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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -215,7 +215,7 @@ class spell_sha_feral_spirit_scaling : public AuraScript
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amount = CalculatePct(std::max<int32>(0, owner->GetTotalAttackPowerValue(BASE_ATTACK)), modifier);
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// xinef: Update appropriate player field
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->IsPlayer())
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owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
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}
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}
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@@ -324,7 +324,7 @@ class spell_sha_fire_elemental_scaling : public AuraScript
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amount = CalculatePct(std::max<int32>(0, fire), 100);
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// xinef: Update appropriate player field
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->IsPlayer())
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owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
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}
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}
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@@ -951,7 +951,7 @@ class spell_sha_lava_lash : public SpellScript
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetCaster()->IsPlayer();
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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@@ -1049,7 +1049,7 @@ class spell_sha_sentry_totem : public AuraScript
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void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* caster = GetCaster())
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if (caster->GetTypeId() == TYPEID_PLAYER)
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if (caster->IsPlayer())
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caster->ToPlayer()->StopCastingBindSight();
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}
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