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fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
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@@ -31,6 +31,7 @@
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#include "LFG.h"
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#include "Language.h"
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#include "MapMgr.h"
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#include "MiscPackets.h"
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#include "MovementGenerator.h"
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#include "ObjectAccessor.h"
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#include "Opcodes.h"
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@@ -2891,9 +2892,7 @@ public:
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return false;
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}
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WorldPacket data(SMSG_PLAY_SOUND, 4);
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data << uint32(soundId);
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sWorld->SendGlobalMessage(&data);
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sWorld->SendGlobalMessage(WorldPackets::Misc::Playsound(soundId).Write());
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handler->PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
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return true;
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