refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -114,7 +114,7 @@ void CharmInfo::InitCharmCreateSpells()
{
InitPetActionBar();
if (_unit->GetTypeId() == TYPEID_PLAYER) // charmed players don't have spells
if (_unit->IsPlayer()) // charmed players don't have spells
return;
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)