fix(Scripts/Noblegarden): fix bunny transformation on egg looting (#21957)

This commit is contained in:
sudlud
2025-04-19 13:15:33 +02:00
committed by GitHub
parent 704f7f0705
commit 68558e8626
4 changed files with 69 additions and 16 deletions

View File

@@ -28,21 +28,6 @@
#include "Spell.h"
// Ours
/*######
## go_noblegarden_colored_egg
######*/
class go_noblegarden_colored_egg : public GameObjectScript
{
public:
go_noblegarden_colored_egg() : GameObjectScript("go_noblegarden_colored_egg") { }
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if (roll_chance_i(5))
player->CastSpell(player, 61734, true); // SPELL NOBLEGARDEN BUNNY
return false;
}
};
class go_seer_of_zebhalak : public GameObjectScript
{
@@ -1948,7 +1933,6 @@ public:
void AddSC_go_scripts()
{
// Ours
new go_noblegarden_colored_egg();
new go_seer_of_zebhalak();
new go_mistwhisper_treasure();
new go_witherbark_totem_bundle();