revert(Core/Player): Revert Delayed Damage System (#16246)

* Revert "fix(Core/Spells): Delayed Damage system (#16183)"

This reverts commit d282cce4af.

* Revert "fix: Crash on ProcessDelayedDamages (#16166)"

This reverts commit 3dbdea5e28.

* Revert "fix(core\player): Missing combat animation (#14199)"

This reverts commit a238e5e27b.
This commit is contained in:
Gultask
2023-05-13 13:50:27 -03:00
committed by GitHub
parent f2e01028cf
commit 64c7c99bda
9 changed files with 5 additions and 131 deletions

View File

@@ -6387,7 +6387,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
SpellPeriodicAuraLogInfo pInfo(this, damage, overkill, absorb, resist, 0.0f, crit);
target->SendPeriodicAuraLog(&pInfo);
Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true, false);
Unit::DealDamage(caster, target, damage, &cleanDamage, DOT, GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), true);
Unit::ProcDamageAndSpell(caster, target, caster ? procAttacker : 0, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo(), nullptr, GetEffIndex(), nullptr, &dmgInfo);
}