fix(Core/Movement): Improved player's pet follow movement. (#8217)

Fixes #8127
This commit is contained in:
UltraNix
2021-10-08 15:13:00 +02:00
committed by GitHub
parent 04e0ac7385
commit 69243c4e5d
2 changed files with 13 additions and 4 deletions

View File

@@ -2668,9 +2668,18 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float& x, float& y,
}
// still not in LoS, give up and return first position found
x = first_x;
y = first_y;
z = first_z;
if (startPos)
{
x = searcher->GetPositionX();
y = searcher->GetPositionY();
z = searcher->GetPositionZ();
}
else
{
x = first_x;
y = first_y;
z = first_z;
}
}
void WorldObject::GetVoidClosePoint(float& x, float& y, float& z, float size, float distance2d /*= 0*/, float relAngle /*= 0*/, float controlZ /*= 0*/) const