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fix(DB/Core): quest chain leading to "Battle for the Undercity" (#1629)
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@@ -98,7 +98,7 @@ enum SMART_EVENT
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SMART_EVENT_EVADE = 7, // NONE
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SMART_EVENT_SPELLHIT = 8, // SpellID, School, CooldownMin, CooldownMax
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SMART_EVENT_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
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SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax
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SMART_EVENT_OOC_LOS = 10, // NoHostile, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_RESPAWN = 11, // type, MapId, ZoneId
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SMART_EVENT_TARGET_HEALTH_PCT = 12, // HPMin%, HPMax%, RepeatMin, RepeatMax
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SMART_EVENT_VICTIM_CASTING = 13, // RepeatMin, RepeatMax, spellid
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@@ -114,7 +114,7 @@ enum SMART_EVENT
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SMART_EVENT_HAS_AURA = 23, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
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SMART_EVENT_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Stack amount, Param3/4 RepeatMin, RepeatMax
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SMART_EVENT_RESET = 25, // Called after combat, when the creature respawn and spawn.
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SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax
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SMART_EVENT_IC_LOS = 26, // NoHostile, MaxRnage, CooldownMin, CooldownMax, PlayerOnly
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SMART_EVENT_PASSENGER_BOARDED = 27, // CooldownMin, CooldownMax
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SMART_EVENT_PASSENGER_REMOVED = 28, // CooldownMin, CooldownMax
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SMART_EVENT_CHARMED = 29, // NONE
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@@ -208,6 +208,7 @@ struct SmartEvent
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uint32 maxDist;
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uint32 cooldownMin;
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uint32 cooldownMax;
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uint32 playerOnly;
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} los;
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struct
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