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fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
* fix\feat: (Core/PacketIO): updated sound and creature addon
updated SMSG_PLAY_SOUND, SMSG_PLAY_MUSIC and SMSG_PLAY_OBJECT_SOUND via tc cherry pick
https://github.com/TrinityCore/TrinityCore/pull/2363 and 0f1f7ef401 by @joschiwald and @ForesterDev
This so far a attempt to align atleast with sound with tc, and correct a potentional issue of hearing creature sounds that is not in visible range. I notice PlaySound was being defined in some weird dependency as it isnt with tc so I renamed it to Playsound. Notice a isLarge still being used in the creature addon when it was depreciated, so i removed that a that seem to of interfered with visibilitydistanceType.
Co-Authored-By: joschiwald <736792+joschiwald@users.noreply.github.com>
Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
This commit is contained in:
@@ -27,6 +27,7 @@
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#include "GroupMgr.h"
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#include "Map.h"
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#include "MapMgr.h"
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#include "MiscPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Transport.h"
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@@ -374,14 +375,7 @@ void Battlefield::EndBattle(bool endByTimer)
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void Battlefield::DoPlaySoundToAll(uint32 SoundID)
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{
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WorldPacket data;
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data.Initialize(SMSG_PLAY_SOUND, 4);
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data << uint32(SoundID);
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for (int team = 0; team < PVP_TEAMS_COUNT; team++)
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for (GuidUnorderedSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->GetSession()->SendPacket(&data);
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BroadcastPacketToWar(WorldPackets::Misc::Playsound(SoundID).Write());
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}
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bool Battlefield::HasPlayer(Player* player) const
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@@ -447,42 +441,34 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId)
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}
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}
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void Battlefield::BroadcastPacketToZone(WorldPacket& data) const
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void Battlefield::BroadcastPacketToZone(WorldPacket const* data) const
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{
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for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
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for (GuidUnorderedSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(data);
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}
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void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const
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void Battlefield::BroadcastPacketToQueue(WorldPacket const* data) const
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{
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for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
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for (GuidUnorderedSet::const_iterator itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(data);
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}
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void Battlefield::BroadcastPacketToWar(WorldPacket& data) const
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void Battlefield::BroadcastPacketToWar(WorldPacket const* data) const
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{
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for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team)
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for (GuidUnorderedSet::const_iterator itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr)
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if (Player* player = ObjectAccessor::FindPlayer(*itr))
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player->GetSession()->SendPacket(&data);
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player->GetSession()->SendPacket(data);
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}
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void Battlefield::SendWarningToAllInZone(uint32 entry)
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void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/)
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{
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if (Creature* stalker = GetCreature(StalkerGuid))
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sCreatureTextMgr->SendChat(stalker, (uint8)entry, nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_ZONE);
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}
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void Battlefield::SendWarningToPlayer(Player* player, uint32 entry)
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{
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if (player)
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if (Unit* unit = ObjectAccessor::GetCreature(*player, StalkerGuid))
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if (Creature* stalker = unit->ToCreature())
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sCreatureTextMgr->SendChat(stalker, (uint8)entry, player);
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sCreatureTextMgr->SendChat(stalker, id, target);
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}
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void Battlefield::SendUpdateWorldState(uint32 field, uint32 value)
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@@ -323,8 +323,7 @@ public:
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/// Called when a player enter in battlefield zone
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virtual void OnPlayerEnterZone(Player* /*player*/) {};
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void SendWarningToAllInZone(uint32 entry);
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void SendWarningToPlayer(Player* player, uint32 entry);
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void SendWarning(uint8 id, WorldObject const* target = nullptr);
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void PlayerAcceptInviteToQueue(Player* player);
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void PlayerAcceptInviteToWar(Player* player);
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@@ -414,9 +413,9 @@ protected:
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virtual void SendRemoveWorldStates(Player* /*player*/) {}
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// use for send a packet for all player list
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void BroadcastPacketToZone(WorldPacket& data) const;
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void BroadcastPacketToQueue(WorldPacket& data) const;
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void BroadcastPacketToWar(WorldPacket& data) const;
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void BroadcastPacketToZone(WorldPacket const* data) const;
