Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
Yunfan Li
2024-03-17 12:05:57 +08:00
committed by GitHub
15 changed files with 819 additions and 92 deletions

View File

@@ -1692,7 +1692,7 @@ public:
Item* item = playerTarget->StoreNewItem(dest, itemId, true);
Player* p = handler->GetSession()->GetPlayer();
Player* p = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
// remove binding (let GM give it to another player later)
if (p && p == playerTarget)
{

View File

@@ -36,10 +36,22 @@ using namespace Acore::ChatCommands;
class reset_commandscript : public CommandScript
{
public:
reset_commandscript() : CommandScript("reset_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable resetItemsCommandTable =
{
{ "equipped", HandleResetItemsEquippedCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "bags", HandleResetItemsInBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "bank", HandleResetItemsInBankCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "keyring", HandleResetItemsKeyringCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "currency", HandleResetItemsInCurrenciesListCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "vendor_buyback", HandleResetItemsInVendorBuyBackTabCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "all", HandleResetItemsAllCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "allbags", HandleResetItemsAllAndDeleteBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
};
static ChatCommandTable resetCommandTable =
{
{ "achievements", HandleResetAchievementsCommand, SEC_CONSOLE, Console::Yes },
@@ -48,6 +60,7 @@ public:
{ "spells", HandleResetSpellsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "stats", HandleResetStatsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "talents", HandleResetTalentsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "items", resetItemsCommandTable },
{ "all", HandleResetAllCommand, SEC_CONSOLE, Console::Yes }
};
static ChatCommandTable commandTable =
@@ -296,6 +309,418 @@ public:
return true;
}
static bool HandleResetItemsEquippedCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsEquipped(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_EQUIPPED, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInBags(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BAGS, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsKeyringCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInKeyring(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_KEYRING, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInCurrenciesListCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInCurrenciesList(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_CURRENCY, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInBankCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInBank(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BANK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInVendorBuyBackTabCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInVendorBuyBackTab(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BUYBACK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsAllCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
// Delete all items destinations
int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL, handler->GetNameLink(targetPlayer).c_str(),
deletedItemsEquippedCount,
deletedItemsInBagsCount,
deletedItemsInBankCount,
deletedItemsInKeyringCount,
deletedItemsInCurrenciesListCount,
deletedItemsInVendorBuyBackTabCount);
}
return true;
}
static bool HandleResetItemsAllAndDeleteBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
// Delete all items destinations
int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
int16 deletedItemsStandardBagsCount = ResetItemsDeleteStandardBags(targetPlayer);
int16 deletedItemsBankBagsCount = ResetItemsDeleteBankBags(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL_BAGS, handler->GetNameLink(targetPlayer).c_str(),
deletedItemsEquippedCount,
deletedItemsInBagsCount,
deletedItemsInBankCount,
deletedItemsInKeyringCount,
deletedItemsInCurrenciesListCount,
deletedItemsInVendorBuyBackTabCount,
deletedItemsStandardBagsCount,
deletedItemsBankBagsCount);
}
return true;
}
private:
static Player* GetPlayerFromIdentifierOrSelectedTarget(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = nullptr;
// Check if there is an optional target player name
// Do not use TargetOrSelf, we must be sure to select ourself
if (!target)
{
// No optional target, so try to get selected target
target = PlayerIdentifier::FromTarget(handler);
if (!target)
{
// No character selected
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
return targetPlayer;
}
targetPlayer = target->GetConnectedPlayer();
}
else
{
targetPlayer = target->GetConnectedPlayer();
if (!targetPlayer || !target->IsConnected())
{
// No character selected
handler->SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE);
}
}
return targetPlayer;
}
static int16 ResetItemsEquipped(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsInBags(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Default bagpack :
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
// Bag slots
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
{
Item* pItem = pBag->GetItemByPos(j);
if (pItem)
{
playerTarget->DestroyItem(i, j, true);
++count;
}
}
}
}
return count;
}
static int16 ResetItemsInBank(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Normal bank slot
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
// Bank bagslots
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
{
Item* pItem = pBag->GetItemByPos(j);
if (pItem)
{
playerTarget->DestroyItem(i, j, true);
++count;
}
}
}
}
return count;
}
static int16 ResetItemsInKeyring(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsInCurrenciesList(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsInVendorBuyBackTab(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemFromBuyBackSlot(i);
if (pItem)
{
playerTarget->RemoveItemFromBuyBackSlot(i, true);
++count;
}
}
return count;
}
static int16 ResetItemsDeleteStandardBags(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Standard bag slots
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsDeleteBankBags(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Bank bags
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
// prevent no empty ?
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
};
void AddSC_reset_commandscript()

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@@ -829,7 +829,6 @@ public:
if (Group* EventGroup = player->GetGroup())
{
uint8 GroupMemberCount = 0;
uint8 DeadMemberCount = 0;
uint8 FailedMemberCount = 0;
Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
@@ -845,9 +844,6 @@ public:
++FailedMemberCount;
}
++GroupMemberCount;
if (groupMember->isDead())
++DeadMemberCount;
}
if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))

