refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -118,7 +118,7 @@ class spell_pri_shadowfiend_scaling : public AuraScript
amount = CalculatePct(std::max<int32>(0, shadow), 30);
// xinef: Update appropriate player field
if (owner->GetTypeId() == TYPEID_PLAYER)
if (owner->IsPlayer())
owner->SetUInt32Value(PLAYER_PET_SPELL_POWER, (uint32)amount);
}
}
@@ -552,7 +552,7 @@ class spell_pri_penance : public SpellScript
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
return GetCaster()->IsPlayer();
}
bool Validate(SpellInfo const* spellInfo) override
@@ -782,7 +782,7 @@ class spell_pri_renew : public AuraScript
bool Load() override
{
return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
return GetCaster() && GetCaster()->IsPlayer();
}
bool Validate(SpellInfo const* /*spellInfo*/) override