fix(Scripts/Chat): Fix chat logger (#17102)

* fix(Scripts/Chat): Fix chat logger

* Update chat_log.cpp

* Update worldserver.conf.dist

* Update chat_log.cpp

* fix build

* oopsie

* fix clang
This commit is contained in:
Kitzunu
2023-09-16 08:17:42 +02:00
committed by GitHub
parent edaf38c6c3
commit 66066f508b
5 changed files with 44 additions and 63 deletions

View File

@@ -398,6 +398,4 @@ void Log::LoadFromConfig()
ReadAppendersFromConfig();
ReadLoggersFromConfig();
_debugLogMask = DebugLogFilters(sConfigMgr->GetOption<uint32>("DebugLogMask", LOG_FILTER_NONE, false));
}

View File

@@ -121,8 +121,6 @@ private:
Acore::Asio::IoContext* _ioContext;
Acore::Asio::Strand* _strand;
// Deprecated debug filter logs
DebugLogFilters _debugLogMask;
};
#define sLog Log::instance()

View File

@@ -46,6 +46,7 @@ enum AppenderType : uint8
APPENDER_INVALID = 0xFF // SKIP
};
// EnumUtils: DESCRIBE THIS
enum AppenderFlags : uint8
{
APPENDER_FLAGS_NONE = 0x00,
@@ -56,37 +57,4 @@ enum AppenderFlags : uint8
APPENDER_FLAGS_MAKE_FILE_BACKUP = 0x10
};
// Dprecated debug log filters need delte later
enum DebugLogFilters
{
LOG_FILTER_NONE = 0x00000000,
LOG_FILTER_UNITS = 0x00000001, // Anything related to units that doesn't fit in other categories. ie. creature formations
LOG_FILTER_PETS = 0x00000002,
LOG_FILTER_VEHICLES = 0x00000004,
LOG_FILTER_TSCR = 0x00000008, // C++ AI, instance scripts, etc.
LOG_FILTER_DATABASE_AI = 0x00000010, // SmartAI, EventAI, CreatureAI
LOG_FILTER_MAPSCRIPTS = 0x00000020,
LOG_FILTER_NETWORKIO = 0x00000040, // Anything packet/netcode related
LOG_FILTER_SPELLS_AURAS = 0x00000080,
LOG_FILTER_ACHIEVEMENTSYS = 0x00000100,
LOG_FILTER_CONDITIONSYS = 0x00000200,
LOG_FILTER_POOLSYS = 0x00000400,
LOG_FILTER_AUCTIONHOUSE = 0x00000800,
LOG_FILTER_BATTLEGROUND = 0x00001000, // Anything related to arena's and battlegrounds
LOG_FILTER_OUTDOORPVP = 0x00002000,
LOG_FILTER_CHATSYS = 0x00004000,
LOG_FILTER_LFG = 0x00008000,
LOG_FILTER_MAPS = 0x00010000, // Maps, instances, grids, cells, visibility
LOG_FILTER_PLAYER_LOADING = 0x00020000, // Debug output from Player::_Load functions
LOG_FILTER_PLAYER_ITEMS = 0x00040000, // Anything item related
LOG_FILTER_PLAYER_SKILLS = 0x00080000, // Skills related
LOG_FILTER_LOOT = 0x00100000, // Loot related
LOG_FILTER_GUILD = 0x00200000, // Guild related
LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related
LOG_FILTER_WARDEN = 0x00800000, // Warden related
LOG_FILTER_BATTLEFIELD = 0x01000000, // Battlefield related
LOG_FILTER_MODULES = 0x02000000, // Modules debug
LOG_FILTER_CLOSE_SOCKET = 0x04000000, // Whenever KickPlayer() or CloseSocket() are called
};
#endif // LogCommon_h__