fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)

* fix\feat: (Core/PacketIO): updated sound and creature addon

updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald  and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.

Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
This commit is contained in:
acidmanifesto
2022-02-26 10:05:58 -05:00
committed by GitHub
parent ea497f2b6e
commit 69e2f2e3aa
20 changed files with 120 additions and 104 deletions

View File

@@ -39,6 +39,7 @@
#include "GameTime.h"
#include "Map.h"
#include "MapMgr.h"
#include "MiscPackets.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
@@ -212,12 +213,6 @@ void BattlegroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket* data, Grou
*data << uint64(0); // player guid
}
void BattlegroundMgr::BuildPlaySoundPacket(WorldPacket* data, uint32 soundid)
{
data->Initialize(SMSG_PLAY_SOUND, 4);
*data << uint32(soundid);
}
void BattlegroundMgr::BuildPlayerLeftBattlegroundPacket(WorldPacket* data, ObjectGuid guid)
{
data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8);