mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-01 01:53:47 +00:00
Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/Unit/Unit.cpp
This commit is contained in:
@@ -329,7 +329,31 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
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// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
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SetGoType(GameobjectTypes(goinfo->type));
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SetGoState(go_state);
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if (IsInstanceGameobject())
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{
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switch (GetStateSavedOnInstance())
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{
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case 0:
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SetGoState(GO_STATE_READY);
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SwitchDoorOrButton(true);
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break;
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case 1:
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SetGoState(GO_STATE_READY);
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break;
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case 2:
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SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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break;
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default:
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SetGoState(go_state);
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break;
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}
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}
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else
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{
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SetGoState(go_state);
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}
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SetGoArtKit(artKit);
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SetDisplayId(goinfo->displayId);
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@@ -2432,6 +2456,146 @@ void GameObject::SetGoState(GOState state)
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else if (state == GO_STATE_READY)
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EnableCollision(!startOpen);*/
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}
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/* Whenever a gameobject inside an instance changes
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* save it's state on the database to be loaded properly
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* on server restart or crash.
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*/
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if (IsInstanceGameobject() && IsAbleToSaveOnDb())
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{
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// Save the gameobject state on the Database
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if (!FindStateSavedOnInstance())
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{
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SaveInstanceData(GameobjectStateToInt(&state));
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}
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else
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{
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UpdateInstanceData(GameobjectStateToInt(&state));
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}
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}
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}
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bool GameObject::IsInstanceGameobject()
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{
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// Avoid checking for unecessary gameobjects whose
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// states don't matter for the dungeon progression
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if (!ValidateGameobjectType())
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{
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return false;
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}
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if (auto* map = FindMap())
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{
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if (map->IsDungeon() || map->IsRaid())
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{
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return true;
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}
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}
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return false;
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}
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bool GameObject::ValidateGameobjectType()
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{
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switch (m_goInfo->type)
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{
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case GAMEOBJECT_TYPE_DOOR:
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case GAMEOBJECT_TYPE_BUTTON:
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case GAMEOBJECT_TYPE_TRAP:
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case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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case GAMEOBJECT_TYPE_TRAPDOOR:
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return true;
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default:
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return false;
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}
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}
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uint8 GameObject::GameobjectStateToInt(GOState* state)
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{
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uint8 m_state = 3;
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if (state)
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{
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switch (*state)
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{
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case GO_STATE_ACTIVE:
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m_state = 0;
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return m_state;
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case GO_STATE_READY:
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m_state = 1;
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return m_state;
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case GO_STATE_ACTIVE_ALTERNATIVE:
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m_state = 2;
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return m_state;
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}
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}
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// Returning any value that is not one of the specified ones
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// Which will default into the invalid part of the switch
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return m_state;
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}
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bool GameObject::IsAbleToSaveOnDb()
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{
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return m_saveStateOnDb;
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}
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void GameObject::UpdateSaveToDb(bool enable)
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{
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m_saveStateOnDb = enable;
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if (enable)
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{
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SavingStateOnDB();
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}
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}
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void GameObject::SavingStateOnDB()
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{
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if (IsInstanceGameobject())
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{
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GOState param = GetGoState();
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if (!FindStateSavedOnInstance())
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{
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SaveInstanceData(GameobjectStateToInt(¶m));
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}
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}
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}
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void GameObject::SaveInstanceData(uint8 state)
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{
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uint32 id = GetInstanceId();
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uint32 guid = GetSpawnId();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INSERT_INSTANCE_SAVED_DATA);
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stmt->SetData(0, id);
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stmt->SetData(1, guid);
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stmt->SetData(2, state);
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CharacterDatabase.Execute(stmt);
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sObjectMgr->NewInstanceSavedGameobjectState(id, guid, state);
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}
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void GameObject::UpdateInstanceData(uint8 state)
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{
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uint32 id = GetInstanceId();
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uint32 guid = GetSpawnId();
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_INSTANCE_SAVED_DATA);
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stmt->SetData(0, state);
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stmt->SetData(1, guid);
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stmt->SetData(2, id);
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CharacterDatabase.Execute(stmt);
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sObjectMgr->SetInstanceSavedGameobjectState(id, guid, state);
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}
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uint8 GameObject::GetStateSavedOnInstance()
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{
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return sObjectMgr->GetInstanceSavedGameobjectState(GetInstanceId(), GetSpawnId());
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}
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bool GameObject::FindStateSavedOnInstance()
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{
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return sObjectMgr->FindInstanceSavedGameobjectState(GetInstanceId(), GetSpawnId());
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}
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void GameObject::SetDisplayId(uint32 displayid)
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@@ -1011,6 +1011,25 @@ public:
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static std::unordered_map<int, goEventFlag> gameObjectToEventFlag; // Gameobject -> event flag
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void SaveInstanceData(uint8 state);
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void UpdateInstanceData(uint8 state);
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bool FindStateSavedOnInstance();
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bool ValidateGameobjectType();
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uint8 GetStateSavedOnInstance();
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bool IsInstanceGameobject();
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uint8 GameobjectStateToInt(GOState* state);
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/* A check to verify if this object is available to be saved on the DB when
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* a state change occurs
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*/
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bool IsAbleToSaveOnDb();
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/* Enable or Disable the ability to save on the database this gameobject's state
