mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-27 23:56:25 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -219,6 +219,12 @@ void CreatureAI::EnterEvadeMode()
|
||||
}
|
||||
}
|
||||
|
||||
Reset();
|
||||
if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons!
|
||||
{
|
||||
me->GetVehicleKit()->Reset(true);
|
||||
}
|
||||
|
||||
// despawn bosses at reset - only verified tbc/woltk bosses with this reset type - add bosses in last line respectively (dungeon/raid) and increase array limit
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry());
|
||||
if (cInfo && cInfo->HasFlagsExtra(CREATURE_FLAG_EXTRA_HARD_RESET))
|
||||
@@ -226,14 +232,6 @@ void CreatureAI::EnterEvadeMode()
|
||||
me->DespawnOnEvade();
|
||||
me->m_Events.AddEvent(new PhasedRespawn(*me), me->m_Events.CalculateTime(20000));
|
||||
}
|
||||
else // bosses will run back to the spawnpoint at reset
|
||||
{
|
||||
Reset();
|
||||
if (me->IsVehicle()) // use the same sequence of addtoworld, aireset may remove all summons!
|
||||
{
|
||||
me->GetVehicleKit()->Reset(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*void CreatureAI::AttackedBy(Unit* attacker)
|
||||
|
||||
@@ -2013,18 +2013,6 @@ void Creature::DespawnOnEvade()
|
||||
{
|
||||
SetVisible(false);
|
||||
AI()->SummonedCreatureDespawnAll();
|
||||
RemoveEvadeAuras();
|
||||
|
||||
float x, y, z, o;
|
||||
GetRespawnPosition(x, y, z, &o);
|
||||
SetHomePosition(x, y, z, o);
|
||||
SetPosition(x, y, z, o);
|
||||
|
||||
if (IsFalling())
|
||||
{
|
||||
RemoveUnitMovementFlag(MOVEMENTFLAG_FALLING);
|
||||
}
|
||||
StopMoving();
|
||||
}
|
||||
|
||||
void Creature::RespawnOnEvade()
|
||||
|
||||
@@ -2272,8 +2272,8 @@ void WorldObject::SetZoneScript()
|
||||
{
|
||||
if (Map* map = FindMap())
|
||||
{
|
||||
if (map->IsDungeon())
|
||||
m_zoneScript = (ZoneScript*)map->ToInstanceMap()->GetInstanceScript();
|
||||
if (InstanceMap* instanceMap = map->ToInstanceMap())
|
||||
m_zoneScript = reinterpret_cast<ZoneScript*>(instanceMap->GetInstanceScript());
|
||||
else if (!map->IsBattlegroundOrArena())
|
||||
{
|
||||
uint32 zoneId = GetZoneId();
|
||||
|
||||
@@ -2009,13 +2009,8 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
|
||||
return;
|
||||
}
|
||||
|
||||
// xinef: check money
|
||||
bool valid = Player::TeamIdForRace(oldRace) == Player::TeamIdForRace(factionChangeInfo->Race);
|
||||
if ((level < 10 && money <= 0) || (level > 10 && level <= 30 && money <= 3000000) || (level > 30 && level <= 50 && money <= 10000000) ||
|
||||
(level > 50 && level <= 70 && money <= 50000000) || (level > 70 && money <= 200000000))
|
||||
valid = true;
|
||||
|
||||
if (!valid)
|
||||
uint32 maxMoney = sWorld->getIntConfig(CONFIG_CHANGE_FACTION_MAX_MONEY);
|
||||
if (maxMoney && money > maxMoney)
|
||||
{
|
||||
SendCharFactionChange(CHAR_CREATE_CHARACTER_GOLD_LIMIT, factionChangeInfo.get());
|
||||
return;
|
||||
|
||||
@@ -227,7 +227,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
|
||||
ObjectGuid guid;
|
||||
std::vector<uint32> nodes;
|
||||
nodes.resize(2);
|
||||
|
||||
GetPlayer()->SetCanTeleport(true);
|
||||
recvData >> guid >> nodes[0] >> nodes[1];
|
||||
LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from {} to {}", nodes[0], nodes[1]);
|
||||
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
|
||||
@@ -251,6 +251,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
|
||||
|
||||
void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply)
|
||||
{
|
||||
GetPlayer()->SetCanTeleport(true);
|
||||
