature(DATA_OSSIRIAN);
|
||||
if (!ossirian || instance->GetBossState(DATA_OSSIRIAN) != IN_PROGRESS)
|
||||
return false;
|
||||
|
||||
Ossirian->AI()->DoAction(ACTION_TRIGGER_WEAKNESS);
|
||||
ossirian->AI()->DoAction(ACTION_TRIGGER_WEAKNESS);
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
enum AnubisathGuardian
|
||||
{
|
||||
SPELL_METEOR = 24340,
|
||||
SPELL_PLAGUE = 22997,
|
||||
SPELL_SHADOW_STORM = 2148,
|
||||
SPELL_THUNDER_CLAP = 2834,
|
||||
SPELL_REFLECT_ARCANE_FIRE = 13022,
|
||||
SPELL_REFLECT_FROST_SHADOW = 19595,
|
||||
SPELL_ENRAGE = 8599,
|
||||
SPELL_EXPLODE = 25698,
|
||||
|
||||
SPELL_SUMMON_ANUB_SWARMGUARD = 17430,
|
||||
SPELL_SUMMON_ANUB_WARRIOR = 17431,
|
||||
};
|
||||
|
||||
struct npc_anubisath_guardian : public ScriptedAI
|
||||
{
|
||||
npc_anubisath_guardian(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
_spells[0] = RAND(SPELL_SHADOW_STORM, SPELL_THUNDER_CLAP);
|
||||
_spells[1] = RAND(SPELL_REFLECT_ARCANE_FIRE, SPELL_REFLECT_FROST_SHADOW);
|
||||
}
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_enraged = false;
|
||||
|
||||
_scheduler.SetValidator([this]
|
||||
{
|
||||
return !me->HasUnitState(UNIT_STATE_CASTING);
|
||||
});
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
DoCastSelf(_spells[0]);
|
||||
DoCastSelf(_spells[1]);
|
||||
|
||||
_scheduler.CancelAll();
|
||||
|
||||
uint32 spell = RAND(SPELL_METEOR, SPELL_PLAGUE);
|
||||
_scheduler.Schedule(10s, [this, spell](TaskContext context) {
|
||||
DoCastRandomTarget(spell);
|
||||
context.Repeat(10s, 15s);
|
||||
});
|
||||
|
||||
spell = RAND(SPELL_SUMMON_ANUB_SWARMGUARD, SPELL_SUMMON_ANUB_WARRIOR);
|
||||
_scheduler.Schedule(10s, [this, spell](TaskContext context) {
|
||||
DoCastAOE(spell);
|
||||
context.Repeat(10s, 15s);
|
||||
});
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*doneBy*/, uint32& damage, DamageEffectType /* damagetype */, SpellSchoolMask /*damageSchoolMask*/) override
|
||||
{
|
||||
if (!_enraged && me->HealthBelowPctDamaged(10, damage))
|
||||
{
|
||||
_enraged = true;
|
||||
DoCastSelf(RAND(SPELL_ENRAGE, SPELL_EXPLODE), true);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
_scheduler.Update(diff,
|
||||
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
bool _enraged;
|
||||
uint32 _spells[2];
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
void AddSC_boss_ossirian()
|
||||
{
|
||||
new boss_ossirian();
|
||||
RegisterRuinsOfAhnQirajCreatureAI(boss_ossirian);
|
||||
new go_ossirian_crystal();
|
||||
RegisterCreatureAI(npc_anubisath_guardian);
|
||||
}
|
||||
|
||||
@@ -22,16 +22,6 @@
|
||||
|
||||
enum Yells
|
||||
{
|
||||
// The time of our retribution is at hand! Let darkness reign in the hearts of our enemies! Sound: 8645 Emote: 35
|
||||
SAY_ANDOROV_INTRO = 0, // Before for the first wave
|
||||
SAY_ANDOROV_ATTACK = 1, // Beginning the event
|
||||
|
||||
SAY_WAVE3 = 0,
|
||||
SAY_WAVE4 = 1,
|
||||
SAY_WAVE5 = 2,
|
||||
SAY_WAVE6 = 3,
|
||||
SAY_WAVE7 = 4,
|
||||
SAY_INTRO = 5,
|
||||
SAY_UNK1 = 6,
|
||||
SAY_UNK2 = 7,
|
||||
SAY_UNK3 = 8,
|
||||
@@ -63,27 +53,25 @@ public:
|
||||
|
||||
struct boss_rajaxxAI : public BossAI
|
||||
{
|
||||
boss_rajaxxAI(Creature* creature) : BossAI(creature, DATA_RAJAXX)
|
