Merge branch 'master' into Playerbot

# Conflicts:
#	src/server/game/Entities/Unit/Unit.cpp
This commit is contained in:
郑佩茹
2022-05-25 08:51:01 -06:00
33 changed files with 656 additions and 28 deletions

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@@ -62,6 +62,7 @@ DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicCameraEntry> sCinematicCameraStore(CinematicCameraEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore(CreatureModelDatafmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
@@ -290,6 +291,7 @@ void LoadDBCStores(const std::string& dataPath)
LOAD_DBC(sCinematicCameraStore, "CinematicCamera.dbc", "cinematiccamera_dbc");
LOAD_DBC(sCinematicSequencesStore, "CinematicSequences.dbc", "cinematicsequences_dbc");
LOAD_DBC(sCreatureDisplayInfoStore, "CreatureDisplayInfo.dbc", "creaturedisplayinfo_dbc");
LOAD_DBC(sCreatureDisplayInfoExtraStore, "CreatureDisplayInfoExtra.dbc", "creaturedisplayinfoextra_dbc");
LOAD_DBC(sCreatureFamilyStore, "CreatureFamily.dbc", "creaturefamily_dbc");
LOAD_DBC(sCreatureModelDataStore, "CreatureModelData.dbc", "creaturemodeldata_dbc");
LOAD_DBC(sCreatureSpellDataStore, "CreatureSpellData.dbc", "creaturespelldata_dbc");

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@@ -95,6 +95,7 @@ extern DBCStorage <ChrRacesEntry> sChrRacesStore;
extern DBCStorage <CinematicCameraEntry> sCinematicCameraStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureDisplayInfoExtraEntry> sCreatureDisplayInfoExtraStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
extern DBCStorage <CreatureModelDataEntry> sCreatureModelDataStore;
extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore;