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fix(Core/Spells): Autoshot should not interrupt Volley (#9202)
- Closes #8883
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@@ -2024,7 +2024,7 @@ public:
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void RemoveAurasDueToItemSpell(uint32 spellId, ObjectGuid castItemGuid);
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void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID = ObjectGuid::Empty, Aura* except = nullptr, bool negative = true, bool positive = true);
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void RemoveNotOwnSingleTargetAuras();
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void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = 0);
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void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except = 0, bool isAutoshot = false);
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void RemoveAurasWithAttribute(uint32 flags);
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void RemoveAurasWithFamily(SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID);
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void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode = AURA_REMOVE_BY_DEFAULT, uint32 except = 0);
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