||||
{
|
||||
}
|
||||
boss_rajaxxAI(Creature* creature) : BossAI(creature, DATA_RAJAXX) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
enraged = false;
|
||||
events.ScheduleEvent(EVENT_DISARM, 10000);
|
||||
events.ScheduleEvent(EVENT_THUNDERCRASH, 12000);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
//SAY_DEATH
|
||||
Talk(SAY_DEATH);
|
||||
_JustDied();
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*victim*/) override
|
||||
{
|
||||
_EnterCombat();
|
||||
events.ScheduleEvent(EVENT_DISARM, 10000);
|
||||
events.ScheduleEvent(EVENT_THUNDERCRASH, 12000);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
|
||||
@@ -15,10 +15,49 @@
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "CreatureGroups.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "TaskScheduler.h"
|
||||
#include "ruins_of_ahnqiraj.h"
|
||||
|
||||
ObjectData const creatureData[] =
|
||||
{
|
||||
{ NPC_BURU, DATA_BURU },
|
||||
{ NPC_KURINNAXX, DATA_KURINNAXX },
|
||||
{ NPC_RAJAXX, DATA_RAJAXX },
|
||||
{ NPC_OSSIRIAN, DATA_OSSIRIAN },
|
||||
{ NPC_QUUEZ, DATA_QUUEZ },
|
||||
{ NPC_TUUBID, DATA_TUUBID },
|
||||
{ NPC_DRENN, DATA_DRENN },
|
||||
{ NPC_XURREM, DATA_XURREM },
|
||||
{ NPC_YEGGETH, DATA_YEGGETH },
|
||||
{ NPC_PAKKON, DATA_PAKKON },
|
||||
{ NPC_ZERRAN, DATA_ZERRAN },
|
||||
};
|
||||
|
||||
enum RajaxxText
|
||||
{
|
||||
SAY_WAVE3 = 0,
|
||||
SAY_WAVE4 = 1,
|
||||
SAY_WAVE5 = 2,
|
||||
SAY_WAVE6 = 3,
|
||||
SAY_WAVE7 = 4,
|
||||
SAY_ENGAGE = 5
|
||||
};
|
||||
|
||||
std::array<uint32, 8> RajaxxWavesData[] =
|
||||
{
|
||||
{ DATA_QUUEZ, 0 },
|
||||
{ DATA_TUUBID, 0 },
|
||||
{ DATA_DRENN, SAY_WAVE3 },
|
||||
{ DATA_XURREM, SAY_WAVE4 },
|
||||
{ DATA_YEGGETH, SAY_WAVE5 },
|
||||
{ DATA_PAKKON, SAY_WAVE6 },
|
||||
{ DATA_ZERRAN, SAY_WAVE7 },
|
||||
{ DATA_RAJAXX, SAY_ENGAGE }
|
||||
};
|
||||
|
||||
class instance_ruins_of_ahnqiraj : public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
@@ -29,14 +68,18 @@ public:
|
||||
instance_ruins_of_ahnqiraj_InstanceMapScript(Map* map) : InstanceScript(map)
|
||||
{
|
||||
SetBossNumber(NUM_ENCOUNTER);
|
||||
LoadObjectData(creatureData, nullptr);
|
||||
_rajaxWaveCounter = 0;
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature) override
|
||||
{
|
||||
InstanceScript::OnCreatureCreate(creature);
|
||||
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_KURINAXX:
|
||||
_kurinaxxGUID = creature->GetGUID();
|
||||
case NPC_KURINNAXX:
|
||||
_kurinnaxxGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_RAJAXX:
|
||||
_rajaxxGUID = creature->GetGUID();
|
||||
@@ -56,12 +99,73 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
bool SetBossState(uint32 bossId, EncounterState state) override
|
||||
void OnCreatureEvade(Creature* creature) override
|
||||
{
|
||||
if (!InstanceScript::SetBossState(bossId, state))
|
||||
return false;
|
||||
if (CreatureGroup* formation = creature->GetFormation())
|
||||
{
|
||||
if (Creature* leader = formation->GetLeader())
|
||||
{
|
||||
switch (leader->GetEntry())
|
||||
{
|
||||
case NPC_QUUEZ:
|
||||
case NPC_TUUBID:
|
||||
case NPC_DRENN:
|
||||
case NPC_XURREM:
|
||||
case NPC_YEGGETH:
|
||||
case NPC_PAKKON:
|
||||
case NPC_ZERRAN:
|
||||
if (!formation->IsFormationInCombat())
