Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
Yunfan Li
2024-03-17 12:05:57 +08:00
committed by GitHub
15 changed files with 819 additions and 92 deletions

View File

@@ -212,11 +212,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
}
data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20
uint32 count = 0;
for (uint32 iI = 0; iI < _questMenu.GetMenuItemCount(); ++iI)
{
++count;
QuestMenuItem const& item = _questMenu.GetItem(iI);
uint32 questID = item.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))

View File

@@ -721,7 +721,7 @@ enum BankBagSlots // 7 slots
enum BuyBackSlots // 12 slots
{
// stored in m_buybackitems
// stored in m_items, there is no more m_buybackitems
BUYBACK_SLOT_START = 74,
BUYBACK_SLOT_END = 86
};

View File

@@ -2481,8 +2481,6 @@ void ObjectMgr::LoadGameobjects()
{
uint32 oldMSTime = getMSTime();
uint32 count = 0;
// 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation, "
// 7 8 9 10 11 12 13 14 15 16 17
@@ -2642,7 +2640,6 @@ void ObjectMgr::LoadGameobjects()
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Gameobjects in {} ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
@@ -2871,49 +2868,50 @@ void ObjectMgr::LoadItemTemplates()
// Checks
ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
if (dbcitem)
if (!dbcitem)
{
if (enforceDBCAttributes)
LOG_DEBUG("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry);
continue;
}
if (enforceDBCAttributes)
{
if (itemTemplate.Class != dbcitem->ClassID)
{
if (itemTemplate.Class != dbcitem->ClassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({}), must be ({}).", entry, itemTemplate.Class, dbcitem->ClassID);
itemTemplate.Class = dbcitem->ClassID;
}
if (itemTemplate.SubClass != dbcitem->SubclassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}, must be ({}).", entry, itemTemplate.SubClass, itemTemplate.Class, dbcitem->SubclassID);
itemTemplate.SubClass = dbcitem->SubclassID;
}
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {}.", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID);
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID;
}
if (itemTemplate.Material != dbcitem->Material)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {}.", entry, itemTemplate.Material, dbcitem->Material);
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({}), must be {}.", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {}.", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID);
itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID;
}
if (itemTemplate.Sheath != dbcitem->SheatheType)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({}), must be {}.", entry, itemTemplate.Sheath, dbcitem->SheatheType);
itemTemplate.Sheath = dbcitem->SheatheType;
}
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Class value ({}), must be ({}).", entry, itemTemplate.Class, dbcitem->ClassID);
itemTemplate.Class = dbcitem->ClassID;
}
if (itemTemplate.SubClass != dbcitem->SubclassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Subclass value ({}) for class {}, must be ({}).", entry, itemTemplate.SubClass, itemTemplate.Class, dbcitem->SubclassID);
itemTemplate.SubClass = dbcitem->SubclassID;
}
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclassID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct SoundOverrideSubclass ({}), must be {}.", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclassID);
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclassID;
}
if (itemTemplate.Material != dbcitem->Material)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct material ({}), must be {}.", entry, itemTemplate.Material, dbcitem->Material);
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong InventoryType value ({}), must be {}.", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayInfoID)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) does not have a correct display id ({}), must be {}.", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayInfoID);
itemTemplate.DisplayInfoID = dbcitem->DisplayInfoID;
}
if (itemTemplate.Sheath != dbcitem->SheatheType)
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong Sheath ({}), must be {}.", entry, itemTemplate.Sheath, dbcitem->SheatheType);
itemTemplate.Sheath = dbcitem->SheatheType;
}
}
else
LOG_ERROR("sql.sql", "Item (Entry: {}) does not exist in item.dbc! (not correct id?).", entry);
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
@@ -6343,8 +6341,6 @@ void ObjectMgr::LoadQuestGreetingsLocales()
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
@@ -6379,8 +6375,6 @@ void ObjectMgr::LoadQuestGreetingsLocales()
QuestGreetingLocale& data = _questGreetingLocaleStore[MAKE_PAIR32(type, id)];
AddLocaleString(fields[3].Get<std::string>(), locale, data.Greeting);
++count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} quest greeting Locale Strings in {} ms", (uint32)_questGreetingLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));

