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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -442,7 +442,7 @@ void MotionTransport::UnloadNonStaticPassengers()
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{
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for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); )
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{
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if ((*itr)->GetTypeId() == TYPEID_PLAYER)
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if ((*itr)->IsPlayer())
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{
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++itr;
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continue;
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@@ -518,7 +518,7 @@ bool MotionTransport::TeleportTransport(uint32 newMapid, float x, float y, float
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// Teleport players, they need to know it
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for (PassengerSet::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
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{
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if ((*itr)->GetTypeId() == TYPEID_PLAYER)
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if ((*itr)->IsPlayer())
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{
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float destX, destY, destZ, destO;
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(*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
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