fix(Core/Loot): Fixed some chests inside dungeons not being bound only to participants. (#10995)

This commit is contained in:
UltraNix
2022-03-18 22:33:04 +01:00
committed by GitHub
parent c11a96b775
commit 68891ccd74
11 changed files with 78 additions and 8 deletions

View File

@@ -739,14 +739,22 @@ public:
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_RENAME);
break;
case EVENT_OUTRO_2:
{
Player* lootRecipent = me->GetLootRecipient();
_EnterEvadeMode();
// LootRecipent is cleared in _EnterEvadeMode, restore it
me->SetLootRecipient(lootRecipent);
me->GetMotionMaster()->MovePoint(POINT_ALGALON_OUTRO, AlgalonOutroPos);
break;
}
case EVENT_OUTRO_3:
me->CastSpell((Unit*)nullptr, SPELL_KILL_CREDIT);
// Summon Chest
if (GameObject* go = me->SummonGameObject(RAID_MODE(GO_ALGALON_CHEST, GO_ALGALON_CHEST_HERO), 1632.1f, -306.561f, 417.321f, 4.69494f, 0, 0, 0, 1, 0))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->SetLootRecipient(me);
}
break;
case EVENT_OUTRO_4:
me->CastSpell((Unit*)nullptr, SPELL_SUPERMASSIVE_FAIL);

View File

@@ -370,7 +370,10 @@ public:
me->DespawnOrUnsummon(5000);
if (GameObject* go = me->SummonGameObject(chestId, 2345.61f, -71.20f, 425.104f, 3.0f, 0, 0, 0, 0, 0))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->SetLootRecipient(me->GetMap());
}
// Defeat credit
if (m_pInstance)

View File

@@ -310,6 +310,7 @@ public:
me->RemoveGameObject(go, false);
go->SetSpellId(1); // hack to make it despawn
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->SetLootRecipient(me);
}
if (Creature* arm = ObjectAccessor::GetCreature(*me, _left))
arm->DespawnOrUnsummon(3000); // visual

View File

@@ -818,9 +818,14 @@ public:
me->Yell(TEXT_VOLTRON_DEATH, LANG_UNIVERSAL);
me->PlayDirectSound(SOUND_VOLTRON_DEATH);
// spawn chest
if( uint32 chestId = (hardmode ? RAID_MODE(GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO_HARD) : RAID_MODE(GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HERO)) )
if( GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0) )
if (uint32 chestId = (hardmode ? RAID_MODE(GO_MIMIRON_CHEST_HARD, GO_MIMIRON_CHEST_HERO_HARD) : RAID_MODE(GO_MIMIRON_CHEST, GO_MIMIRON_CHEST_HERO)))
{
if (GameObject* go = me->SummonGameObject(chestId, 2744.65f, 2569.46f, 364.397f, 0, 0, 0, 0, 0, 0))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->SetLootRecipient(me->GetMap());
}
}
events.ScheduleEvent(EVENT_DISAPPEAR, 15000);
break;
case EVENT_DISAPPEAR:

View File

@@ -592,7 +592,10 @@ public:
chestId += 1; // hard mode offset
if ((go = me->SummonGameObject(chestId, 2134.73f, -286.32f, 419.51f, 0.0f, 0, 0, 0, 0, 0)))
{
go->SetUInt32Value(GAMEOBJECT_FLAGS, 0);
go->SetLootRecipient(me->GetMap());
}
// Defeat credit
if (m_pInstance)

View File

@@ -634,10 +634,18 @@ public:
{
case TYPE_HODIR:
if (hmHodir)
{
if (GameObject* go = instance->GetGameObject(m_hodirHardmodeChest))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetLootRecipient(instance);
}
}
if (GameObject* go = instance->GetGameObject(m_hodirNormalChest))
{
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
go->SetLootRecipient(instance);
}
break;
}
}