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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -528,7 +528,7 @@ struct npc_pet_gen_imp_in_a_bottle : public NullCreatureAI
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if (TempSummon* summon = me->ToTempSummon())
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if (Unit* owner = summon->GetSummonerUnit())
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if (owner->GetTypeId() == TYPEID_PLAYER)
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if (owner->IsPlayer())
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{
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_ownerGUID = owner->GetGUID();
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if (owner->ToPlayer()->GetGroup())
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