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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/Unit/Unit.cpp
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@@ -318,9 +318,10 @@ public:
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uint32 GetDifficultyChangePreventionTime() const;
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DifficultyPreventionChangeType GetDifficultyChangePreventionReason() const { return _difficultyChangePreventionType; }
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void SetDifficultyChangePrevention(DifficultyPreventionChangeType type);
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void DoForAllMembers(std::function<void(Player*)> const& worker);
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// Reset Instance Gameobjects
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void ResetInstanceSavedGameobjects(uint32 instanceId);
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protected:
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void _homebindIfInstance(Player* player);
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void _cancelHomebindIfInstance(Player* player);
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