View File

@@ -403,7 +403,19 @@ enum AcoreStrings
LANG_COMMAND_CHEAT_WW = 362,
LANG_COMMAND_WHISPEROFFPLAYER = 363,
LANG_COMMAND_CHEAT_TAXINODES = 364,
// Room for more level 2 365-399 not used
// [START] .reset items command strings:
LANG_COMMAND_RESET_ITEMS_EQUIPPED = 365,
LANG_COMMAND_RESET_ITEMS_BAGS = 366,
LANG_COMMAND_RESET_ITEMS_BANK = 367,
LANG_COMMAND_RESET_ITEMS_KEYRING = 368,
LANG_COMMAND_RESET_ITEMS_CURRENCY = 369,
LANG_COMMAND_RESET_ITEMS_BUYBACK = 370,
LANG_COMMAND_RESET_ITEMS_ALL = 371,
LANG_COMMAND_RESET_ITEMS_ALL_BAGS = 372,
// [END] reset items command strings
// Room for more level 2 373-399 not used
// level 3 chat
LANG_SCRIPTS_RELOADED = 400,

View File

@@ -212,13 +212,19 @@ void SpellMgr::LoadSpellInfoCorrections()
ApplySpellFix({
37790, // Spread Shot
54172, // Divine Storm (heal)
66588, // Flaming Spear
54171 // Divine Storm
66588 // Flaming Spear
}, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
});
// Divine Storm
ApplySpellFix({ 54171 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 3;
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Divine Storm (Damage)
ApplySpellFix({ 53385 }, [](SpellInfo* spellInfo)
{
@@ -566,12 +572,6 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->DmgClass = SPELL_DAMAGE_CLASS_MAGIC;
});
// Light's Beacon, Beacon of Light
ApplySpellFix({ 53651 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
// Hand of Reckoning
ApplySpellFix({ 62124 }, [](SpellInfo* spellInfo)
{
@@ -854,6 +854,7 @@ void SpellMgr::LoadSpellInfoCorrections()
ApplySpellFix({ 57330, 57623 }, [](SpellInfo* spellInfo)
{
spellInfo->Effects[EFFECT_1].TargetA = 0;
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Scourge Strike trigger
@@ -1213,6 +1214,7 @@ void SpellMgr::LoadSpellInfoCorrections()
ApplySpellFix({ 59725 }, [](SpellInfo* spellInfo)
{
spellInfo->Effects[EFFECT_0].TargetA = SpellImplicitTargetInfo(TARGET_UNIT_CASTER_AREA_PARTY);
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Hymn of Hope
@@ -4033,6 +4035,8 @@ void SpellMgr::LoadSpellInfoCorrections()
ApplySpellFix({ 53651 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx |= SPELL_ATTR1_NO_THREAT;
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
spellInfo->AttributesEx3 |= SPELL_ATTR3_DOT_STACKING_RULE;
});
// Shadow Hunter Vosh'gajin - Hex
@@ -4644,10 +4648,154 @@ void SpellMgr::LoadSpellInfoCorrections()
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Magic Disruption (KT dagger)
ApplySpellFix({ 36478 }, [](SpellInfo* spellInfo)
// Commanding Shout
ApplySpellFix({ 469, 47439, 47440 }, [](SpellInfo* spellInfo)
{
spellInfo->ProcChance = 100;
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Battle Shout
ApplySpellFix({ 2048, 5242, 6192, 6673, 11549, 11550, 11551, 25289, 47436 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Plague Effect
ApplySpellFix({ 19594, 26557 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Prayer of Fortitude
ApplySpellFix({ 21562, 21564, 25392, 48162 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Gift of the Wild
ApplySpellFix({ 21849, 21850, 26991, 48470, 69381 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Arcane Brilliance
ApplySpellFix({ 23028, 27127, 43002 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Prayer of Spirit
ApplySpellFix({ 27681, 32999, 48074 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Prayer of Shadow Protection
ApplySpellFix({ 27683, 39374, 48170 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Nagrand Fort Buff Reward Raid
ApplySpellFix({ 33006 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Demonic Pact
ApplySpellFix({ 48090 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Ancestral Awakening
ApplySpellFix({ 52759 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Turn the Tables
ApplySpellFix({ 52910, 52914, 52915 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Judgements of the Wise
ApplySpellFix({ 54180 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Replenishment
ApplySpellFix({ 57669 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Dalaran Brilliance
ApplySpellFix({ 61316 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// [DND] Dalaran Brilliance
ApplySpellFix({ 61332 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Infinite Replenishment + Wisdom
ApplySpellFix({ 61782 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Renewed Hope
ApplySpellFix({ 63944 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Fortitude
ApplySpellFix({ 69377 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Blessing of Forgotten Kings
ApplySpellFix({ 69378 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Lucky Charm
ApplySpellFix({ 69511 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Shiny Shard of the Scale Heal Targeter
ApplySpellFix({ 69749 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Purified Shard of the Scale Heal Targeter
ApplySpellFix({ 69754 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Brilliance
ApplySpellFix({ 69994 }, [](SpellInfo* spellInfo)
{
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
});
// Domination
ApplySpellFix({ 37135 }, [](SpellInfo* spellInfo)
{
spellInfo->MaxAffectedTargets = 5;
});
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)

