refactor(Core/Object): adds consistency in the use of type object check (#19671)

This commit is contained in:
Grimdhex
2024-08-25 14:57:37 +02:00
committed by GitHub
parent 61f3a631c3
commit 643362d697
189 changed files with 783 additions and 775 deletions

View File

@@ -202,7 +202,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
mCanRepeatPath = repeat;
SetRun(run);
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
if (invoker && invoker->IsPlayer())
{
mEscortNPCFlags = me->GetNpcFlags();
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);