mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-30 00:53:46 +00:00
fixed cmake
This commit is contained in:
@@ -1,93 +0,0 @@
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# Copyright (C)
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#
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# This file is free software; as a special exception the author gives
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# unlimited permission to copy and/or distribute it, with or without
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# modifications, as long as this notice is preserved.
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#
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# This program is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY, to the extent permitted by law; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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if( USE_COREPCH )
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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endif()
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file(GLOB_RECURSE sources_Management Management/*.cpp Management/*.h)
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file(GLOB_RECURSE sources_Maps Maps/*.cpp Maps/*.h)
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file(GLOB_RECURSE sources_Models Models/*.cpp Models/*.h)
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file(GLOB sources_localdir *.cpp *.h)
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if (USE_COREPCH)
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set(collision_STAT_PCH_HDR PrecompiledHeaders/collisionPCH.h)
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set(collision_STAT_PCH_SRC PrecompiledHeaders/collisionPCH.cpp)
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endif ()
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set(collision_STAT_SRCS
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${collision_STAT_SRCS}
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${sources_Management}
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${sources_Maps}
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${sources_Models}
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${sources_localdir}
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)
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include_directories(
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${CMAKE_BINARY_DIR}
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${CMAKE_SOURCE_DIR}/deps/g3dlite/include
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${CMAKE_SOURCE_DIR}/deps/recastnavigation/Detour
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${CMAKE_SOURCE_DIR}/src/core/
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${CMAKE_SOURCE_DIR}/src/core/Configuration
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${CMAKE_SOURCE_DIR}/src/core/Debugging
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${CMAKE_SOURCE_DIR}/src/core/Database
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${CMAKE_SOURCE_DIR}/src/core/Debugging
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${CMAKE_SOURCE_DIR}/src/core/Dynamic
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${CMAKE_SOURCE_DIR}/src/core/Dynamic/LinkedReference
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${CMAKE_SOURCE_DIR}/src/core/Logging
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${CMAKE_SOURCE_DIR}/src/core/Threading
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${CMAKE_SOURCE_DIR}/src/core/Packets
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${CMAKE_SOURCE_DIR}/src/core/Utilities
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${CMAKE_SOURCE_DIR}/src/core/DataStores
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${CMAKE_SOURCE_DIR}/src/framework/Addons
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${CMAKE_SOURCE_DIR}/src/game/Conditions
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${CMAKE_SOURCE_DIR}/src/game/Entities/Item
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${CMAKE_SOURCE_DIR}/src/game/Entities/GameObject
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${CMAKE_SOURCE_DIR}/src/game/Entities/Creature
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${CMAKE_SOURCE_DIR}/src/game/Entities/Object
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${CMAKE_SOURCE_DIR}/src/game/Entities/Object/Updates
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${CMAKE_SOURCE_DIR}/src/game/Entities/Unit
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${CMAKE_SOURCE_DIR}/src/game/Combat
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${CMAKE_SOURCE_DIR}/src/game/Loot
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${CMAKE_SOURCE_DIR}/src/game/Miscellaneous
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${CMAKE_SOURCE_DIR}/src/game/Grids
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${CMAKE_SOURCE_DIR}/src/game/Grids/Cells
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${CMAKE_SOURCE_DIR}/src/game/Grids/Notifiers
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${CMAKE_SOURCE_DIR}/src/game/Maps
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${CMAKE_SOURCE_DIR}/src/game/DataStores
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${CMAKE_SOURCE_DIR}/src/game/Movement/Waypoints
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${CMAKE_SOURCE_DIR}/src/game/Movement/Spline
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${CMAKE_SOURCE_DIR}/src/game/Movement
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${CMAKE_SOURCE_DIR}/src/game/Server
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${CMAKE_SOURCE_DIR}/src/game/Server/Protocol
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${CMAKE_SOURCE_DIR}/src/game/World
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${CMAKE_SOURCE_DIR}/src/game/Spells
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${CMAKE_SOURCE_DIR}/src/game/Spells/Auras
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/Management
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${CMAKE_CURRENT_SOURCE_DIR}/Maps
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${CMAKE_CURRENT_SOURCE_DIR}/Models
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${ACE_INCLUDE_DIR}
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${MYSQL_INCLUDE_DIR}
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)
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add_library(collision STATIC
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${collision_STAT_SRCS}
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${collision_STAT_PCH_SRC}
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)
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target_link_libraries(collision
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shared
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)
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# Generate precompiled header
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if (USE_COREPCH)
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add_cxx_pch(collision ${collision_STAT_PCH_HDR} ${collision_STAT_PCH_SRC})
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endif ()
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