View File

@@ -1692,7 +1692,7 @@ public:
Item* item = playerTarget->StoreNewItem(dest, itemId, true);
Player* p = handler->GetSession()->GetPlayer();
Player* p = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
// remove binding (let GM give it to another player later)
if (p && p == playerTarget)
{

View File

@@ -36,10 +36,22 @@ using namespace Acore::ChatCommands;
class reset_commandscript : public CommandScript
{
public:
reset_commandscript() : CommandScript("reset_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable resetItemsCommandTable =
{
{ "equipped", HandleResetItemsEquippedCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "bags", HandleResetItemsInBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "bank", HandleResetItemsInBankCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "keyring", HandleResetItemsKeyringCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "currency", HandleResetItemsInCurrenciesListCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "vendor_buyback", HandleResetItemsInVendorBuyBackTabCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "all", HandleResetItemsAllCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "allbags", HandleResetItemsAllAndDeleteBagsCommand, SEC_ADMINISTRATOR, Console::Yes },
};
static ChatCommandTable resetCommandTable =
{
{ "achievements", HandleResetAchievementsCommand, SEC_CONSOLE, Console::Yes },
@@ -48,6 +60,7 @@ public:
{ "spells", HandleResetSpellsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "stats", HandleResetStatsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "talents", HandleResetTalentsCommand, SEC_ADMINISTRATOR, Console::Yes },
{ "items", resetItemsCommandTable },
{ "all", HandleResetAllCommand, SEC_CONSOLE, Console::Yes }
};
static ChatCommandTable commandTable =
@@ -296,6 +309,418 @@ public:
return true;
}
static bool HandleResetItemsEquippedCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsEquipped(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_EQUIPPED, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInBags(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BAGS, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsKeyringCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInKeyring(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_KEYRING, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInCurrenciesListCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInCurrenciesList(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_CURRENCY, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInBankCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInBank(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BANK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsInVendorBuyBackTabCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
int16 deletedItemsCount = ResetItemsInVendorBuyBackTab(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_BUYBACK, deletedItemsCount, handler->GetNameLink(targetPlayer).c_str());
}
return true;
}
static bool HandleResetItemsAllCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
// Delete all items destinations
int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL, handler->GetNameLink(targetPlayer).c_str(),
deletedItemsEquippedCount,
deletedItemsInBagsCount,
deletedItemsInBankCount,
deletedItemsInKeyringCount,
deletedItemsInCurrenciesListCount,
deletedItemsInVendorBuyBackTabCount);
}
return true;
}
static bool HandleResetItemsAllAndDeleteBagsCommand(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = GetPlayerFromIdentifierOrSelectedTarget(handler, target);
if (!targetPlayer)
{
return false;
}
else
{
// Delete all items destinations
int16 deletedItemsEquippedCount = ResetItemsEquipped(targetPlayer);
int16 deletedItemsInBagsCount = ResetItemsInBags(targetPlayer);
int16 deletedItemsInBankCount = ResetItemsInBank(targetPlayer);
int16 deletedItemsInKeyringCount = ResetItemsInKeyring(targetPlayer);
int16 deletedItemsInCurrenciesListCount = ResetItemsInCurrenciesList(targetPlayer);
int16 deletedItemsInVendorBuyBackTabCount = ResetItemsInVendorBuyBackTab(targetPlayer);
int16 deletedItemsStandardBagsCount = ResetItemsDeleteStandardBags(targetPlayer);
int16 deletedItemsBankBagsCount = ResetItemsDeleteBankBags(targetPlayer);
handler->PSendSysMessage(LANG_COMMAND_RESET_ITEMS_ALL_BAGS, handler->GetNameLink(targetPlayer).c_str(),
deletedItemsEquippedCount,
deletedItemsInBagsCount,
deletedItemsInBankCount,
deletedItemsInKeyringCount,
deletedItemsInCurrenciesListCount,
deletedItemsInVendorBuyBackTabCount,
deletedItemsStandardBagsCount,
deletedItemsBankBagsCount);
}
return true;
}
private:
static Player* GetPlayerFromIdentifierOrSelectedTarget(ChatHandler* handler, Optional<PlayerIdentifier> target)
{
Player* targetPlayer = nullptr;
// Check if there is an optional target player name
// Do not use TargetOrSelf, we must be sure to select ourself
if (!target)
{
// No optional target, so try to get selected target
target = PlayerIdentifier::FromTarget(handler);
if (!target)
{
// No character selected
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
return targetPlayer;
}
targetPlayer = target->GetConnectedPlayer();
}
else
{
targetPlayer = target->GetConnectedPlayer();
if (!targetPlayer || !target->IsConnected())
{
// No character selected
handler->SendSysMessage(LANG_PLAYER_NOT_EXIST_OR_OFFLINE);
}
}
return targetPlayer;
}
static int16 ResetItemsEquipped(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsInBags(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Default bagpack :
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
// Bag slots
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
{
Item* pItem = pBag->GetItemByPos(j);
if (pItem)
{
playerTarget->DestroyItem(i, j, true);
++count;
}
}
}
}
return count;
}
static int16 ResetItemsInBank(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Normal bank slot
for (uint8 i = BANK_SLOT_ITEM_START; i < BANK_SLOT_ITEM_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
// Bank bagslots
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
for (uint8 j = 0; j < pBag->GetBagSize(); ++j)
{
Item* pItem = pBag->GetItemByPos(j);
if (pItem)
{
playerTarget->DestroyItem(i, j, true);
++count;
}
}
}
}
return count;
}
static int16 ResetItemsInKeyring(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsInCurrenciesList(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pItem)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsInVendorBuyBackTab(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
{
Item* pItem = playerTarget->GetItemFromBuyBackSlot(i);
if (pItem)
{
playerTarget->RemoveItemFromBuyBackSlot(i, true);
++count;
}
}
return count;
}
static int16 ResetItemsDeleteStandardBags(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Standard bag slots
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
static int16 ResetItemsDeleteBankBags(Player* playerTarget)
{
if (!playerTarget)
{
return -1;
}
int16 count = 0;
// Bank bags
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
{
Bag* pBag = (Bag*)playerTarget->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (pBag)
{
// prevent no empty ?
playerTarget->DestroyItem(INVENTORY_SLOT_BAG_0, i, true);
++count;
}
}
return count;
}
};
void AddSC_reset_commandscript()