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* whenever it changes
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*/
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void UpdateSaveToDb(bool enable);
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void SavingStateOnDB();
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protected:
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bool AIM_Initialize();
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GameObjectModel* CreateModel();
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@@ -1067,5 +1086,7 @@ private:
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return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare);
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}
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GameObjectAI* m_AI;
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bool m_saveStateOnDb = false;
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};
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#endif
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@@ -181,6 +181,16 @@ void Player::SendResetFailedNotify(uint32 mapid)
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GetSession()->SendPacket(&data);
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}
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void DeleteInstanceSavedData(uint32 instanceId)
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{
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if (instanceId)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DELETE_INSTANCE_SAVED_DATA);
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stmt->SetData(0, instanceId);
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CharacterDatabase.Execute(stmt);
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}
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}
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/// Reset all solo instances and optionally send a message on success for each
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void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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{
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@@ -198,7 +208,9 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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InstanceSave* instanceSave = itr->second.save;
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MapEntry const* entry = sMapStore.LookupEntry(itr->first);
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if (!entry || entry->IsRaid() || !instanceSave->CanReset())
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{
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continue;
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}
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Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
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if (!map || map->ToInstanceMap()->Reset(method))
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@@ -207,10 +219,16 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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toUnbind.push_back(instanceSave);
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}
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else
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{
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p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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}
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DeleteInstanceSavedData(instanceSave->GetInstanceId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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{
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sInstanceSaveMgr->UnbindAllFor(*itr);
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}
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}
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break;
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case INSTANCE_RESET_CHANGE_DIFFICULTY:
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@@ -225,7 +243,9 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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InstanceSave* instanceSave = itr->second.save;
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MapEntry const* entry = sMapStore.LookupEntry(itr->first);
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if (!entry || entry->IsRaid() != isRaid || !instanceSave->CanReset())
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{
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continue;
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}
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Map* map = sMapMgr->FindMap(instanceSave->GetMapId(), instanceSave->GetInstanceId());
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if (!map || map->ToInstanceMap()->Reset(method))
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@@ -234,7 +254,11 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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toUnbind.push_back(instanceSave);
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}
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else
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{
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p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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}
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DeleteInstanceSavedData(instanceSave->GetInstanceId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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sInstanceSaveMgr->UnbindAllFor(*itr);
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@@ -262,6 +286,8 @@ void Player::ResetInstances(ObjectGuid guid, uint8 method, bool isRaid)
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}
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//else
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// p->SendResetInstanceFailed(0, instanceSave->GetMapId());
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DeleteInstanceSavedData(instanceSave->GetInstanceId());
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}
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for (std::vector<InstanceSave*>::const_iterator itr = toUnbind.begin(); itr != toUnbind.end(); ++itr)
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sInstanceSaveMgr->PlayerUnbindInstance(p->GetGUID(), (*itr)->GetMapId(), (*itr)->GetDifficulty(), true, p);
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@@ -20713,3 +20713,58 @@ bool Unit::SetCannotReachTarget(bool cannotReach, bool /*isChase = true*/)
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return true;
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}
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bool Unit::IsInDisallowedMountForm() const
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{
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if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
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{
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if (transformSpellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
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{
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return false;
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}
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}
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if (ShapeshiftForm form = GetShapeshiftForm())
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{
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SpellShapeshiftEntry const* shapeshift = sSpellShapeshiftStore.LookupEntry(form);
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if (!shapeshift)
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{
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return true;
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}
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if (!(shapeshift->flags1 & 0x1))
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{
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return true;
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}
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}
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if (GetDisplayId() == GetNativeDisplayId())
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{
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return false;
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}
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CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(GetDisplayId());
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if (!display)
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{
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return true;
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}
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CreatureDisplayInfoExtraEntry const* displayExtra = sCreatureDisplayInfoExtraStore.LookupEntry(display->ExtendedDisplayInfoID);
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if (!displayExtra)
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{
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return true;
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}
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CreatureModelDataEntry const* model = sCreatureModelDataStore.LookupEntry(display->ModelId);
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ChrRacesEntry const* race = sChrRacesStore.LookupEntry(displayExtra->DisplayRaceID);
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if (model && !(model->HasFlag(CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT)))
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{
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if (race && !(race->HasFlag(CHRRACES_FLAGS_CAN_MOUNT)))
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{
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return true;
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}
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}
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return false;
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}
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@@ -2036,18 +2036,13 @@ public:
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SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
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}
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[[nodiscard]] inline bool IsInFeralForm() const
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[[nodiscard]] bool IsInFeralForm() const
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{
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ShapeshiftForm form = GetShapeshiftForm();
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return form == FORM_CAT || form == FORM_BEAR || form == FORM_DIREBEAR || form == FORM_GHOSTWOLF; // Xinef: added shamans Ghost Wolf, should behave exactly like druid forms
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}
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[[nodiscard]] inline bool IsInDisallowedMountForm() const
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{
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ShapeshiftForm form = GetShapeshiftForm();
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return form != FORM_NONE && form != FORM_BATTLESTANCE && form != FORM_BERSERKERSTANCE && form != FORM_DEFENSIVESTANCE &&
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form != FORM_SHADOW && form != FORM_STEALTH && form != FORM_UNDEAD;
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}
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[[nodiscard]] bool IsInDisallowedMountForm() const;
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float m_modMeleeHitChance;
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float m_modRangedHitChance;
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@@ -2129,7 +2124,7 @@ public:
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void AddInterruptMask(uint32 mask) { m_interruptMask |= mask; }
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void UpdateInterruptMask();
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uint32 GetDisplayId() { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
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[[nodiscard]] uint32 GetDisplayId() const { return GetUInt32Value(UNIT_FIELD_DISPLAYID); }
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virtual void SetDisplayId(uint32 modelId);
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[[nodiscard]] uint32 GetNativeDisplayId() const { return GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); }
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void RestoreDisplayId();
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