refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -551,7 +551,7 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
uint32 timeAllowed = quest->GetTimeAllowed();
// shared timed quest
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
if (questGiver && questGiver->IsPlayer())
timeAllowed = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
AddTimedQuest(quest_id);