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feat(Scripts/Commands): Implement Pooling Tools for easier object pooling (#24196)
Co-authored-by: sudlud <sudlud@users.noreply.github.com>
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DELETE FROM `command` WHERE `name` LIKE 'pooltools%';
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INSERT INTO `command` (`name`, `security`, `help`) VALUES
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('pooltools', 3, 'Syntax: .pooltools $subcommand\nTools for creating gameobject pools ingame.\nTo use pooltools, uncomment Appender.Dev and Logger.sql.dev in the worldserver config.'),
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('pooltools start', 3, 'Syntax: .pooltools start #description\nStarts a pooling session with the specified description.'),
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('pooltools def', 3, 'Syntax: .pooltools def #GameobjectID #Chance #GameobjectID #Chance (...)\nDefines the Gameobject entries to be detected along with their associated chances.'),
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('pooltools add', 3, 'Syntax: .pooltools add [radius]\nAdds nearby gameobjects to the pooling session. Default radius is 5y.'),
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('pooltools remove', 3, 'Syntax: .pooltools remove\nRemoves the last group from the pooling session.'),
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('pooltools end', 3, 'Syntax: .pooltools end\nLogs the current pooling session and clears it.'),
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('pooltools clear', 3, 'Syntax: .pooltools clear\nClears the current pooling session.');
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