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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -5220,12 +5220,12 @@ WorldObject* SmartScript::GetLastInvoker(WorldObject* invoker) const
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bool SmartScript::IsUnit(WorldObject* obj)
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{
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return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->GetTypeId() == TYPEID_PLAYER);
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return obj && (obj->GetTypeId() == TYPEID_UNIT || obj->IsPlayer());
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}
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bool SmartScript::IsPlayer(WorldObject* obj)
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{
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return obj && obj->GetTypeId() == TYPEID_PLAYER;
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return obj && obj->IsPlayer();
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}
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bool SmartScript::IsCreature(WorldObject* obj)
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