refactor(Scripts/Commands): Convert cs_character to new system (#8768)

This commit is contained in:
IntelligentQuantum
2021-10-30 15:34:39 +03:30
committed by GitHub
parent e10a3ab6d7
commit 668a86762b
3 changed files with 220 additions and 330 deletions

View File

@@ -22,18 +22,19 @@ Comment: All character related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "Implementation/CharacterDatabase.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PlayerDump.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#include "World.h"
#include "WorldSession.h"
using namespace Acore::ChatCommands;
@@ -272,20 +273,21 @@ public:
}
}
static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterTitlesCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
if (!*args)
return false;
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
if (!player || !player->IsConnected())
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
if (!target)
return false;
Player const* target = player->GetConnectedPlayer();
LocaleConstant loc = handler->GetSessionDbcLocale();
char const* targetName = target->GetName().c_str();
char const* knownStr = handler->GetAcoreString(LANG_KNOWN);
// Search in CharTitles.dbc
@@ -295,22 +297,24 @@ public:
if (titleInfo && target->HasTitle(titleInfo))
{
std::string name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
if (name.empty())
char const* name = target->getGender() == GENDER_MALE ? titleInfo->nameMale[loc] : titleInfo->nameFemale[loc];
if (!*name)
name = (target->getGender() == GENDER_MALE ? titleInfo->nameMale[sWorld->GetDefaultDbcLocale()] : titleInfo->nameFemale[sWorld->GetDefaultDbcLocale()]);
if (!*name)
continue;
char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
? handler->GetAcoreString(LANG_ACTIVE)
: "";
char const* activeStr = "";
if (target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index)
activeStr = handler->GetAcoreString(LANG_ACTIVE);
char titleNameStr[80];
snprintf(titleNameStr, 80, name.c_str(), targetName);
std::string titleName = Acore::StringFormat(name, player->GetName().c_str());
// send title in "id (idx:idx) - [namedlink locale]" format
if (handler->GetSession())
handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleNameStr, localeNames[loc], knownStr, activeStr);
handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->bit_index, id, titleName.c_str(), localeNames[loc], knownStr, activeStr);
else
handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name.c_str(), localeNames[loc], knownStr, activeStr);
handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->bit_index, name, localeNames[loc], knownStr, activeStr);
}
}
@@ -318,51 +322,99 @@ public:
}
//rename characters
static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterRenameCommand(ChatHandler* handler, Optional<PlayerIdentifier> player, Optional<std::string_view> newNameV)
{
char* nameStr = strtok((char*)args, " ");
char* reserveNameStr = strtok(nullptr, " ");
if (!reserveNameStr && nameStr && atoi(nameStr) == 1)
{
reserveNameStr = nameStr;
nameStr = nullptr;
}
bool reserveName = reserveNameStr != nullptr && atoi(reserveNameStr) == 1;
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
if (!player && newNameV)
return false;
if (target)
{
// check online security
if (handler->HasLowerSecurity(target))
return false;
if (!player)
player = PlayerIdentifier::FromTarget(handler);
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
if (!player)
return false;
if (handler->HasLowerSecurity(nullptr, player->GetGUID()))
return false;
if (newNameV)
{
std::string newName{ *newNameV };
if (!normalizePlayerName(newName))
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (ObjectMgr::CheckPlayerName(newName, true) != CHAR_NAME_SUCCESS)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
if (sObjectMgr->IsReservedName(newName))
{
handler->SendSysMessage(LANG_RESERVED_NAME);
handler->SetSentErrorMessage(true);
return false;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, newName);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (result)
{
handler->PSendSysMessage(LANG_RENAME_PLAYER_ALREADY_EXISTS, newName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
// Remove declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
if (Player* target = player->GetConnectedPlayer())
{
target->SetName(newName);
if (WorldSession* session = target->GetSession())
session->KickPlayer("HandleCharacterRenameCommand GM Command renaming character");
}
else
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
stmt->setString(0, newName);
stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
sWorld->UpdateGlobalNameData(player->GetGUID().GetCounter(), player->GetName().c_str(), newName);
sWorld->UpdateGlobalPlayerData(player->GetGUID().GetCounter(), PLAYER_UPDATE_DATA_NAME, newName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, player->GetName().c_str(), newName.c_str());
}