|
||||
{
|
||||
ResetRajaxxWaves();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (creature->GetEntry() == NPC_RAJAXX)
|
||||
{
|
||||
ResetRajaxxWaves();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
void OnUnitDeath(Unit* unit) override
|
||||
{
|
||||
if (Creature* creature = unit->ToCreature())
|
||||
{
|
||||
if (CreatureGroup* formation = creature->GetFormation())
|
||||
{
|
||||
if (Creature* leader = formation->GetLeader())
|
||||
{
|
||||
switch (leader->GetEntry())
|
||||
{
|
||||
case NPC_QUUEZ:
|
||||
case NPC_TUUBID:
|
||||
case NPC_DRENN:
|
||||
case NPC_XURREM:
|
||||
case NPC_YEGGETH:
|
||||
case NPC_PAKKON:
|
||||
case NPC_ZERRAN:
|
||||
_scheduler.CancelAll();
|
||||
_scheduler.Schedule(1s, [this, formation](TaskContext /*context*/) {
|
||||
if (!formation->IsAnyMemberAlive())
|
||||
{
|
||||
CallNextRajaxxLeader();
|
||||
}
|
||||
});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Update(uint32 diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
void SetGuidData(uint32 type, ObjectGuid data) override
|
||||
@@ -75,7 +179,7 @@ public:
|
||||
switch (type)
|
||||
{
|
||||
case DATA_KURINNAXX:
|
||||
return _kurinaxxGUID;
|
||||
return _kurinnaxxGUID;
|
||||
case DATA_RAJAXX:
|
||||
return _rajaxxGUID;
|
||||
case DATA_MOAM:
|
||||
@@ -136,14 +240,56 @@ public:
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
void CallNextRajaxxLeader()
|
||||
{
|
||||
++_rajaxWaveCounter;
|
||||
|
||||
if (Creature* nextLeader = GetCreature(RajaxxWavesData[_rajaxWaveCounter].at(0)))
|
||||
{
|
||||
if (_rajaxWaveCounter >= 2)
|
||||
{
|
||||
if (Creature* rajaxx = GetCreature(DATA_RAJAXX))
|
||||
{
|
||||
rajaxx->AI()->Talk(RajaxxWavesData[_rajaxWaveCounter].at(1));
|
||||
}
|
||||
}
|
||||
|
||||
if (nextLeader->IsAlive())
|
||||
{
|
||||
nextLeader->SetInCombatWithZone();
|
||||
}
|
||||
else
|
||||
{
|
||||
CallNextRajaxxLeader();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResetRajaxxWaves()
|
||||
{
|
||||
_rajaxWaveCounter = 0;
|
||||
for (auto const& data : RajaxxWavesData)
|
||||
{
|
||||
if (Creature* creature = GetCreature(data.at(0)))
|
||||
{
|
||||
if (CreatureGroup* group = creature->GetFormation())
|
||||
{
|
||||
group->RespawnFormation(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
ObjectGuid _kurinaxxGUID;
|
||||
ObjectGuid _kurinnaxxGUID;
|
||||
ObjectGuid _rajaxxGUID;
|
||||
ObjectGuid _moamGUID;
|
||||
ObjectGuid _buruGUID;
|
||||
ObjectGuid _ayamissGUID;
|
||||
ObjectGuid _ossirianGUID;
|
||||
ObjectGuid _paralyzedGUID;
|
||||
uint32 _rajaxWaveCounter;
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const override
|
||||
|
||||
@@ -32,12 +32,22 @@ enum DataTypes
|
||||
DATA_OSSIRIAN = 5,
|
||||
NUM_ENCOUNTER = 6,
|
||||
|
||||
DATA_PARALYZED = 7
|
||||
DATA_PARALYZED = 7,
|
||||
|
||||
DATA_QUUEZ = 8,
|
||||
DATA_TUUBID = 9,
|
||||
DATA_DRENN = 10,
|
||||
DATA_XURREM = 11,
|
||||
DATA_YEGGETH = 12,
|
||||
DATA_PAKKON = 13,
|
||||
DATA_ZERRAN = 14,
|
||||
|
||||
DATA_ENGAGED_FORMATION = 1
|
||||
};
|
||||
|
||||
enum Creatures
|
||||
{
|
||||
NPC_KURINAXX = 15348,
|
||||
NPC_KURINNAXX = 15348,
|
||||
NPC_RAJAXX = 15341,
|
||||
NPC_MOAM = 15340,
|
||||
NPC_BURU = 15370,
|
||||
