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fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
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@@ -2563,12 +2563,6 @@ bool Creature::LoadCreaturesAddon(bool reload)
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SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
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}
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// Check if Creature is Large
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if (cainfo->isLarge)
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{
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SetVisibilityDistanceOverride(cainfo->visibilityDistanceType);
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}
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SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
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// Check if visibility distance different
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