else
{
// check offline security
if (handler->HasLowerSecurity(nullptr, targetGuid))
return false;
if (Player* target = player->GetConnectedPlayer())
{
handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
}
else
{
// check offline security
if (handler->HasLowerSecurity(nullptr, player->GetGUID()))
return false;
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, targetGuid.GetCounter());
CharacterDatabase.Execute(stmt);
}
if (reserveName)
{
sObjectMgr->AddReservedPlayerName(targetName);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
}
return true;
@@ -393,96 +445,90 @@ public:
}
// customize characters
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
if (!player)
player = PlayerIdentifier::FromTarget(handler);
if (!player)
return false;
auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
if (target)
if (Player* target = player->GetConnectedPlayer())
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, static_cast<uint16>(AT_LOGIN_CUSTOMIZE));
stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
if (!player)
player = PlayerIdentifier::FromTarget(handler);
if (!player)
return false;
auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
if (target)
if (Player* target = player->GetConnectedPlayer())
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
Player* target;
ObjectGuid targetGuid;
std::string targetName;
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
if (!player)
player = PlayerIdentifier::FromTarget(handler);
if (!player)
return false;
auto* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
if (target)
if (Player* target = player->GetConnectedPlayer())
{
// TODO : add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
std::string oldNameLink = handler->playerLink(targetName);
// TODO : add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.GetCounter());
stmt->setUInt32(1, targetGuid.GetCounter());
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, handler->playerLink(*player).c_str(), player->GetGUID().GetCounter());
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
stmt->setUInt32(1, player->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
CharacterDatabase.Execute(stmt);
return true;
}
static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterReputationCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
{
Player* target;
if (!handler->extractPlayerTarget((char*)args, &target))
if (!player)
player = PlayerIdentifier::FromTargetOrSelf(handler);
if (!player || !player->IsConnected())
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
Player const* target = player->GetConnectedPlayer();
LocaleConstant loc = handler->GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
@@ -531,16 +577,20 @@ public:
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedListCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterDeletedListCommand(ChatHandler* handler, Optional<std::string_view> needleStr)
{
std::string needle;
if (needleStr)
needle.assign(*needleStr);
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
// if no characters have been found, output a warning
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
handler->SetSentErrorMessage(true);
return false;
}
@@ -560,59 +610,52 @@ public:
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
static bool HandleCharacterDeletedRestoreCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterDeletedRestoreCommand(ChatHandler* handler, std::string needle, Optional<std::string_view> newCharName, Optional<AccountIdentifier> newAccount)
{
// It is required to submit at least one argument
if (!*args)
return false;
std::string searchString;
std::string newCharName;
uint32 newAccount = 0;
// GCC by some strange reason fail build code without temporary variable
std::istringstream params(args);
params >> searchString >> newCharName >> newAccount;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, searchString))
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
handler->SetSentErrorMessage(true);
return false;
}
handler->SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
HandleCharacterDeletedListHelper(foundList, handler);
if (newCharName.empty())
if (!newCharName)
{
// Drop nonexisting account cases
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
HandleCharacterDeletedRestoreHelper(*itr, handler);
return true;
}
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
if (foundList.size() == 1)
{
std::string newName{ *newCharName };
DeletedInfo delInfo = foundList.front();
// update name
delInfo.name = newCharName;
delInfo.name = newName;
// if new account provided update deleted info
if (newAccount && newAccount != delInfo.accountId)
if (newAccount)
{
delInfo.accountId = newAccount;
AccountMgr::GetName(newAccount, delInfo.accountName);
delInfo.accountId = newAccount->GetID();
delInfo.accountName = newAccount->GetName();
}
HandleCharacterDeletedRestoreHelper(delInfo, handler);