WorldPacket data(SMSG_ACTIVATETAXIREPLY, 4);
|
||||
data << uint32(reply);
|
||||
SendPacket(&data);
|
||||
|
||||
@@ -4474,10 +4474,22 @@ void Spell::SendSpellStart()
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
|
||||
castFlags |= CAST_FLAG_PROJECTILE;
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->IsPet()))
|
||||
&& m_spellInfo->PowerType != POWER_HEALTH && m_powerCost != 0)
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER || m_caster->IsPet())
|
||||
{
|
||||
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
||||
switch (m_spellInfo->PowerType)
|
||||
{
|
||||
case POWER_HEALTH:
|
||||
break;
|
||||
case POWER_RUNE:
|
||||
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
||||
break;
|
||||
default:
|
||||
if (m_powerCost != 0)
|
||||
{
|
||||
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_spellInfo->RuneCostID && m_spellInfo->PowerType == POWER_RUNE)
|
||||
@@ -4532,10 +4544,23 @@ void Spell::SendSpellGo()
|
||||
if (m_spellInfo->HasAttribute(SPELL_ATTR0_USES_RANGED_SLOT) || m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NEEDS_AMMO_DATA))
|
||||
castFlags |= CAST_FLAG_PROJECTILE; // arrows/bullets visual
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->IsPet()))
|
||||
&& m_spellInfo->PowerType != POWER_HEALTH && m_powerCost != 0) // should only be sent to self, but the current messaging doesn't make that possible
|
||||
// should only be sent to self, but the current messaging doesn't make that possible
|
||||
if (m_caster->GetTypeId() == TYPEID_PLAYER || m_caster->IsPet())
|
||||
{
|
||||
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
||||
switch (m_spellInfo->PowerType)
|
||||
{
|
||||
case POWER_HEALTH:
|
||||
break;
|
||||
case POWER_RUNE:
|
||||
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
||||
break;
|
||||
default:
|
||||
if (m_powerCost != 0)
|
||||
{
|
||||
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_caster->GetTypeId() == TYPEID_PLAYER)
|
||||
|
||||
@@ -398,6 +398,7 @@ enum WorldIntConfigs
|
||||
CONFIG_LOOT_NEED_BEFORE_GREED_ILVL_RESTRICTION,
|
||||
CONFIG_LFG_MAX_KICK_COUNT,
|
||||
CONFIG_LFG_KICK_PREVENTION_TIMER,
|
||||
CONFIG_CHANGE_FACTION_MAX_MONEY,
|
||||
INT_CONFIG_VALUE_COUNT
|
||||
};
|
||||
|
||||
|
||||
@@ -1264,6 +1264,8 @@ void World::LoadConfigSettings(bool reload)
|
||||
|
||||
m_bool_configs[CONFIG_ALLOW_JOIN_BG_AND_LFG] = sConfigMgr->GetOption<bool>("JoinBGAndLFG.Enable", false);
|
||||
|
||||
m_int_configs[CONFIG_CHANGE_FACTION_MAX_MONEY] = sConfigMgr->GetOption<uint32>("ChangeFaction.MaxMoney", 0);
|
||||
|
||||
///- Read the "Data" directory from the config file
|
||||
std::string dataPath = sConfigMgr->GetOption<std::string>("DataDir", "./");
|
||||
if (dataPath.empty() || (dataPath.at(dataPath.length() - 1) != '/' && dataPath.at(dataPath.length() - 1) != '\\'))
|
||||
|
||||
@@ -119,6 +119,7 @@ public:
|
||||
{ "setskill", HandleSetSkillCommand, SEC_GAMEMASTER, Console::No },
|
||||
{ "pinfo", HandlePInfoCommand, SEC_GAMEMASTER, Console::Yes },
|
||||
{ "respawn", HandleRespawnCommand, SEC_GAMEMASTER, Console::No },
|
||||
{ "respawn all", HandleRespawnAllCommand, SEC_GAMEMASTER, Console::No },
|
||||
{ "mute", HandleMuteCommand, SEC_GAMEMASTER, Console::Yes },
|
||||
{ "mutehistory", HandleMuteInfoCommand, SEC_GAMEMASTER, Console::Yes },
|
||||
{ "unmute", HandleUnmuteCommand, SEC_GAMEMASTER, Console::Yes },
|
||||
@@ -2333,7 +2334,6 @@ public:
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
// accept only explicitly selected target (not implicitly self targeting case)
|
||||