@@ -49,9 +59,19 @@ enum Creatures
|
||||
NPC_SAND_VORTEX = 15428,
|
||||
NPC_OSSIRIAN_TRIGGER = 15590,
|
||||
NPC_HATCHLING = 15521,
|
||||
NPC_BURU_EGG = 15514,
|
||||
NPC_LARVA = 15555,
|
||||
NPC_SWARMER = 15546,
|
||||
NPC_HORNET = 15934
|
||||
NPC_HORNET = 15934,
|
||||
|
||||
// Rajaxx
|
||||
NPC_QUUEZ = 15391,
|
||||
NPC_TUUBID = 15392,
|
||||
NPC_DRENN = 15389,
|
||||
NPC_XURREM = 15390,
|
||||
NPC_YEGGETH = 15386,
|
||||
NPC_PAKKON = 15388,
|
||||
NPC_ZERRAN = 15385
|
||||
};
|
||||
|
||||
enum GameObjects
|
||||
@@ -65,4 +85,6 @@ inline AI* GetRuinsOfAhnQirajAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, RuinsOfAhnQirajScriptName);
|
||||
}
|
||||
|
||||
#define RegisterRuinsOfAhnQirajCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetRuinsOfAhnQirajAI)
|
||||
|
||||
#endif
|
||||
|
||||
@@ -195,6 +195,18 @@ public:
|
||||
instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
|
||||
}
|
||||
|
||||
void MoveInLineOfSight(Unit* who) override
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && !me->IsInCombat())
|
||||
{
|
||||
// Z checks are necessary here because AQ maps do funky stuff.
|
||||
if (me->IsWithinLOSInMap(who) && me->IsWithinDist2d(who, 50.0f) && who->GetPositionZ() > 100.0f)
|
||||
{
|
||||
AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_SPAWN_EYE_TENTACLES)
|
||||
@@ -367,6 +379,7 @@ public:
|
||||
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
me->RemoveAllAuras();
|
||||
_scheduler.CancelAll();
|
||||
break;
|
||||
|
||||
case PHASE_CTHUN_DONE:
|
||||
@@ -819,13 +832,11 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 param) override
|
||||
void SummonedCreatureDies(Creature* creature, Unit* /*killer*/) override
|
||||
{
|
||||
switch (param)
|
||||
if (creature->GetEntry() == NPC_FLESH_TENTACLE)
|
||||
{
|
||||
case ACTION_FLESH_TENTACLE_KILLED:
|
||||
++FleshTentaclesKilled;
|
||||
break;
|
||||
++FleshTentaclesKilled;
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1178,33 +1189,6 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
class npc_giant_flesh_tentacle : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_giant_flesh_tentacle() : CreatureScript("npc_giant_flesh_tentacle") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return new flesh_tentacleAI(creature);
|
||||
}
|
||||
|
||||
struct flesh_tentacleAI : public ScriptedAI
|
||||
{
|
||||
flesh_tentacleAI(Creature* creature) : ScriptedAI(creature)
|
||||
{
|
||||
SetCombatMovement(false);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (TempSummon* summon = me->ToTempSummon())
|
||||
if (Unit* summoner = summon->GetSummonerUnit())
|
||||
if (summoner->IsAIEnabled)
|
||||
summoner->GetAI()->DoAction(ACTION_FLESH_TENTACLE_KILLED);
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
//GetAIs
|
||||
|
||||
void AddSC_boss_cthun()
|
||||
@@ -1215,5 +1199,4 @@ void AddSC_boss_cthun()
|
||||
new npc_claw_tentacle();
|
||||
new npc_giant_claw_tentacle();
|
||||
new npc_giant_eye_tentacle();
|
||||
new npc_giant_flesh_tentacle();
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "TaskScheduler.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
|
||||
#define SOUND_SENTENCE_YOU 8588
|
||||
@@ -34,7 +35,7 @@ EndScriptData */
|
||||
|