return true;
}
else
handler->SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
return true;
handler->SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
handler->SetSentErrorMessage(true);
return false;
}
/**
@@ -625,19 +668,16 @@ public:
*
* @param args the search string which either contains a player GUID or a part fo the character-name
*/
static bool HandleCharacterDeletedDeleteCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterDeletedDeleteCommand(ChatHandler* handler, std::string needle)
{
// It is required to submit at least one argument
if (!*args)
return false;
DeletedInfoList foundList;
if (!GetDeletedCharacterInfoList(foundList, args))
if (!GetDeletedCharacterInfoList(foundList, needle))
return false;
if (foundList.empty())
{
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
handler->SetSentErrorMessage(true);
return false;
}
@@ -662,25 +702,16 @@ public:
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
static bool HandleCharacterDeletedPurgeCommand(ChatHandler* /*handler*/, char const* args)
static bool HandleCharacterDeletedPurgeCommand(ChatHandler* /*handler*/, Optional<uint16> days)
{
int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
int32 keepDays = static_cast<int32>(sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS));
char* daysStr = strtok((char*)args, " ");
if (daysStr)
{
if (!isNumeric(daysStr))
return false;
keepDays = atoi(daysStr);
if (keepDays < 0)
return false;
}
// config option value 0 -> disabled and can't be used
else if (keepDays <= 0)
if (days)
keepDays = static_cast<int32>(*days);
else if (keepDays <= 0) // config option value 0 -> disabled and can't be used
return false;
Player::DeleteOldCharacters(uint32(keepDays));
Player::DeleteOldCharacters(static_cast<uint32>(keepDays));
return true;
}
@@ -692,46 +723,22 @@ public:
*
* @param args the search string which either contains a player GUID or a part of the character-name
*/
static bool HandleCharacterEraseCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterEraseCommand(ChatHandler* handler, PlayerIdentifier player)
{
if (!*args)
return false;
char* characterName_str = strtok((char*)args, " ");
if (!characterName_str)
return false;
std::string characterName = characterName_str;
if (!normalizePlayerName(characterName))
return false;
ObjectGuid characterGuid;
uint32 accountId;
Player* player = ObjectAccessor::FindPlayerByName(characterName);
if (player)
if (Player* target = player.GetConnectedPlayer())
{
characterGuid = player->GetGUID();
accountId = player->GetSession()->GetAccountId();
player->GetSession()->KickPlayer("HandleCharacterEraseCommand");
accountId = target->GetSession()->GetAccountId();
target->GetSession()->KickPlayer("HandleCharacterEraseCommand GM Command deleting character");
}
else
{
characterGuid = sObjectMgr->GetPlayerGUIDByName(characterName);
if (!characterGuid)
{
handler->PSendSysMessage(LANG_NO_PLAYER, characterName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
accountId = sObjectMgr->GetPlayerAccountIdByGUID(characterGuid.GetCounter());
}
accountId = sObjectMgr->GetPlayerAccountIdByGUID(player.GetGUID().GetCounter());
std::string accountName;
AccountMgr::GetName(accountId, accountName);
Player::DeleteFromDB(characterGuid.GetCounter(), accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.GetCounter(), accountName.c_str(), accountId);
Player::DeleteFromDB(player.GetGUID().GetCounter(), accountId, true, true);
handler->PSendSysMessage(LANG_CHARACTER_DELETED, player.GetName().c_str(), player.GetGUID().GetCounter(), accountName.c_str(), accountId);
return true;
}
@@ -761,53 +768,11 @@ public:
return true;
}
static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args)
static bool ValidatePDumpTarget(ChatHandler* handler, std::string& name, Optional<std::string_view> characterName, Optional<ObjectGuid::LowType> characterGUID)
{
if (!*args)
return false;
char* fileStr = strtok((char*)args, " ");
if (!fileStr)
return false;
char* accountStr = strtok(nullptr, " ");
if (!accountStr)
return false;
std::string accountName = accountStr;
if (!Utf8ToUpperOnlyLatin(accountName))
if (characterName)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
uint32 accountId = AccountMgr::GetId(accountName);
if (!accountId)
{
accountId = atoi(accountStr); // use original string
if (!accountId)
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
}
if (!AccountMgr::GetName(accountId, accountName))
{
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
handler->SetSentErrorMessage(true);
return false;
}
char* guidStr = nullptr;
char* nameStr = strtok(nullptr, " ");
std::string name;
if (nameStr)
{
name = nameStr;
name.assign(*characterName);
// normalize the name if specified and check if it exists
if (!normalizePlayerName(name))
{
@@ -822,45 +787,42 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
guidStr = strtok(nullptr, " ");
}
ObjectGuid::LowType guid = 0;
