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refactor(Core/Object): adds consistency in the use of type object check (#19671)
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@@ -668,7 +668,7 @@ void BossAI::TeleportCheaters()
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ThreatContainer::StorageType threatList = me->GetThreatMgr().GetThreatList();
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for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
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if (Unit* target = (*itr)->getTarget())
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if (target->GetTypeId() == TYPEID_PLAYER && !IsInBoundary(target))
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if (target->IsPlayer() && !IsInBoundary(target))
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target->NearTeleportTo(x, y, z, 0);
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}
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