fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)

* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
This commit is contained in:
acidmanifesto
2022-02-26 10:05:58 -05:00
committed by GitHub
parent ea497f2b6e
commit 69e2f2e3aa
20 changed files with 120 additions and 104 deletions

View File

@@ -31,6 +31,7 @@
#include "LFG.h"
#include "Language.h"
#include "MapMgr.h"
#include "MiscPackets.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "Opcodes.h"
@@ -2891,9 +2892,7 @@ public:
return false;
}
WorldPacket data(SMSG_PLAY_SOUND, 4);
data << uint32(soundId);
sWorld->SendGlobalMessage(&data);
sWorld->SendGlobalMessage(WorldPackets::Misc::Playsound(soundId).Write());
handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
return true;