From 68a93bcc36d0833f74374f2f1dc9bd39f13a1cb7 Mon Sep 17 00:00:00 2001 From: Skjalf <47818697+Nyeriah@users.noreply.github.com> Date: Sat, 15 Jul 2023 17:12:05 -0300 Subject: [PATCH] fix(Scripts/ShadowLabyrinth): Fix Vorpil voidwalkers getting stuck (#16767) --- .../Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp index b6eb11830..97b9627c8 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp @@ -201,6 +201,8 @@ struct npc_voidtraveler : public ScriptedAI void Reset() override { + me->SetReactState(REACT_PASSIVE); + if (TempSummon* summon = me->ToTempSummon()) { if (Unit* vorpil = summon->GetSummonerUnit())