mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-23 13:46:24 +00:00
refactor(Core/Object): adds consistency in the use of type object check (#19671)
This commit is contained in:
@@ -83,7 +83,7 @@ struct boss_exarch_maladaar : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_talked && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 150.0f))
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if (!_talked && who->IsPlayer() && me->IsWithinDistInMap(who, 150.0f))
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{
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_talked = true;
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Talk(SAY_INTRO);
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@@ -77,7 +77,7 @@ struct boss_nexusprince_shaffar : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (!HasTaunted && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 100.0f))
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if (!HasTaunted && who->IsPlayer() && me->IsWithinDistInMap(who, 100.0f))
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{
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HasTaunted = true;
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Talk(SAY_INTRO);
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@@ -133,7 +133,7 @@ struct boss_nexusprince_shaffar : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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@@ -101,7 +101,7 @@ struct boss_pandemonius : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->IsPlayer())
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Talk(SAY_KILL);
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}
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@@ -97,7 +97,7 @@ struct boss_darkweaver_syth : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->IsPlayer())
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{
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Talk(SAY_SLAY);
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}
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@@ -186,7 +186,7 @@ struct boss_grandmaster_vorpil : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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ScriptedAI::MoveInLineOfSight(who);
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if (!sayIntro && who->GetTypeId() == TYPEID_PLAYER)
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if (!sayIntro && who->IsPlayer())
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{
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Talk(SAY_INTRO);
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sayIntro = true;
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@@ -99,7 +99,7 @@ struct boss_najentus : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER && _canTalk)
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if (victim->IsPlayer() && _canTalk)
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{
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Talk(SAY_SLAY);
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_canTalk = false;
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@@ -170,7 +170,7 @@ struct boss_lady_vashj : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_intro && who->GetTypeId() == TYPEID_PLAYER)
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if (!_intro && who->IsPlayer())
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{
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_intro = true;
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Talk(SAY_INTRO);
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@@ -62,7 +62,7 @@ struct boss_warlord_kalithresh : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (!_introDone && who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 35.0f))
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if (!_introDone && who->IsPlayer() && me->IsWithinDistInMap(who, 35.0f))
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{
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Talk(SAY_INTRO);
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_introDone = true;
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@@ -71,7 +71,7 @@ struct boss_the_maker : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER && urand(0, 1))
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if (victim->IsPlayer() && urand(0, 1))
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{
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Talk(SAY_KILL);
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}
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@@ -100,7 +100,7 @@ struct boss_watchkeeper_gargolmar : public BossAI
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{
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if (!_taunted)
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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if (who->IsPlayer())
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{
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_taunted = true;
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Talk(SAY_TAUNT);
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@@ -226,7 +226,7 @@ struct boss_warbringer_omrogg : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim && victim->GetTypeId() == TYPEID_PLAYER)
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if (victim && victim->IsPlayer())
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HandleHeadTalk(SAY_ON_KILL);
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}
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@@ -157,7 +157,7 @@ struct boss_warchief_kargath_bladefist : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim && victim->GetTypeId() == TYPEID_PLAYER)
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if (victim && victim->IsPlayer())
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Talk(SAY_SLAY);
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}
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@@ -108,7 +108,7 @@ struct boss_high_astromancer_solarian : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER && roll_chance_i(50))
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if (victim->IsPlayer() && roll_chance_i(50))
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{
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Talk(SAY_KILL);
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}
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@@ -315,7 +315,7 @@ struct boss_kaelthas : public BossAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (_phase == PHASE_NONE && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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if (_phase == PHASE_NONE && who->IsPlayer() && me->IsValidAttackTarget(who))
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{
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_phase = PHASE_SINGLE_ADVISOR;
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me->SetInCombatWithZone();
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@@ -345,7 +345,7 @@ struct boss_kaelthas : public BossAI
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->IsPlayer())
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Talk(SAY_SLAY);
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}
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@@ -1270,7 +1270,7 @@ class spell_kaelthas_nether_beam : public SpellScript
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for (ThreatContainer::StorageType::const_iterator itr = ThreatList.begin(); itr != ThreatList.end(); ++itr)
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{
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Unit* target = ObjectAccessor::GetUnit(*GetCaster(), (*itr)->getUnitGuid());
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if (target && target->GetTypeId() == TYPEID_PLAYER)
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if (target && target->IsPlayer())
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targetList.push_back(target);
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}
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@@ -116,7 +116,7 @@ public:
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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if (victim->IsPlayer())
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{
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Talk(SAY_KILL);
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DoCastSelf(SPELL_CAPTURE_SOUL);
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@@ -105,7 +105,7 @@ struct boss_doomwalker : public ScriptedAI
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void MoveInLineOfSight(Unit* who) override
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
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if (who && who->IsPlayer() && me->IsValidAttackTarget(who))
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{
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if (who->HasAura(SPELL_MARK_DEATH) && !who->HasAura(27827)) // Spirit of Redemption
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{
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@@ -332,7 +332,7 @@ public:
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void SpellHit(Unit* caster, SpellInfo const* spell) override
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{
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if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER)
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if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->IsPlayer())
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{
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const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
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int cid = rand() % (4 - 1);
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@@ -466,7 +466,7 @@ public:
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void MoveInLineOfSight(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER)
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if (who->IsPlayer())
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{
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if (who->HasAura(SPELL_LASHHAN_CHANNEL) && me->IsWithinDistInMap(who, 10.0f))
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{
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@@ -170,7 +170,7 @@ public:
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{
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npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
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{
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if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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if (creature->GetOwner() && creature->GetOwner()->IsPlayer())
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Start(false, false, creature->GetOwner()->GetGUID());
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creature->SetSpeed(MOVE_WALK, 1.5f);
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DoCast(SPELL_GUIDED_BY_THE_SPIRITS);
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@@ -323,7 +323,7 @@ public:
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if (bCanEat || bIsEating)
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return;
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if (pCaster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_PLACE_CARCASS && !me->HasAura(SPELL_JUST_EATEN))
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if (pCaster->IsPlayer() && spell->Id == SPELL_PLACE_CARCASS && !me->HasAura(SPELL_JUST_EATEN))
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{
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uiPlayerGUID = pCaster->GetGUID();
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bCanEat = true;
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@@ -599,7 +599,7 @@ public:
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PlayerGUID = caster->GetGUID();
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if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_POISON && !Tapped)
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if (caster->IsPlayer() && spell->Id == SPELL_POISON && !Tapped)
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{
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Tapped = true;
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caster->GetClosePoint(x, y, z, me->GetObjectSize());
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@@ -1278,7 +1278,7 @@ public:
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{
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
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{
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if (target->GetTypeId() == TYPEID_PLAYER)
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if (target->IsPlayer())
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{
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DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
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SpellTimer1 = SpawnCast[1].Timer2 + (rand() % 5 * 1000);
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