refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -299,7 +299,7 @@ class spell_enveloping_webs : public SpellScript
{
Unit* caster = GetCaster();
Unit* hitUnit = GetHitUnit();
if (caster && hitUnit && hitUnit->GetTypeId() == TYPEID_PLAYER)
if (caster && hitUnit && hitUnit->IsPlayer())
{
caster->GetThreatMgr().ModifyThreatByPercent(hitUnit, -100);
}