View File

@@ -829,7 +829,6 @@ public:
if (Group* EventGroup = player->GetGroup())
{
uint8 GroupMemberCount = 0;
uint8 DeadMemberCount = 0;
uint8 FailedMemberCount = 0;
Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
@@ -845,9 +844,6 @@ public:
++FailedMemberCount;
}
++GroupMemberCount;
if (groupMember->isDead())
++DeadMemberCount;
}
if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))

View File

@@ -94,6 +94,10 @@ struct boss_alar : public BossAI
boss_alar(Creature* creature) : BossAI(creature, DATA_ALAR)
{
me->SetCombatMovement(false);
scheduler.SetValidator([this]
{
return !me->HasUnitState(UNIT_STATE_CASTING);
});
}
void JustReachedHome() override
@@ -111,6 +115,8 @@ struct boss_alar : public BossAI
_canAttackCooldown = true;
_baseAttackOverride = false;
_spawnPhoenixes = false;
_hasPretendedToDie = false;
_transitionScheduler.CancelAll();
_platform = 0;
_noMelee = false;
_platformRoll = 0;
@@ -177,30 +183,34 @@ struct boss_alar : public BossAI
if (damage >= me->GetHealth() && _platform < POINT_MIDDLE)
{
damage = 0;
DoCastSelf(SPELL_EMBER_BLAST, true);
PretendToDie(me);
ScheduleUniqueTimedEvent(1s, [&]{
me->SetVisible(false);
}, EVENT_INVISIBLE);
ScheduleUniqueTimedEvent(8s, [&]{
me->SetPosition(alarPoints[POINT_MIDDLE]);
}, EVENT_RELOCATE_MIDDLE);
ScheduleUniqueTimedEvent(12s, [&]
if (!_hasPretendedToDie)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
DoCastSelf(SPELL_REBIRTH_PHASE2);
}, EVENT_MOVE_TO_PHASE_2);
ScheduleUniqueTimedEvent(16001ms, [&]{
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_AGGRESSIVE);
_noMelee = false;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleAbilities();
}, EVENT_REBIRTH);
_hasPretendedToDie = true;
DoCastSelf(SPELL_EMBER_BLAST, true);
PretendToDie(me);
_transitionScheduler.Schedule(1s, [this](TaskContext)
{
me->SetVisible(false);
}).Schedule(8s, [this](TaskContext)
{
me->SetPosition(alarPoints[POINT_MIDDLE]);
}).Schedule(12s, [this](TaskContext)
{
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetVisible(true);
DoCastSelf(SPELL_CLEAR_ALL_DEBUFFS, true);
DoCastSelf(SPELL_REBIRTH_PHASE2);
}).Schedule(16001ms, [this](TaskContext)
{
me->SetHealth(me->GetMaxHealth());
me->SetReactState(REACT_AGGRESSIVE);
_noMelee = false;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
_platform = POINT_MIDDLE;
me->GetMotionMaster()->MoveChase(me->GetVictim());
ScheduleAbilities();
});
}
}
}
@@ -219,6 +229,7 @@ struct boss_alar : public BossAI
void ScheduleAbilities()
{
_transitionScheduler.CancelAll();
