refactor(Scripts/Commands): Convert cs_character to new system (#8768)

This commit is contained in:
IntelligentQuantum
2021-10-30 15:34:39 +03:30
committed by GitHub
parent e10a3ab6d7
commit 668a86762b
3 changed files with 220 additions and 330 deletions

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@@ -148,6 +148,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, "INSERT INTO account_instance_times (accountId, instanceId, releaseTime) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_MATCH_MAKER_RATING, "SELECT matchMakerRating, maxMMR FROM character_arena_stats WHERE guid = ? AND slot = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_COUNT, "SELECT account, COUNT(guid) FROM characters WHERE account = ? GROUP BY account", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_NAME_BY_GUID, "UPDATE characters SET name = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_DECLINED_NAME, "DELETE FROM character_declinedname WHERE guid = ?", CONNECTION_ASYNC);
// Guild handling