diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 9b0c9f634..47a8632be 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -712,6 +712,12 @@ void BattlegroundQueue::BattlegroundQueueUpdate(BattlegroundBracketId bracket_id for (auto itr : m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups) BattlegroundMgr::InviteGroupToBG(itr, bg, itr->RealTeamID); } + + // prevent new BGs to be created if there are some non-empty BGs running + // TODO: note that this is a workaround, + // however it shouldn't cause issues as the queue update is constantly called + if (!bg_template->isArena() && !bgsToCheck.empty()) + return; } // finished iterating through battlegrounds with free slots, maybe we need to create a new bg