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@@ -94,6 +94,10 @@ struct boss_alar : public BossAI
boss_alar(Creature* creature) : BossAI(creature, DATA_ALAR)
{
me->SetCombatMovement(false);
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void JustReachedHome() override
@@ -111,6 +115,8 @@ struct boss_alar : public BossAI
_canAttackCooldown = true;
_baseAttackOverride = false;
_spawnPhoenixes = false;
_hasPretendedToDie = false;
_transitionScheduler.CancelAll();
_platform = 0;
_noMelee = false;
_platformRoll = 0;
@@ -177,30 +183,34 @@ struct boss_alar : public BossAI
if (damage >= me->GetHealth() && _platform < POINT_MIDDLE)
{
damage = 0;
DoCastSelf(SPELL_EMBER_BLAST, true);
PretendToDie(me);
ScheduleUniqueTimedEvent(1s, [&]{
me->SetVisible(false);
}, EVENT_INVISIBLE);
ScheduleUniqueTimedEvent(8s, [&]{
me->SetPosition(alarPoints[POINT_MIDDLE]);
}, EVENT_RELOCATE_MIDDLE);
ScheduleUniqueTimedEvent(12s, [&]
if (!_hasPretendedToDie)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
DoCastSelf(SPELL_REBIRTH_PHASE2);
}, EVENT_MOVE_TO_PHASE_2);
ScheduleUniqueTimedEvent(16001ms, [&]{
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_AGGRESSIVE);
_noMelee = false;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleAbilities();
}, EVENT_REBIRTH);
_hasPretendedToDie = true;
DoCastSelf(SPELL_EMBER_BLAST, true);
PretendToDie(me);
_transitionScheduler.Schedule(1s, [this](TaskContext)
{
me->SetVisible(false);
}).Schedule(8s, [this](TaskContext)
{
me->SetPosition(alarPoints[POINT_MIDDLE]);
}).Schedule(12s, [this](TaskContext)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
DoCastSelf(SPELL_REBIRTH_PHASE2);
}).Schedule(16001ms, [this](TaskContext)
{
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_AGGRESSIVE);
_noMelee = false;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleAbilities();
});
}
}
}
@@ -219,6 +229,7 @@ struct boss_alar : public BossAI
void ScheduleAbilities()
{
_transitionScheduler.CancelAll();
ScheduleTimedEvent(57s, [&]
{
DoCastVictim(SPELL_MELT_ARMOR);
@@ -264,7 +275,7 @@ struct boss_alar : public BossAI
_noMelee = true;
scheduler.Schedule(2s, [this](TaskContext)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 110.0f, true))
{
SpawnPhoenixes(2, target);
}
@@ -352,6 +363,8 @@ struct boss_alar : public BossAI
void UpdateAI(uint32 diff) override
{
_transitionScheduler.Update(diff);
if (!UpdateVictim())
{
return;
@@ -401,6 +414,7 @@ struct boss_alar : public BossAI
}
private:
bool _hasPretendedToDie;
bool _canAttackCooldown;
bool _baseAttackOverride;
bool _spawnPhoenixes;
@@ -409,6 +423,7 @@ private:
uint8 _platformRoll;
uint8 _noQuillTimes;
std::chrono::seconds _platformMoveRepeatTimer;
TaskScheduler _transitionScheduler;
};
class CastQuill : public BasicEvent

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@@ -36,7 +36,8 @@ enum Spells
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_PSYCHIC_SCREAM = 34322,
SPELL_VOID_BOLT = 39329
SPELL_VOID_BOLT = 39329,
SPELL_TRUE_BEAM = 33365,
};
enum Misc
@@ -122,7 +123,7 @@ struct boss_high_astromancer_solarian : public BossAI
scheduler.Schedule(3650ms, [this](TaskContext context)
{
me->GetMotionMaster()->Clear();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true, true, -SPELL_WRATH_OF_THE_ASTROMANCER))
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, false, true, -SPELL_WRATH_OF_THE_ASTROMANCER))
{
DoCast(target, SPELL_ARCANE_MISSILES);
}
@@ -145,6 +146,7 @@ struct boss_high_astromancer_solarian : public BossAI
{
me->SetReactState(REACT_PASSIVE);
Talk(SAY_SUMMON);
me->RemoveAllAuras();
me->SetModelVisible(false);
scheduler.DelayAll(21s);
scheduler.Schedule(6s, [this](TaskContext)
@@ -157,6 +159,7 @@ struct boss_high_astromancer_solarian : public BossAI
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
DoCast(light, SPELL_TRUE_BEAM);
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
@@ -179,6 +182,7 @@ struct boss_high_astromancer_solarian : public BossAI
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->RemoveAllAuras();
me->SetModelVisible(true);
}
else

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@@ -1159,7 +1159,10 @@ class spell_kaelthas_mind_control : public SpellScript
void SelectTarget(std::list<WorldObject*>& targets)
{
if (Unit* victim = GetCaster()->GetVictim())
{
targets.remove_if(Acore::ObjectGUIDCheck(victim->GetGUID(), true));
}
targets.remove_if(Acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
}
void Register() override