Unit* target = handler->getSelectedUnit();
|
||||
if (player->GetTarget() && target)
|
||||
{
|
||||
@@ -2351,6 +2351,15 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
||||
handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool HandleRespawnAllCommand(ChatHandler* handler)
|
||||
{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
||||
|
||||
CellCoord p(Acore::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()));
|
||||
Cell cell(p);
|
||||
cell.SetNoCreate();
|
||||
|
||||
@@ -221,7 +221,7 @@ class go_suppression_device : public GameObjectScript
|
||||
me->SetGoState(GO_STATE_READY);
|
||||
me->SetLootState(GO_READY);
|
||||
me->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
_events.ScheduleEvent(EVENT_SUPPRESSION_CAST, 1000);
|
||||
_events.ScheduleEvent(EVENT_SUPPRESSION_CAST, 5000);
|
||||
me->Respawn();
|
||||
}
|
||||
|
||||
|
||||
@@ -215,6 +215,11 @@ public:
|
||||
events.ScheduleEvent(EVENT_FRENZY, 15000);
|
||||
}
|
||||
|
||||
bool CanAIAttack(Unit const* victim) const override
|
||||
{
|
||||
return !victim->HasAura(SPELL_TIMELAPSE);
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
@@ -248,21 +253,32 @@ public:
|
||||
case EVENT_AFFLICTION:
|
||||
{
|
||||
uint32 afflictionSpellID = RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK, SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN);
|
||||
std::vector<Player*> playerTargets;
|
||||
Map::PlayerList const& players = me->GetMap()->GetPlayers();
|
||||
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
||||
{
|
||||
if (Player* player = itr->GetSource()->ToPlayer())
|
||||
{
|
||||
DoCast(player, afflictionSpellID, true);
|
||||
if (!player->IsGameMaster() && !player->IsSpectator() && player->IsAlive())
|
||||
{
|
||||
playerTargets.push_back(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (player->HasAura(SPELL_BROODAF_BLUE) &&
|
||||
player->HasAura(SPELL_BROODAF_BLACK) &&
|
||||
player->HasAura(SPELL_BROODAF_RED) &&
|
||||
player->HasAura(SPELL_BROODAF_BRONZE) &&
|
||||
player->HasAura(SPELL_BROODAF_GREEN))
|
||||
{
|
||||
DoCast(player, SPELL_CHROMATIC_MUT_1);
|
||||
}
|
||||
if (playerTargets.size() > 12)
|
||||
{
|
||||
Acore::Containers::RandomResize(playerTargets, 12);
|
||||
}
|
||||
|
||||
for (Player* player : playerTargets)
|
||||
{
|
||||
DoCast(player, afflictionSpellID, true);
|
||||
|
||||
if (player->HasAura(SPELL_BROODAF_BLUE) && player->HasAura(SPELL_BROODAF_BLACK) && player->HasAura(SPELL_BROODAF_RED) &&
|
||||
player->HasAura(SPELL_BROODAF_BRONZE) && player->HasAura(SPELL_BROODAF_GREEN))
|
||||
{
|
||||
DoCast(player, SPELL_CHROMATIC_MUT_1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,10 +53,14 @@ enum Events
|
||||
EVENT_SUCCESS_1,
|
||||
EVENT_SUCCESS_2,
|
||||
EVENT_SUCCESS_3,
|
||||
// Drakonid Spawner
|
||||
EVENT_SPAWN_CHROMATIC_DRAKONID,
|
||||
// EVENT_SPAWN_ADDS, // placeholder, already defined above.
|
||||
|
||||
ACTION_RESET = 0,
|
||||
ACTION_KILLED = 1,
|
||||
ACTION_ADD_KILLED = 2
|
||||
ACTION_ADD_KILLED = 2,
|
||||
ACTION_SPAWNER_STOP = 3
|
||||
};
|
||||
|
||||
enum Says
|
||||
@@ -140,6 +144,7 @@ enum Spells
|
||||
SPELL_SPAWN_BRONZE_DRAKONID = 22657,
|
||||
SPELL_SPAWN_BLUE_DRAKONID = 22658,
|
||||
SPELL_SPAWN_CHROMATIC_DRAKONID = 22680,
|
||||
SPELL_SPAWN_DRAKONID_GEN = 22653,
|
||||
|
||||
// Nefarian
|
||||
SPELL_SHADOWFLAME_INITIAL = 22992,
|
||||
@@ -437,9 +442,11 @@ public:
|
||||
events.CancelEvent(EVENT_SILENCE);
|
||||
DoCastSelf(SPELL_ROOT_SELF, true);
|
||||
me->SetVisible(false);
|
||||
// Despawn the spawners.
