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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -54,7 +54,7 @@ public:
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Player* player = handler->GetSession()->GetPlayer();
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Creature* creatureTarget = handler->getSelectedCreature();
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if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
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if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->IsPlayer())
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{
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handler->SendErrorMessage(LANG_SELECT_CREATURE);
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return false;
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