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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -118,7 +118,7 @@ class spell_pri_shadowfiend_scaling : public AuraScript
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amount = CalculatePct(std::max<int32>(0, shadow), 30);
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// xinef: Update appropriate player field
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->IsPlayer())
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owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
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}
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}
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@@ -552,7 +552,7 @@ class spell_pri_penance : public SpellScript
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetCaster()->IsPlayer();
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}
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bool Validate(SpellInfo const* spellInfo) override
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@@ -782,7 +782,7 @@ class spell_pri_renew : public AuraScript
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bool Load() override
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{
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return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
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return GetCaster() && GetCaster()->IsPlayer();
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}
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bool Validate(SpellInfo const* /*spellInfo*/) override
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