refactor(DB/world): graveyard_zone (#1599)

This commit is contained in:
WiZZy
2019-03-22 21:01:43 +00:00
committed by Viste(Кирилл)
parent 64d8bb1984
commit 69792b21c0
4 changed files with 608 additions and 14 deletions

View File

@@ -81,7 +81,7 @@ public:
{ "event_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventScriptsCommand, "" },
{ "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "" },
{ "game_graveyard", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardCommand, "" },
{ "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
{ "graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "" },
{ "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "" },
{ "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "" },
{ "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "" },
@@ -1029,7 +1029,7 @@ public:
sGraveyard->LoadGraveyardZones();
handler->SendGlobalGMSysMessage("DB table `game_graveyard_zone` reloaded.");
handler->SendGlobalGMSysMessage("DB table `graveyard_zone` reloaded.");
return true;
}