fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)

* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
This commit is contained in:
acidmanifesto
2022-02-26 10:05:58 -05:00
committed by GitHub
parent ea497f2b6e
commit 69e2f2e3aa
20 changed files with 120 additions and 104 deletions

View File

@@ -721,9 +721,9 @@ void Map::ScriptsProcess()
// Source must be WorldObject.
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
{
// PlaySound.Flags bitmask: 0/1=anyone/target
// Playsound.Flags bitmask: 0/1=anyone/target
Player* player = nullptr;
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
if (step.script->Playsound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
{
// Target must be Player.
player = _GetScriptPlayer(target, false, step.script);
@@ -731,11 +731,11 @@ void Map::ScriptsProcess()
break;
}
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
object->PlayDistanceSound(step.script->PlaySound.SoundID, player);
// Playsound.Flags bitmask: 0/2=without/with distance dependent
if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
object->PlayDistanceSound(step.script->Playsound.SoundID, player);
else
object->PlayDirectSound(step.script->PlaySound.SoundID, player);
object->PlayDirectSound(step.script->Playsound.SoundID, player);
}
break;