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refactor(DB/world): graveyard_zone (#1599)
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@@ -19,8 +19,8 @@ void WorldDatabaseConnection::DoPrepareStatements()
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PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH);
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PrepareStatement(WORLD_DEL_GAMEOBJECT, "DELETE FROM gameobject WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_EVENT_GAMEOBJECT, "DELETE FROM game_event_gameobject WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_GRAVEYARD_ZONE, "INSERT INTO game_graveyard_zone (id, ghost_zone, faction) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GRAVEYARD_ZONE, "DELETE FROM game_graveyard_zone WHERE id = ? AND ghost_zone = ? AND faction = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_GRAVEYARD_ZONE, "INSERT INTO graveyard_zone (ID, GhostZone, Faction) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GRAVEYARD_ZONE, "DELETE FROM graveyard_zone WHERE ID = ? AND GhostZone = ? AND Faction = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_GAME_TELE, "INSERT INTO game_tele (id, position_x, position_y, position_z, orientation, map, name) VALUES (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(WORLD_DEL_GAME_TELE, "DELETE FROM game_tele WHERE name = ?", CONNECTION_ASYNC);
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PrepareStatement(WORLD_INS_NPC_VENDOR, "INSERT INTO npc_vendor (entry, item, maxcount, incrtime, extendedcost) VALUES(?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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