if (guidStr)
if (characterGUID)
{
guid = uint32(atoi(guidStr));
if (!guid)
if (sObjectMgr->GetPlayerAccountIdByGUID(*characterGUID))
{
handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
handler->SetSentErrorMessage(true);
return false;
}
if (sObjectMgr->GetPlayerAccountIdByGUID(guid))
{
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, *characterGUID);
handler->SetSentErrorMessage(true);
return false;
}
}
switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
return true;
}
static bool HandlePDumpLoadCommand(ChatHandler* handler, std::string fileName, AccountIdentifier account, Optional<std::string_view> characterName, Optional<ObjectGuid::LowType> characterGUID)
{
std::string name;
if (!ValidatePDumpTarget(handler, name, characterName, characterGUID))
return false;
switch (PlayerDumpReader().LoadDump(fileName, account, name, characterGUID.value_or(0)))
{
case DUMP_SUCCESS:
handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileName.c_str());
handler->SetSentErrorMessage(true);
return false;
case DUMP_FILE_BROKEN:
handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr);
handler->PSendSysMessage(LANG_DUMP_BROKEN, fileName.c_str());
handler->SetSentErrorMessage(true);
return false;
case DUMP_TOO_MANY_CHARS:
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId);
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, account.GetName().c_str(), account.GetID());
handler->SetSentErrorMessage(true);
return false;
default:
@@ -872,79 +834,15 @@ public:
return true;
}
static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args)
static bool HandlePDumpWriteCommand(ChatHandler* handler, std::string fileName, PlayerIdentifier player)
{
if (!*args)
return false;
char* fileStr = strtok((char*)args, " ");
char* playerStr = strtok(nullptr, " ");
if (!fileStr && !playerStr)
{
QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters");
if (!result)
return true;
do
{
uint64 _guid = result->Fetch()[0].GetUInt64();
char buff[20];
sprintf(buff, "%u", (uint32)_guid);
switch(PlayerDumpWriter().WriteDump(buff, uint32(_guid)))
{
case DUMP_SUCCESS:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, buff);
handler->SetSentErrorMessage(true);
return false;
case DUMP_CHARACTER_DELETED:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
handler->SetSentErrorMessage(true);
return false;
default:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
handler->SetSentErrorMessage(true);
return false;
}
} while(result->NextRow());
}
if (!fileStr || !playerStr)
return false;
ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
guid = ObjectGuid::Create<HighGuid::Player>(atoi(playerStr));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);
if (name.empty())
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
guid = sObjectMgr->GetPlayerGUIDByName(name);
}
if (!sObjectMgr->GetPlayerAccountIdByGUID(guid.GetCounter()))
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
switch (PlayerDumpWriter().WriteDump(fileStr, guid.GetCounter()))
switch (PlayerDumpWriter().WriteDump(fileName, player.GetGUID().GetCounter()))
{
case DUMP_SUCCESS:
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
break;
case DUMP_FILE_OPEN_ERROR:
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileName.c_str());
handler->SetSentErrorMessage(true);
return false;
case DUMP_CHARACTER_DELETED:
@@ -960,30 +858,20 @@ public:
return true;
}
static bool HandleCharacterCheckBankCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleCharacterCheckBankCommand(ChatHandler* handler)
{
handler->GetSession()->SendShowBank(handler->GetSession()->GetPlayer()->GetGUID());
return true;
}
static bool HandleCharacterCheckBagCommand(ChatHandler* handler, char const* args)
static bool HandleCharacterCheckBagCommand(ChatHandler* handler, uint8 BagSlot)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayerOrSelf();
char* Slot = strtok((char*)args, " ");
if (!Slot)
return false;
Player* player = handler->getSelectedPlayerOrSelf();
if (!player)
if (!target)
return false;
uint8 Counter = 0;
uint8 BagSlot = atoi(Slot);
switch (BagSlot)
{
case 2:
@@ -1009,7 +897,7 @@ public:
{
for (uint32 i = 23; i < 39; i++)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
if (Item* item = target->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
{
Counter++;
std::ostringstream ItemString;
@@ -1021,11 +909,11 @@ public:
}
else
{
if (Bag* bag = player->GetBagByPos(BagSlot))
if (Bag* bag = target->GetBagByPos(BagSlot))
{
for (uint32 i = 0; i < bag->GetBagSize(); i++)
{
if (Item* item = player->GetItemByPos(BagSlot, i))
if (Item* item = target->GetItemByPos(BagSlot, i))
{
Counter++;
std::ostringstream ItemString;
@@ -1041,7 +929,7 @@ public:
return true;
}
static bool HandleCharacterCheckProfessionCommand(ChatHandler* handler, char const*)
static bool HandleCharacterCheckProfessionCommand(ChatHandler* handler)
{
Player* player = handler->getSelectedPlayerOrSelf();