||||
enum Spells
|
||||
{
|
||||
SPELL_MORTAL_WOUND = 28467,
|
||||
SPELL_MORTAL_WOUND = 25646,
|
||||
SPELL_ROOT = 28858,
|
||||
|
||||
// Enrage for his spawns
|
||||
@@ -55,28 +56,8 @@ public:
|
||||
{
|
||||
boss_fankrissAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
uint32 MortalWound_Timer;
|
||||
uint32 SpawnHatchlings_Timer;
|
||||
uint32 SpawnSpawns_Timer;
|
||||
int Rand;
|
||||
float RandX;
|
||||
float RandY;
|
||||
|
||||
Creature* Hatchling;
|
||||
Creature* Spawn;
|
||||
|
||||
void Reset() override
|
||||
void SummonSpawn()
|
||||
{
|
||||
MortalWound_Timer = urand(10000, 15000);
|
||||
SpawnHatchlings_Timer = urand(6000, 12000);
|
||||
SpawnSpawns_Timer = urand(15000, 45000);
|
||||
}
|
||||
|
||||
void SummonSpawn(Unit* victim)
|
||||
{
|
||||
if (!victim)
|
||||
return;
|
||||
|
||||
Rand = 10 + (rand() % 10);
|
||||
switch (rand() % 2)
|
||||
{
|
||||
@@ -99,13 +80,68 @@ public:
|
||||
break;
|
||||
}
|
||||
Rand = 0;
|
||||
Spawn = DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
if (Spawn)
|
||||
Spawn->AI()->AttackStart(victim);
|
||||
DoSpawnCreature(15630, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_scheduler.CancelAll();
|
||||
|
||||
_scheduler.Schedule(4s, 8s, [this](TaskContext context) {
|
||||
DoCastVictim(SPELL_MORTAL_WOUND);
|
||||
context.Repeat();
|
||||
}).Schedule(15s, 45s, [this](TaskContext context) {
|
||||
switch (urand(0, 2))
|
||||
{
|
||||
case 0:
|
||||
SummonSpawn();
|
||||
break;
|
||||
case 1:
|
||||
SummonSpawn();
|
||||
SummonSpawn();
|
||||
break;
|
||||
case 2:
|
||||
SummonSpawn();
|
||||
SummonSpawn();
|
||||
SummonSpawn();
|
||||
break;
|
||||
}
|
||||
context.Repeat(30s, 60s);
|
||||
}).Schedule(15s, 45s, [this](TaskContext context) {
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
{
|
||||
DoCast(target, SPELL_ROOT);
|
||||
|
||||
if (DoGetThreat(target))
|
||||
DoModifyThreatPercent(target, -100);
|
||||
|
||||
switch (urand(0, 2))
|
||||
{
|
||||
case 0:
|
||||
DoTeleportPlayer(target, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() + 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() - 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() + 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
break;
|
||||
case 1:
|
||||
DoTeleportPlayer(target, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() + 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() - 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() + 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
break;
|
||||
case 2:
|
||||
DoTeleportPlayer(target, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() + 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() - 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() + 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
context.Repeat(45s, 60s);
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
@@ -114,105 +150,15 @@ public:
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
//MortalWound_Timer
|
||||
if (MortalWound_Timer <= diff)
|
||||
{
|
||||
DoCastVictim(SPELL_MORTAL_WOUND);
|
||||
MortalWound_Timer = urand(10000, 20000);
|
||||
}
|
||||
else MortalWound_Timer -= diff;
|
||||
|
||||
//Summon 1-3 Spawns of Fankriss at random time.