|
||||
summons.DespawnEntry(_nefarianLeftTunnel);
|
||||
summons.DespawnEntry(_nefarianRightTunnel);
|
||||
// Stop spawning adds
|
||||
EntryCheckPredicate pred(_nefarianRightTunnel);
|
||||
summons.DoAction(ACTION_SPAWNER_STOP, pred);
|
||||
EntryCheckPredicate pred2(_nefarianLeftTunnel);
|
||||
summons.DoAction(ACTION_SPAWNER_STOP, pred2);
|
||||
return;
|
||||
}
|
||||
events.ScheduleEvent(EVENT_CHECK_PHASE_2, 1000);
|
||||
@@ -624,7 +631,7 @@ struct boss_nefarian : public BossAI
|
||||
break;
|
||||
case EVENT_TAILLASH:
|
||||
// Cast NYI since we need a better check for behind target
|
||||
DoCastVictim(SPELL_TAILLASH);
|
||||
DoCastAOE(SPELL_TAILLASH);
|
||||
events.ScheduleEvent(EVENT_TAILLASH, 10000);
|
||||
break;
|
||||
case EVENT_CLASSCALL:
|
||||
@@ -883,6 +890,37 @@ struct npc_corrupted_totem : public ScriptedAI
|
||||
bool _auraAdded;
|
||||
};
|
||||
|
||||
struct npc_drakonid_spawner : public ScriptedAI
|
||||
{
|
||||
npc_drakonid_spawner(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
if (action == ACTION_SPAWNER_STOP)
|
||||
{
|
||||
me->RemoveAurasDueToSpell(SPELL_SPAWN_DRAKONID_GEN);
|
||||
_scheduler.CancelAll();
|
||||
}
|
||||
}
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/) override
|
||||
{
|
||||
DoCastSelf(SPELL_SPAWN_DRAKONID_GEN);
|
||||
_scheduler.Schedule(10s, 60s, [this](TaskContext /*context*/)
|
||||
{
|
||||
DoCastSelf(SPELL_SPAWN_CHROMATIC_DRAKONID);
|
||||
});
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_scheduler.Update(diff);
|
||||
}
|
||||
|
||||
protected:
|
||||
TaskScheduler _scheduler;
|
||||
};
|
||||
|
||||
std::unordered_map<uint32, uint8> const classCallSpells =
|
||||
{
|
||||
{ SPELL_MAGE, CLASS_MAGE },
|
||||
@@ -1211,6 +1249,7 @@ void AddSC_boss_nefarian()
|
||||
new boss_victor_nefarius();
|
||||
RegisterCreatureAI(boss_nefarian);
|
||||
RegisterCreatureAI(npc_corrupted_totem);
|
||||
RegisterCreatureAI(npc_drakonid_spawner);
|
||||
RegisterSpellScript(spell_class_call_handler);
|
||||
RegisterSpellScript(aura_class_call_wild_magic);
|
||||
RegisterSpellScript(aura_class_call_siphon_blessing);
|
||||
|
||||
@@ -393,8 +393,9 @@ public:
|
||||
case NPC_CHROMATIC_DRAKONID:
|
||||
case NPC_GREEN_DRAKONID:
|
||||
case NPC_RED_DRAKONID:
|
||||
if (Creature* summon = unit->ToCreature())
|
||||
if (Creature* summon = unit->ToTempSummon())
|
||||
{
|
||||
summon->SetCorpseDelay(DAY * IN_MILLISECONDS);
|
||||
summon->UpdateEntry(NPC_BONE_CONSTRUCT);
|
||||
summon->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
@@ -407,6 +408,18 @@ public:
|
||||
nefarius->AI()->DoAction(ACTION_NEFARIUS_ADD_KILLED);
|
||||
}
|
||||
}
|
||||
else // Something happened, try another way
|
||||
{
|
||||
if (Creature* nefarius = summon->FindNearestCreature(NPC_VICTOR_NEFARIUS, 500.f, true))
|
||||
{
|
||||
victorNefariusGUID = nefarius->GetGUID();
|
||||
|
||||
if (nefarius->AI())
|
||||
{
|
||||
nefarius->AI()->DoAction(ACTION_NEFARIUS_ADD_KILLED);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -3709,6 +3709,15 @@ EnablePlayerSettings = 0
|
||||
|
||||
JoinBGAndLFG.Enable = 0
|
||||
|
||||
#
|
||||
# ChangeFaction.MaxMoney
|
||||
# Description: Maximum amount of gold allowed on the character to perform a faction change.
|
||||
# Default: 0 - Disabled
|
||||
# > 0 - Enabled (money in copper)
|
||||
# Example: If set to 10000, the maximum amount of money allowed on the character would be 1 gold.
|
||||
|
||||
ChangeFaction.MaxMoney = 0
|
||||
|
||||
#
|
||||
###################################################################################################
|
||||
|
||||
|
||||
Reference in New Issue
Block a user