refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -82,7 +82,7 @@ void Vehicle::Install()
void Vehicle::InstallAllAccessories(bool evading)
{
if (GetBase()->GetTypeId() == TYPEID_PLAYER || !evading)
if (GetBase()->IsPlayer() || !evading)
RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
VehicleAccessoryList const* accessories = sObjectMgr->GetVehicleAccessoryList(this);
@@ -116,7 +116,7 @@ void Vehicle::Uninstall()
void Vehicle::Reset(bool evading /*= false*/)
{
LOG_DEBUG("vehicles", "Vehicle::Reset: {}", _me->GetGUID().ToString());
if (_me->GetTypeId() == TYPEID_PLAYER)
if (_me->IsPlayer())
{
if (_usableSeatNum)
_me->SetNpcFlag(UNIT_NPC_FLAG_PLAYER_VEHICLE);
@@ -357,7 +357,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
--_usableSeatNum;
if (!_usableSeatNum)
{
if (_me->GetTypeId() == TYPEID_PLAYER)
if (_me->IsPlayer())
_me->RemoveNpcFlag(UNIT_NPC_FLAG_PLAYER_VEHICLE);
else
_me->RemoveNpcFlag(UNIT_NPC_FLAG_SPELLCLICK);
@@ -368,7 +368,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
return false;
// Xinef: moved from unit.cpp, if aura passes seatId == -1 (choose automaticly) we wont get appropriate flags
if (unit->GetTypeId() == TYPEID_PLAYER && !(seat->second.SeatInfo->m_flagsB & VEHICLE_SEAT_FLAG_B_KEEP_PET))
if (unit->IsPlayer() && !(seat->second.SeatInfo->m_flagsB & VEHICLE_SEAT_FLAG_B_KEEP_PET))
unit->ToPlayer()->UnsummonPetTemporaryIfAny();
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE)
@@ -383,7 +383,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
// xinef: removed seat->first == 0 check...
if (_me->GetTypeId() == TYPEID_UNIT
&& unit->GetTypeId() == TYPEID_PLAYER
&& unit->IsPlayer()
&& seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
{
// Removed try catch + ABORT() here, and make it as simple condition check.
@@ -460,7 +460,7 @@ void Vehicle::RemovePassenger(Unit* unit)
unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUID().ToString(), (int32)seat->first);
if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum)
_me->SetNpcFlag((_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
_me->SetNpcFlag((_me->IsPlayer() ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));
// Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
@@ -468,7 +468,7 @@ void Vehicle::RemovePassenger(Unit* unit)
seat->second.Passenger.Reset();
if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
if (_me->GetTypeId() == TYPEID_UNIT && unit->IsPlayer() && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
_me->RemoveCharmedBy(unit);
if (_me->IsInWorld())
@@ -483,7 +483,7 @@ void Vehicle::RemovePassenger(Unit* unit)
}
// only for flyable vehicles
if (_me->IsFlying() && !_me->GetInstanceId() && unit->GetTypeId() == TYPEID_PLAYER && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
if (_me->IsFlying() && !_me->GetInstanceId() && unit->IsPlayer() && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
_me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);
if (_me->GetTypeId() == TYPEID_UNIT)
@@ -533,7 +533,7 @@ bool Vehicle::IsVehicleInUse()
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
{
if (passenger->GetTypeId() == TYPEID_PLAYER)
if (passenger->IsPlayer())
return true;
else if (passenger->GetTypeId() == TYPEID_UNIT && passenger->GetVehicleKit() && passenger->GetVehicleKit()->IsVehicleInUse())
return true;
@@ -550,7 +550,7 @@ void Vehicle::TeleportVehicle(float x, float y, float z, float ang)
for (SeatMap::const_iterator itr = Seats.begin(); itr != Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.Passenger.Guid))
{
if (passenger->GetTypeId() == TYPEID_PLAYER)
if (passenger->IsPlayer())
{
passenger->ToPlayer()->SetMover(passenger);
passenger->NearTeleportTo(x, y, z, ang, false, true);