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void BroadcastPacketToQueue(WorldPacket const* data) const;
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void BroadcastPacketToWar(WorldPacket const* data) const;
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// CapturePoint system
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void AddCapturePoint(BfCapturePoint* cp) { m_capturePoints.push_back(cp); }
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@@ -278,7 +278,7 @@ void BattlefieldWG::OnBattleStart()
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// Initialize vehicle counter
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UpdateCounterVehicle(true);
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// Send start warning to all players
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SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_START);
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SendWarning(BATTLEFIELD_WG_TEXT_START);
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// Xinef: reset tenacity counter
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m_tenacityStack = 0;
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@@ -476,9 +476,9 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
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m_PlayersInWar[TEAM_HORDE].clear();
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if (!endByTimer) // win alli/horde
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SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : (BATTLEFIELD_WG_TEXT_WIN_KEEP + 2));
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SendWarning((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_WIN_KEEP : (BATTLEFIELD_WG_TEXT_WIN_KEEP + 2));
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else // defend alli/horde
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SendWarningToAllInZone((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : (BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 2));
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SendWarning((GetDefenderTeam() == TEAM_ALLIANCE) ? BATTLEFIELD_WG_TEXT_DEFEND_KEEP : (BATTLEFIELD_WG_TEXT_DEFEND_KEEP + 2));
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}
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// *******************************************************
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@@ -488,7 +488,7 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer)
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void BattlefieldWG::OnStartGrouping()
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{
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if (!IsWarTime())
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SendWarningToAllInZone(BATTLEFIELD_WG_TEXT_WILL_START);
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SendWarning(BATTLEFIELD_WG_TEXT_WILL_START);
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}
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uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const
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@@ -757,7 +757,7 @@ void BattlefieldWG::PromotePlayer(Player* killer)
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{
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killer->RemoveAura(SPELL_RECRUIT);
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killer->CastSpell(killer, SPELL_CORPORAL, true);
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SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_FIRSTRANK);
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SendWarning(BATTLEFIELD_WG_TEXT_FIRSTRANK, killer);
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}
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else
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{
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@@ -770,7 +770,7 @@ void BattlefieldWG::PromotePlayer(Player* killer)
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{
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killer->RemoveAura(SPELL_CORPORAL);
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killer->CastSpell(killer, SPELL_LIEUTENANT, true);
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SendWarningToPlayer(killer, BATTLEFIELD_WG_TEXT_SECONDRANK);
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SendWarning(BATTLEFIELD_WG_TEXT_SECONDRANK, killer);
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}
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else
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{
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@@ -1170,7 +1170,7 @@ struct BfWGGameObjectBuilding
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// Send warning message
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if (m_damagedText) // tower damage + name
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m_WG->SendWarningToAllInZone(m_damagedText);
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m_WG->SendWarning(m_damagedText);
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for (GuidUnorderedSet::const_iterator itr = m_CreatureTopList[m_WG->GetAttackerTeam()].begin(); itr != m_CreatureTopList[m_WG->GetAttackerTeam()].end(); ++itr)
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if (Creature* creature = m_WG->GetCreature(*itr))
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@@ -1193,7 +1193,7 @@ struct BfWGGameObjectBuilding
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// Warn players
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if (m_destroyedText)
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m_WG->SendWarningToAllInZone(m_destroyedText);
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m_WG->SendWarning(m_destroyedText);
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switch (m_Type)
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{
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@@ -1467,7 +1467,7 @@ struct WGWorkshop
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{
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// Send warning message to all player to inform a faction attack to a workshop
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// alliance / horde attacking a workshop
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bf->SendWarningToAllInZone(teamControl ? WorkshopsData[workshopId].attackText : (WorkshopsData[workshopId].attackText + 2));
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bf->SendWarning(teamControl ? WorkshopsData[workshopId].attackText : (WorkshopsData[workshopId].attackText + 2));
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break;
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}
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case TEAM_ALLIANCE:
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@@ -1479,7 +1479,7 @@ struct WGWorkshop
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// Warning message
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if (!init) // workshop taken - alliance
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bf->SendWarningToAllInZone(team == TEAM_ALLIANCE ? WorkshopsData[workshopId].takenText : (WorkshopsData[workshopId].takenText + 2));
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bf->SendWarning(team == TEAM_ALLIANCE ? WorkshopsData[workshopId].takenText : (WorkshopsData[workshopId].takenText + 2));
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// Found associate graveyard and update it
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if (workshopId < BATTLEFIELD_WG_WORKSHOP_KEEP_WEST)
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