fix(Core/Spells): add several missing null checks for the DamageInfo struct to fix a crash - Part II. (#8376)

This commit is contained in:
UltraNix
2021-10-10 15:56:42 +02:00
committed by GitHub
parent 760e043116
commit 66809383d1
13 changed files with 48 additions and 41 deletions

View File

@@ -668,7 +668,7 @@ public:
bool CheckProc(ProcEventInfo& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetDamageInfo()->GetSpellInfo();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || !spellInfo->HasEffect(SPELL_EFFECT_HEAL))
return false;
@@ -2868,7 +2868,7 @@ public:
/*if (!GetTarget()->FindMap() || GetTarget()->FindMap()->IsBattlegroundOrArena())
return false;*/
if (const SpellInfo* procSpell = eventInfo.GetDamageInfo()->GetSpellInfo())
if (const SpellInfo* procSpell = eventInfo.GetSpellInfo())
if (!eventInfo.GetDamageInfo()->GetDamage())
{
if (procSpell->SpellFamilyName == SPELLFAMILY_WARRIOR)