feat(Core/Packet): SMSG_DURABILITY_DAMAGE_DEATH (#10894)

This commit is contained in:
IntelligentQuantum
2022-03-23 17:05:30 +04:30
committed by GitHub
parent ccb6d3e5a1
commit 6a6d0e5907
5 changed files with 21 additions and 6 deletions

View File

@@ -801,11 +801,11 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
{
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
LOG_DEBUG("entities.player", "We are fall to death, loosing 10 percents durability");
DurabilityLossAll(0.10f, false);
LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {} durability",
GetName(), GetGUID().ToString(), sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
GetSession()->SendPacket(&data2);
SendDurabilityLoss();
}
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type);
@@ -4590,6 +4590,11 @@ Corpse* Player::GetCorpse() const
return GetMap()->GetCorpseByPlayer(GetGUID());
}
void Player::SendDurabilityLoss()
{
SendDirectMessage(WorldPackets::Misc::DurabilityDamageDeath().Write());
}
void Player::DurabilityLossAll(double percent, bool inventory)
{
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)

View File

@@ -1975,6 +1975,7 @@ public:
void BuildPlayerRepop();
void RepopAtGraveyard();
void SendDurabilityLoss();
void DurabilityLossAll(double percent, bool inventory);
void DurabilityLoss(Item* item, double percent);
void DurabilityPointsLossAll(int32 points, bool inventory);