refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

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@@ -5220,12 +5220,12 @@ WorldObject* SmartScript::GetLastInvoker(WorldObject* invoker) const
bool SmartScript::IsUnit(WorldObject* obj)
{
return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_PLAYER);
return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->IsPlayer());
}
bool SmartScript::IsPlayer(WorldObject* obj)
{
return obj && obj->GetTypeId() == TYPEID_PLAYER;
return obj && obj->IsPlayer();
}
bool SmartScript::IsCreature(WorldObject* obj)