mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 22:26:22 +00:00
refactor(DB/world): graveyard_zone (#1599)
This commit is contained in:
@@ -97,7 +97,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
|
||||
// not need to check validity of map object; MapId _MUST_ be valid here
|
||||
if (range.first == range.second && !map->IsBattlegroundOrArena())
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
|
||||
sLog->outErrorDb("Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
|
||||
return GetDefaultGraveyard(teamId);
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ GraveyardStruct const* Graveyard::GetClosestGraveyard(float x, float y, float z,
|
||||
GraveyardStruct const* entry = sGraveyard->GetGraveyard(data.safeLocId);
|
||||
if (!entry)
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has record for not existing `game_graveyard` table %u, skipped.", data.safeLocId);
|
||||
sLog->outErrorDb("Table `graveyard_zone` has record for not existing `game_graveyard` table %u, skipped.", data.safeLocId);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -239,7 +239,7 @@ void Graveyard::RemoveGraveyardLink(uint32 id, uint32 zoneId, TeamId teamId, boo
|
||||
GraveyardMapBoundsNonConst range = GraveyardStore.equal_range(zoneId);
|
||||
if (range.first == range.second)
|
||||
{
|
||||
sLog->outError("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
|
||||
sLog->outError("Table `graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, teamId);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -290,11 +290,11 @@ void Graveyard::LoadGraveyardZones()
|
||||
GraveyardStore.clear(); // need for reload case
|
||||
|
||||
// 0 1 2
|
||||
QueryResult result = WorldDatabase.Query("SELECT id, ghost_zone, faction FROM game_graveyard_zone");
|
||||
QueryResult result = WorldDatabase.Query("SELECT ID, GhostZone, Faction FROM graveyard_zone");
|
||||
|
||||
if (!result)
|
||||
{
|
||||
sLog->outString(">> Loaded 0 graveyard-zone links. DB table `game_graveyard_zone` is empty.");
|
||||
sLog->outString(">> Loaded 0 graveyard-zone links. DB table `graveyard_zone` is empty.");
|
||||
sLog->outString();
|
||||
return;
|
||||
}
|
||||
@@ -315,31 +315,31 @@ void Graveyard::LoadGraveyardZones()
|
||||
GraveyardStruct const* entry = sGraveyard->GetGraveyard(safeLocId);
|
||||
if (!entry)
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing `game_graveyard` table %u, skipped.", safeLocId);
|
||||
sLog->outErrorDb("Table `graveyard_zone` has a record for not existing `game_graveyard` table %u, skipped.", safeLocId);
|
||||
continue;
|
||||
}
|
||||
|
||||
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
|
||||
if (!areaEntry)
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
|
||||
sLog->outErrorDb("Table `graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (areaEntry->zone != 0)
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
|
||||
sLog->outErrorDb("Table `graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (team != 0 && team != HORDE && team != ALLIANCE)
|
||||
{
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has a record for non player faction (%u), skipped.", team);
|
||||
sLog->outErrorDb("Table `graveyard_zone` has a record for non player faction (%u), skipped.", team);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!AddGraveyardLink(safeLocId, zoneId, teamId, false))
|
||||
sLog->outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
|
||||
sLog->outErrorDb("Table `graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
|
||||
|
||||
} while (result->NextRow());
|
||||
|
||||
|
||||
Reference in New Issue
Block a user