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Fixed criteria updating on exploration
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@@ -6929,7 +6929,7 @@ void Player::CheckAreaExploreAndOutdoor()
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{
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SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, GetAreaId());
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UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA, areaId);
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if (areaEntry->area_level > 0)
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{
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