From 68d026e8acb057ec1b2fad27799ebd5f8287b791 Mon Sep 17 00:00:00 2001 From: UltraNix <80540499+UltraNix@users.noreply.github.com> Date: Sun, 26 Jun 2022 09:46:22 +0200 Subject: [PATCH] fix(Core/Spells): Fixed cooldowns on shaman totems. (#12166) Fixed #11937 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 065a21e78..19ab56fe7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -10592,7 +10592,7 @@ void Player::AddSpellAndCategoryCooldowns(SpellInfo const* spellInfo, uint32 ite // cooldown information stored in item prototype // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. - bool useSpellCooldown = false; + bool useSpellCooldown = spellInfo->HasAttribute(SPELL_ATTR7_CAN_BE_MULTI_CAST); if (itemId) { if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))