ScheduleTimedEvent(57s, [&]
{
DoCastVictim(SPELL_MELT_ARMOR);
@@ -264,7 +275,7 @@ struct boss_alar : public BossAI
_noMelee = true;
scheduler.Schedule(2s, [this](TaskContext)
{
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 10.0f, true))
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 110.0f, true))
{
SpawnPhoenixes(2, target);
}
@@ -352,6 +363,8 @@ struct boss_alar : public BossAI
void UpdateAI(uint32 diff) override
{
_transitionScheduler.Update(diff);
if (!UpdateVictim())
{
return;
@@ -401,6 +414,7 @@ struct boss_alar : public BossAI
}
private:
bool _hasPretendedToDie;
bool _canAttackCooldown;
bool _baseAttackOverride;
bool _spawnPhoenixes;
@@ -409,6 +423,7 @@ private:
uint8 _platformRoll;
uint8 _noQuillTimes;
std::chrono::seconds _platformMoveRepeatTimer;
TaskScheduler _transitionScheduler;
};
class CastQuill : public BasicEvent

View File

@@ -36,7 +36,8 @@ enum Spells
SPELL_WRATH_OF_THE_ASTROMANCER = 42783,
SPELL_BLINDING_LIGHT = 33009,
SPELL_PSYCHIC_SCREAM = 34322,
SPELL_VOID_BOLT = 39329
SPELL_VOID_BOLT = 39329,
SPELL_TRUE_BEAM = 33365,
};
enum Misc
@@ -122,7 +123,7 @@ struct boss_high_astromancer_solarian : public BossAI
scheduler.Schedule(3650ms, [this](TaskContext context)
{
me->GetMotionMaster()->Clear();
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, true, true, -SPELL_WRATH_OF_THE_ASTROMANCER))
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 40.0f, false, true, -SPELL_WRATH_OF_THE_ASTROMANCER))
{
DoCast(target, SPELL_ARCANE_MISSILES);
}
@@ -145,6 +146,7 @@ struct boss_high_astromancer_solarian : public BossAI
{
me->SetReactState(REACT_PASSIVE);
Talk(SAY_SUMMON);
me->RemoveAllAuras();
me->SetModelVisible(false);
scheduler.DelayAll(21s);
scheduler.Schedule(6s, [this](TaskContext)
@@ -157,6 +159,7 @@ struct boss_high_astromancer_solarian : public BossAI
{
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
DoCast(light, SPELL_TRUE_BEAM);
me->SetPosition(*light);
me->StopMovingOnCurrentPos();
}
@@ -179,6 +182,7 @@ struct boss_high_astromancer_solarian : public BossAI
light->RemoveAllAuras();
if (light->GetDistance2d(CENTER_X, CENTER_Y) < 20.0f)
{
me->RemoveAllAuras();
me->SetModelVisible(true);
}
else

View File

@@ -1159,7 +1159,10 @@ class spell_kaelthas_mind_control : public SpellScript
void SelectTarget(std::list<WorldObject*>& targets)
{
if (Unit* victim = GetCaster()->GetVictim())
{
targets.remove_if(Acore::ObjectGUIDCheck(victim->GetGUID(), true));
}
targets.remove_if(Acore::ObjectTypeIdCheck(TYPEID_PLAYER, false));
}
void Register() override