mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-25 06:36:24 +00:00
Merge branch 'azerothcore:master' into Playerbot
This commit is contained in:
@@ -1692,7 +1692,7 @@ public:
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Item* item = playerTarget->StoreNewItem(dest, itemId, true);
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Player* p = handler->GetSession()->GetPlayer();
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Player* p = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
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// remove binding (let GM give it to another player later)
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if (p && p == playerTarget)
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{
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@@ -36,10 +36,22 @@ using namespace Acore::ChatCommands;
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class reset_commandscript : public CommandScript
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{
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public:
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reset_commandscript() : CommandScript("reset_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable resetItemsCommandTable =
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{
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{ "equipped", HandleResetItemsEquippedCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "bags", HandleResetItemsInBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "bank", HandleResetItemsInBankCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "keyring", HandleResetItemsKeyringCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "currency", HandleResetItemsInCurrenciesListCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "vendor_buyback", HandleResetItemsInVendorBuyBackTabCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "all", HandleResetItemsAllCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "allbags", HandleResetItemsAllAndDeleteBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
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};
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static ChatCommandTable resetCommandTable =
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{
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{ "achievements", HandleResetAchievementsCommand, SEC_CONSOLE, Console::Yes },
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@@ -48,6 +60,7 @@ public:
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{ "spells", HandleResetSpellsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "stats", HandleResetStatsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "talents", HandleResetTalentsCommand, SEC_ADMINISTRATOR, Console::Yes },
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{ "items", resetItemsCommandTable },
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{ "all", HandleResetAllCommand, SEC_CONSOLE, Console::Yes }
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};
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static ChatCommandTable commandTable =
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@@ -296,6 +309,418 @@ public:
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return true;
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}
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static bool HandleResetItemsEquippedCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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int16 deletedItemsCount = ResetItemsEquipped(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_EQUIPPED, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
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}
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return true;
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}
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static bool HandleResetItemsInBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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int16 deletedItemsCount = ResetItemsInBags(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BAGS, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
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}
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return true;
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}
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static bool HandleResetItemsKeyringCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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int16 deletedItemsCount = ResetItemsInKeyring(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_KEYRING, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
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}
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return true;
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}
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static bool HandleResetItemsInCurrenciesListCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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int16 deletedItemsCount = ResetItemsInCurrenciesList(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_CURRENCY, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
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}
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return true;
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}
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static bool HandleResetItemsInBankCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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int16 deletedItemsCount = ResetItemsInBank(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BANK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
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}
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return true;
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}
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static bool HandleResetItemsInVendorBuyBackTabCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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int16 deletedItemsCount = ResetItemsInVendorBuyBackTab(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BUYBACK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
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}
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return true;
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}
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static bool HandleResetItemsAllCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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// Delete all items destinations
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int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
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int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
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int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
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int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
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int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
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int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL, handler->GetNameLink(targetPlayer).c_str(),
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deletedItemsEquippedCount,
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deletedItemsInBagsCount,
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deletedItemsInBankCount,
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deletedItemsInKeyringCount,
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deletedItemsInCurrenciesListCount,
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deletedItemsInVendorBuyBackTabCount);
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}
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return true;
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}
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static bool HandleResetItemsAllAndDeleteBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
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if (!targetPlayer)
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{
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return false;
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}
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else
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{
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// Delete all items destinations
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int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
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int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
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int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
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int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
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int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
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int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
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int16 deletedItemsStandardBagsCount = ResetItemsDeleteStandardBags(targetPlayer);
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int16 deletedItemsBankBagsCount = ResetItemsDeleteBankBags(targetPlayer);
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handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL_BAGS, handler->GetNameLink(targetPlayer).c_str(),
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deletedItemsEquippedCount,
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deletedItemsInBagsCount,
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deletedItemsInBankCount,
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deletedItemsInKeyringCount,
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deletedItemsInCurrenciesListCount,
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deletedItemsInVendorBuyBackTabCount,
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deletedItemsStandardBagsCount,
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deletedItemsBankBagsCount);
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}
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return true;
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}
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private:
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static Player* GetPlayerFromIdentifierOrSelectedTarget(ChatHandler* handler, Optional<PlayerIdentifier> target)
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{
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Player* targetPlayer = nullptr;
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// Check if there is an optional target player name
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// Do not use TargetOrSelf, we must be sure to select ourself
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if (!target)
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{
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// No optional target, so try to get selected target
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target = PlayerIdentifier::FromTarget(handler);
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if (!target)
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{
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// No character selected
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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return targetPlayer;
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}
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targetPlayer = target->GetConnectedPlayer();
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}
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else
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{
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targetPlayer = target->GetConnectedPlayer();
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if (!targetPlayer || !target->IsConnected())
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{
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// No character selected
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handler->SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE);
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}
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}
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return targetPlayer;
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}
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static int16 ResetItemsEquipped(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
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{
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Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem)
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{
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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return count;
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}
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static int16 ResetItemsInBags(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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// Default bagpack :
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for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
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{
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Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem)
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{
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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// Bag slots
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for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pBag)
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{
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for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
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{
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Item* pItem = pBag->GetItemByPos(j);
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if (pItem)
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{
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playerTarget->DestroyItem(i, j, true);
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++count;
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}
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}
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}
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}
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return count;
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}
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static int16 ResetItemsInBank(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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// Normal bank slot
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for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
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{
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Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem)
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{
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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// Bank bagslots
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for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
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{
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Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pBag)
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{
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for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
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{
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Item* pItem = pBag->GetItemByPos(j);
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if (pItem)
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{
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playerTarget->DestroyItem(i, j, true);
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++count;
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}
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}
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}
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}
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return count;
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}
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static int16 ResetItemsInKeyring(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
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{
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Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem)
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{
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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return count;
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}
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static int16 ResetItemsInCurrenciesList(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
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{
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Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem)
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{
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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return count;
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}
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static int16 ResetItemsInVendorBuyBackTab(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
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{
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Item* pItem = playerTarget->GetItemFromBuyBackSlot(i);
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if (pItem)
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{
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playerTarget->RemoveItemFromBuyBackSlot(i, true);
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++count;
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}
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}
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return count;
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}
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static int16 ResetItemsDeleteStandardBags(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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// Standard bag slots
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for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
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{
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Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pBag)
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{
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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return count;
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}
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static int16 ResetItemsDeleteBankBags(Player* playerTarget)
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{
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if (!playerTarget)
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{
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return -1;
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}
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int16 count = 0;
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// Bank bags
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for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
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{
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Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pBag)
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{
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// prevent no empty ?
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playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
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++count;
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}
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}
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return count;
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}
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};
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void AddSC_reset_commandscript()
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Reference in New Issue
Block a user