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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -171,7 +171,7 @@ class spell_warl_improved_demonic_tactics : public AuraScript
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bool Load() override
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{
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return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
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return GetUnitOwner()->IsPlayer();
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}
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void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
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@@ -223,7 +223,7 @@ class spell_warl_ritual_of_summoning : public SpellScript
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SpellCastResult CheckCast()
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{
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if (GetCaster()->GetTypeId() == TYPEID_PLAYER)
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if (GetCaster()->IsPlayer())
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if (GetCaster()->ToPlayer()->InBattleground())
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return SPELL_FAILED_NOT_IN_BATTLEGROUND;
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return SPELL_CAST_OK;
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@@ -339,7 +339,7 @@ class spell_warl_generic_scaling : public AuraScript
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amount = CalculatePct(std::max<int32>(0, maximum), 15);
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// xinef: Update appropriate player field
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->IsPlayer())
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owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
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}
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}
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@@ -450,7 +450,7 @@ class spell_warl_infernal_scaling : public AuraScript
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amount = CalculatePct(std::max<int32>(0, maximum), 15);
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// xinef: Update appropriate player field
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->IsPlayer())
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owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
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}
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}
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@@ -900,7 +900,7 @@ class spell_warl_life_tap : public SpellScript
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetCaster()->IsPlayer();
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}
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bool Validate(SpellInfo const* /*spell*/) override
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@@ -1147,7 +1147,7 @@ class spell_warl_curse_of_doom : public AuraScript
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bool Load() override
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{
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return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetCaster() && GetCaster()->IsPlayer();
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}
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void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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@@ -1322,7 +1322,7 @@ class spell_warl_drain_soul : public AuraScript
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Unit* caster = GetCaster();
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Unit* target = GetTarget();
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if (caster && caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->isHonorOrXPTarget(target))
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if (caster && caster->IsPlayer() && caster->ToPlayer()->isHonorOrXPTarget(target))
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{
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if (roll_chance_i(20))
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{
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