|
||||
if (SpawnSpawns_Timer <= diff)
|
||||
{
|
||||
switch (urand(0, 2))
|
||||
{
|
||||
case 0:
|
||||
SummonSpawn(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
break;
|
||||
case 1:
|
||||
SummonSpawn(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
SummonSpawn(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
break;
|
||||
case 2:
|
||||
SummonSpawn(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
SummonSpawn(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
SummonSpawn(SelectTarget(SelectTargetMethod::Random, 0));
|
||||
break;
|
||||
}
|
||||
SpawnSpawns_Timer = urand(30000, 60000);
|
||||
}
|
||||
else SpawnSpawns_Timer -= diff;
|
||||
|
||||
// Teleporting Random Target to one of the three tunnels and spawn 4 hatchlings near the gamer.
|
||||
//We will only telport if fankriss has more than 3% of hp so teleported gamers can always loot.
|
||||
if (HealthAbovePct(3))
|
||||
{
|
||||
if (SpawnHatchlings_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
|
||||
{
|
||||
DoCast(target, SPELL_ROOT);
|
||||
|
||||
if (DoGetThreat(target))
|
||||
DoModifyThreatPercent(target, -100);
|
||||
|
||||
switch (urand(0, 2))
|
||||
{
|
||||
case 0:
|
||||
DoTeleportPlayer(target, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() + 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() - 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() + 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
break;
|
||||
case 1:
|
||||
DoTeleportPlayer(target, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() + 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() - 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() + 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
break;
|
||||
case 2:
|
||||
DoTeleportPlayer(target, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() - 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 3, target->GetPositionY() + 3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() - 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
Hatchling = me->SummonCreature(15962, target->GetPositionX() - 5, target->GetPositionY() + 5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
|
||||
if (Hatchling)
|
||||
Hatchling->AI()->AttackStart(target);
|
||||
break;
|
||||
}
|
||||
}
|
||||
SpawnHatchlings_Timer = urand(45000, 60000);
|
||||
}
|
||||
else SpawnHatchlings_Timer -= diff;
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
_scheduler.Update(diff,
|
||||
std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
|
||||
}
|
||||
|
||||
private:
|
||||
TaskScheduler _scheduler;
|
||||
int Rand;
|
||||
float RandX;
|
||||
float RandY;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ EndScriptData */
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "SpellScript.h"
|
||||
#include "temple_of_ahnqiraj.h"
|
||||
|
||||
enum Huhuran
|
||||
@@ -36,7 +37,8 @@ enum Huhuran
|
||||
SPELL_POISONBOLT = 26052,
|
||||
SPELL_NOXIOUSPOISON = 26053,
|
||||
SPELL_WYVERNSTING = 26180,
|
||||
SPELL_ACIDSPIT = 26050
|
||||
SPELL_ACIDSPIT = 26050,
|
||||
SPELL_WYVERN_STING_DAMAGE = 26233
|
||||
};
|
||||
|
||||
class boss_huhuran : public CreatureScript
|
||||
@@ -76,10 +78,6 @@ public:
|
||||
Berserk = false;
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
//Return since we have no target
|
||||
@@ -100,8 +98,7 @@ public:
|
||||
// Wyvern Timer
|
||||
if (Wyvern_Timer <= diff)
|
||||
{
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
|
||||
DoCast(target, SPELL_WYVERNSTING);
|
||||
DoCastAOE(SPELL_WYVERNSTING);
|
||||
Wyvern_Timer = urand(15000, 32000);
|
||||
}
|
||||
else Wyvern_Timer -= diff;
|
||||
@@ -155,7 +152,27 @@ public:
|
||||
};
|
||||
};
|
||||
|
||||
// 26180 - Wyvern Sting
|
||||
class spell_huhuran_wyvern_sting : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_huhuran_wyvern_sting);
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
caster->CastCustomSpell(SPELL_WYVERN_STING_DAMAGE, SPELLVALUE_BASE_POINT0, 3000, GetUnitOwner(), true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_huhuran_wyvern_sting::HandleRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_huhuran()
|
||||
{
|
||||
new boss_huhuran();
|
||||
RegisterSpellScript(spell_huhuran_wyvern_sting);
|
||||
}
|
||||
|
||||
@@ -58,6 +58,7 @@ public:
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
_Reset();
|
||||
_flag = 0;
|
||||
_hpct = 75.0f;
|
||||
me->SetVisible(true);
|
||||
@@ -96,9 +97,6 @@ public:
|
||||
if (_flag & (1 << 7))
|
||||
_flag = 0;
|
||||
|
||||
if (Unit* Target = SelectTarget(SelectTargetMethod::Random))
|
||||
creature->AI()->AttackStart(Target);
|
||||
|
||||
float ImageHealthPct;
|
||||
|
||||
if (me->GetHealthPct() < 25.0f)
|
||||
@@ -110,12 +108,16 @@ public:
|
||||
|
||||
creature->SetMaxHealth(me->GetMaxHealth() * ImageHealthPct);
|
||||
creature->SetHealth(creature->GetMaxHealth() * (me->GetHealthPct() / 100.0f));
|
||||
BossAI::JustSummoned(creature);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
if (!me->IsSummon())
|
||||
{
|
||||
_JustDied();
|
||||
Talk(SAY_DEATH);
|
||||
}
|
||||
else
|
||||
me->RemoveCorpse();
|
||||
}
|
||||
@@ -169,7 +171,7 @@ public:
|
||||
|
||||
if (!me->IsSummon() && me->GetHealthPct() < _hpct)
|
||||
{
|
||||
DoCast(me, SPELL_SUMMON_IMAGES);
|
||||
DoCast(me, SPELL_SUMMON_IMAGES, true);
|
||||
Talk(SAY_SPLIT);
|
||||
_hpct -= 25.0f;
|
||||
me->SetVisible(false);
|
||||
|
||||
@@ -4472,6 +4472,104 @@ class spell_gen_remove_impairing_auras : public SpellScript
|
||||
}
|
||||
};
|
||||
|
||||
enum AQSpells
|
||||
{
|
||||
SPELL_CONSUME_LEECH_AQ20 = 25373,
|
||||
SPELL_CONSUME_LEECH_HEAL_AQ20 = 25378,
|
||||
SPELL_CONSUME_SPIT_OUT = 25383,
|
||||
|
||||
SPELL_HIVEZARA_CATALYST = 25187
|
||||
};
|
||||
|
||||
class spell_gen_consume : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_consume);
|
||||
|
||||
public:
|
||||
spell_gen_consume(uint32 spellId1, uint32 spellId2) : AuraScript(), _spellId1(spellId1), _spellId2(spellId2) { }
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ _spellId1, _spellId2 });
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect* /*aurEff*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
if (!caster->IsAlive())
|
||||
{
|
||||
GetUnitOwner()->RemoveAurasDueToSpell(GetSpellInfo()->Id);
|
||||
return;
|
||||
}
|
||||
|
||||
caster->CastSpell(GetUnitOwner(), _spellId1, true);
|
||||
}
|
||||
}
|
||||
|
||||
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (GetTargetApplication())
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_DEATH)
|
||||
{
|
||||
caster->CastSpell(caster, _spellId2, true);
|
||||
}
|
||||
else if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
|
||||
{
|
||||
caster->CastSpell(GetTarget(), SPELL_CONSUME_SPIT_OUT, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_gen_consume::AfterRemove, EFFECT_1, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_consume::HandleProc, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _spellId1;
|
||||
uint32 _spellId2;
|
||||
};
|
||||
|
||||
class spell_gen_apply_aura_after_expiration : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_gen_apply_aura_after_expiration);
|
||||
|
||||
public:
|
||||
spell_gen_apply_aura_after_expiration(uint32 spellId, uint32 effect, uint32 aura) : AuraScript(), _spellId(spellId), _effect(effect), _aura(aura) { }
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ _spellId });
|
||||
}
|
||||
|
||||
void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (GetTargetApplication() && GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
caster->CastSpell(GetTarget(), _spellId, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_gen_apply_aura_after_expiration::AfterRemove, _effect, _aura, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _spellId;
|
||||
uint32 _effect;
|
||||
uint32 _aura;
|
||||
};
|
||||
|
||||
void AddSC_generic_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_silithyst);
|
||||
@@ -4569,6 +4667,7 @@ void AddSC_generic_spell_scripts()
|
||||
RegisterSpellScript(spell_gen_teleporting);
|
||||
RegisterSpellScript(spell_gen_ds_flush_knockback);
|
||||
RegisterSpellScriptWithArgs(spell_gen_count_pct_from_max_hp, "spell_gen_default_count_pct_from_max_hp");
|
||||
RegisterSpellScriptWithArgs(spell_gen_count_pct_from_max_hp, "spell_gen_10pct_count_pct_from_max_hp", 10);
|
||||
RegisterSpellScriptWithArgs(spell_gen_count_pct_from_max_hp, "spell_gen_50pct_count_pct_from_max_hp", 50);
|
||||
RegisterSpellScriptWithArgs(spell_gen_count_pct_from_max_hp, "spell_gen_100pct_count_pct_from_max_hp", 100);
|
||||
RegisterSpellScript(spell_gen_despawn_self);
|
||||
@@ -4605,4 +4704,6 @@ void AddSC_generic_spell_scripts()
|
||||
RegisterSpellScript(spell_gen_holiday_buff_food);
|
||||
RegisterSpellScript(spell_gen_arcane_charge);
|
||||
RegisterSpellScript(spell_gen_remove_impairing_auras);
|
||||
RegisterSpellScriptWithArgs(spell_gen_consume, "spell_consume_aq20", SPELL_CONSUME_LEECH_AQ20, SPELL_CONSUME_LEECH_HEAL_AQ20);
|
||||
RegisterSpellScriptWithArgs(spell_gen_apply_aura_after_expiration, "spell_itch_aq20", SPELL_HIVEZARA_CATALYST, EFFECT_0, SPELL_AURA_DUMMY);
|
||||
}
|
||||
|
||||
@@ -842,22 +842,17 @@ class spell_pri_vampiric_touch : public AuraScript
|
||||
bool CheckProc(ProcEventInfo& eventInfo)
|
||||
{
|
||||
if (!eventInfo.GetActionTarget() || GetOwner()->GetGUID() != eventInfo.GetActionTarget()->GetGUID())
|
||||
return false;
|
||||
|
||||
if (eventInfo.GetTypeMask() & PROC_FLAG_KILLED)
|
||||
{
|
||||
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
|
||||
{
|
||||
if (spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (spellInfo->SpellFamilyFlags[0] & 0x00002000))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return eventInfo.GetActionTarget()->IsAlive();
|
||||
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
|
||||
if (!spellInfo || spellInfo->SpellFamilyName != SPELLFAMILY_PRIEST || !(spellInfo->SpellFamilyFlags[0] & 0x00002000))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
* Scriptnames of files in this file should be prefixed with "spell_warl_".
|
||||
*/
|
||||
|
||||
#include "Pet.h"
|
||||
#include "Player.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
@@ -1229,6 +1230,45 @@ class spell_warl_shadowburn : public AuraScript
|
||||
}
|
||||
};
|
||||
|
||||
class spell_warl_glyph_of_felguard : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_warl_glyph_of_felguard);
|
||||
|
||||
void HandleApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Player* player = GetCaster()->ToPlayer())
|
||||
{
|
||||
if (Pet* pet = player->GetPet())
|
||||
{
|
||||
if (pet->GetEntry() == NPC_FELGUARD)
|
||||
{
|
||||
pet->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, aurEff->GetAmount(), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
if (Player* player = GetCaster()->ToPlayer())
|
||||
{
|
||||
if (Pet* pet = player->GetPet())
|
||||
{
|
||||
if (pet->GetEntry() == NPC_FELGUARD)
|
||||
{
|
||||
pet->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, aurEff->GetAmount(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectApply += AuraEffectApplyFn(spell_warl_glyph_of_felguard::HandleApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
OnEffectRemove += AuraEffectRemoveFn(spell_warl_glyph_of_felguard::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_warlock_spell_scripts()
|
||||
{
|
||||
RegisterSpellScript(spell_warl_eye_of_kilrogg);
|
||||
@@ -1260,4 +1300,5 @@ void AddSC_warlock_spell_scripts()
|
||||
RegisterSpellScript(spell_warl_unstable_affliction);
|
||||
RegisterSpellScript(spell_warl_drain_soul);
|
||||
RegisterSpellScript(spell_warl_shadowburn);
|
||||
RegisterSpellScript(spell_warl_glyph_of_felguard);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user